Files
opensim/OpenSim/Region/Environment/Scenes/SceneBase.cs
Teravus Ovares afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00

188 lines
5.4 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Timers;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Region.Terrain;
namespace OpenSim.Region.Environment.Scenes
{
public abstract class SceneBase : IScene
{
#region Events
public event restart OnRestart;
#endregion
#region Fields
private readonly ClientManager m_clientManager = new ClientManager();
public ClientManager ClientManager
{
get { return m_clientManager; }
}
protected ulong m_regionHandle;
protected string m_regionName;
protected RegionInfo m_regInfo;
protected RegionStatus m_regStatus;
public TerrainEngine Terrain;
protected EventManager m_eventManager;
public EventManager EventManager
{
get { return m_eventManager; }
}
protected string m_datastore;
private uint m_nextLocalId = 8880000;
private AssetCache m_assetCache;
public AssetCache AssetCache
{
get { return m_assetCache; }
set { m_assetCache = value; }
}
public RegionStatus Region_Status
{
get { return m_regStatus; }
set { m_regStatus = value; }
}
#endregion
#region Update Methods
/// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// </summary>
public abstract void Update();
#endregion
#region Terrain Methods
/// <summary>
/// Loads the World heightmap
/// </summary>
public abstract void LoadWorldMap();
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public virtual void SendLayerData(IClientAPI RemoteClient)
{
RemoteClient.SendLayerData(Terrain.GetHeights1D());
}
#endregion
#region Add/Remove Agent/Avatar
/// <summary>
///
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="agentID"></param>
/// <param name="child"></param>
public abstract void AddNewClient(IClientAPI client, bool child);
/// <summary>
///
/// </summary>
/// <param name="agentID"></param>
public abstract void RemoveClient(LLUUID agentID);
public abstract void CloseAllAgents(uint circuitcode);
#endregion
/// <summary>
///
/// </summary>
/// <returns></returns>
public virtual RegionInfo RegionInfo
{
get { return m_regInfo; }
}
public uint NextLocalId
{
get { return m_nextLocalId++; }
}
#region admin stuff
/// <summary>
/// Region Restart - Seconds till restart.
/// </summary>
/// <param name="seconds"></param>
public virtual void Restart(int seconds)
{
MainLog.Instance.Error("REGION", "passing Restart Message up the namespace");
OnRestart(RegionInfo);
}
public abstract bool OtherRegionUp(RegionInfo thisRegion);
#endregion
#region Shutdown
/// <summary>
/// Tidy before shutdown
/// </summary>
public virtual void Close()
{
try
{
EventManager.TriggerShutdown();
}
catch (Exception e)
{
MainLog.Instance.Error("SCENE", "SceneBase.cs: Close() - Failed with exception " + e.ToString());
}
}
#endregion
}
}