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Like, I removed the Obsolete from the old caps method as at this time not all caps calls can use the new Caps stream method as it doesn't properly deal with LLSD Arrays. Now down to 3 warnings on the events in IClientAPI and for now I think we have to live with them as I think most of those events will be used.
643 lines
20 KiB
C#
643 lines
20 KiB
C#
/*
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* Copyright (c) Contributors, http://www.openmetaverse.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public partial class ScenePresence : Entity
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{
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public static bool PhysicsEngineFlying = false;
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public static AvatarAnimations Animations;
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public static byte[] DefaultTexture;
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public string firstname;
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public string lastname;
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public IClientAPI ControllingClient;
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public LLUUID current_anim;
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public int anim_seq;
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private bool updateflag = false;
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private byte movementflag = 0;
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private Quaternion bodyRot;
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private ulong m_regionHandle;
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public bool childAgent = false;
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public bool IsRestrictedToRegion = false;
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private bool newForce = false;
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private bool newAvatar = false;
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protected RegionInfo m_regionInfo;
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protected ulong crossingFromRegion = 0;
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private IScenePresenceBody m_body;
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private Vector3[] Dir_Vectors = new Vector3[6];
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private enum Dir_ControlFlags
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{
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DIR_CONTROL_FLAG_FOWARD = MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS,
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DIR_CONTROL_FLAG_BACK = MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG,
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DIR_CONTROL_FLAG_LEFT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_POS,
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DIR_CONTROL_FLAG_RIGHT = MainAvatar.ControlFlags.AGENT_CONTROL_LEFT_NEG,
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DIR_CONTROL_FLAG_UP = MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS,
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DIR_CONTROL_FLAG_DOWN = MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG
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}
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/// <summary>
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/// Position at which a significant movement was made
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/// </summary>
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private LLVector3 posLastSignificantMove = new LLVector3();
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public delegate void SignificantClientMovement(IClientAPI remote_client);
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public event SignificantClientMovement OnSignificantClientMovement;
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#region Properties
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/// <summary>
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///
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/// </summary>
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public PhysicsActor PhysActor
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{
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set
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{
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this._physActor = value;
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}
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get
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{
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return _physActor;
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}
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}
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public bool Updated
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{
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set
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{
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this.updateflag = value;
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}
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get
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{
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return this.updateflag;
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}
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}
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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}
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#endregion
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#region Constructor(s)
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/// <summary>
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///
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/// </summary>
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/// <param name="theClient"></param>
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/// <param name="world"></param>
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/// <param name="clientThreads"></param>
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/// <param name="regionDat"></param>
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public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo)
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{
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m_scene = world;
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this.m_uuid = theClient.AgentId;
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m_regionInfo = reginfo;
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m_regionHandle = reginfo.RegionHandle;
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MainLog.Instance.Verbose("Avatar.cs ");
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ControllingClient = theClient;
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this.firstname = ControllingClient.FirstName;
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this.lastname = ControllingClient.LastName;
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m_localId = m_scene.NextLocalId;
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Pos = ControllingClient.StartPos;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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Wearables = AvatarWearable.DefaultWearables;
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Animations = new ScenePresence.AvatarAnimations();
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Animations.LoadAnims();
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// this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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//register for events
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ControllingClient.OnRequestWearables += this.SendOurAppearance;
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//ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
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ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement;
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ControllingClient.OnCompleteMovementToRegion += this.SendInitialData;
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ControllingClient.OnAgentUpdate += this.HandleAgentUpdate;
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// ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
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// ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange);
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//ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement);
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Dir_Vectors[0] = new Vector3(1, 0, 0); //FOWARD
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Dir_Vectors[1] = new Vector3(-1, 0, 0); //BACK
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Dir_Vectors[2] = new Vector3(0, 1, 0); //LEFT
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Dir_Vectors[3] = new Vector3(0, -1, 0); //RIGHT
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Dir_Vectors[4] = new Vector3(0, 0, 1); //UP
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Dir_Vectors[5] = new Vector3(0, 0, -1); //DOWN
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//tempoary until we move some code into the body classes
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this.m_body = new ChildAgent();
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}
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#endregion
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#region Status Methods
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/// <summary>
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/// Not Used, most likely can be deleted
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/// </summary>
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/// <param name="status"></param>
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public void ChildStatusChange(bool status)
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{
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this.childAgent = status;
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if (this.childAgent == true)
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{
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this.Velocity = new LLVector3(0, 0, 0);
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this.Pos = new LLVector3(128, 128, 70);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void MakeAvatar(LLVector3 pos, bool isFlying)
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{
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//this.childAvatar = false;
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this.Pos = pos;
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this._physActor.Flying = isFlying;
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this.newAvatar = true;
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this.childAgent = false;
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}
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protected void MakeChildAgent()
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{
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this.Velocity = new LLVector3(0, 0, 0);
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this.childAgent = true;
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//this.Pos = new LLVector3(128, 128, 70);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pos"></param>
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public void Teleport(LLVector3 pos)
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{
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this.Pos = pos;
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this.SendTerseUpdateToALLClients();
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}
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/// <summary>
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///
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/// </summary>
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public void StopMovement()
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{
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}
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#endregion
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#region Event Handlers
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/// <summary>
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///
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/// </summary>
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/// <param name="texture"></param>
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/// <param name="visualParam"></param>
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public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
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{
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}
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/// <summary>
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/// Complete Avatar's movement into the region
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/// </summary>
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public void CompleteMovement()
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{
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LLVector3 look = this.Velocity;
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if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
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{
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look = new LLVector3(0.99f, 0.042f, 0);
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}
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this.ControllingClient.MoveAgentIntoRegion(m_regionInfo, Pos, look);
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if (this.childAgent)
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{
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this.childAgent = false;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="pack"></param>
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public void HandleAgentUpdate(IClientAPI remoteClient, uint flags, LLQuaternion bodyRotation)
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{
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int i = 0;
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bool update_movementflag = false;
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bool update_rotation = false;
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bool DCFlagKeyPressed = false;
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Vector3 agent_control_v3 = new Vector3(0, 0, 0);
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Quaternion q = new Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z);
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this.PhysActor.Flying = ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0);
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if (q != this.bodyRot)
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{
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this.bodyRot = q;
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update_rotation = true;
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}
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foreach (Dir_ControlFlags DCF in Enum.GetValues(typeof(Dir_ControlFlags)))
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{
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if ((flags & (uint)DCF) != 0)
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{
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DCFlagKeyPressed = true;
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agent_control_v3 += Dir_Vectors[i];
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if ((movementflag & (uint)DCF) == 0)
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{
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movementflag += (byte)(uint)DCF;
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update_movementflag = true;
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}
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}
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else
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{
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if ((movementflag & (uint)DCF) != 0)
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{
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movementflag -= (byte)(uint)DCF;
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update_movementflag = true;
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}
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}
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i++;
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}
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if ((update_movementflag) || (update_rotation && DCFlagKeyPressed))
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{
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this.AddNewMovement(agent_control_v3, q);
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}
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UpdateMovementAnimations(update_movementflag);
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}
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protected void UpdateMovementAnimations(bool update_movementflag)
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{
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if (update_movementflag)
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{
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if (movementflag != 0)
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{
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if (this._physActor.Flying)
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{
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this.SendAnimPack(Animations.AnimsLLUUID["FLY"], 1);
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}
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else
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{
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this.SendAnimPack(Animations.AnimsLLUUID["WALK"], 1);
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}
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}
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else
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{
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this.SendAnimPack(Animations.AnimsLLUUID["STAND"], 1);
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}
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}
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}
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protected void AddNewMovement(Vector3 vec, Quaternion rotation)
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{
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NewForce newVelocity = new NewForce();
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Vector3 direc = rotation * vec;
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direc.Normalize();
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direc = direc * ((0.03f) * 128f);
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if (this._physActor.Flying)
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direc *= 4;
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newVelocity.X = direc.x;
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newVelocity.Y = direc.y;
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newVelocity.Z = direc.z;
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this.forcesList.Add(newVelocity);
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}
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#endregion
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#region Overridden Methods
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/// <summary>
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///
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/// </summary>
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public override void LandRenegerated()
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void Update()
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{
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if (this.childAgent == false)
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{
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if (this.newForce)
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{
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this.SendTerseUpdateToALLClients();
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_updateCount = 0;
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}
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else if (movementflag != 0)
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{
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_updateCount++;
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if (_updateCount > 3)
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{
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this.SendTerseUpdateToALLClients();
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_updateCount = 0;
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}
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}
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this.CheckForSignificantMovement();
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this.CheckForBorderCrossing();
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}
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}
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#endregion
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#region Update Client(s)
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/// <summary>
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///
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/// </summary>
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/// <param name="RemoteClient"></param>
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public void SendTerseUpdateToClient(IClientAPI RemoteClient)
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{
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LLVector3 pos = this.Pos;
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LLVector3 vel = this.Velocity;
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RemoteClient.SendAvatarTerseUpdate(this.m_regionHandle, 64096, this.LocalId, new LLVector3(pos.X, pos.Y, pos.Z), new LLVector3(vel.X, vel.Y, vel.Z));
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}
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/// <summary>
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///
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/// </summary>
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public void SendTerseUpdateToALLClients()
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{
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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this.SendTerseUpdateToClient(avatars[i].ControllingClient);
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="remoteAvatar"></param>
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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{
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remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
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}
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public void SendFullUpdateToALLClients()
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{
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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foreach (ScenePresence avatar in this.m_scene.RequestAvatarList())
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{
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this.SendFullUpdateToOtherClient(avatar);
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avatar.SendFullUpdateToOtherClient(this);
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendInitialData()
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{
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this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.m_uuid, this.LocalId, this.Pos, DefaultTexture);
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if (this.newAvatar)
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{
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this.m_scene.InformClientOfNeighbours(this.ControllingClient);
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this.newAvatar = false;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="OurClient"></param>
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public void SendOurAppearance(IClientAPI OurClient)
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{
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this.ControllingClient.SendWearables(this.Wearables);
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this.SendFullUpdateToALLClients();
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this.m_scene.SendAllSceneObjectsToClient(this.ControllingClient);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="avatarInfo"></param>
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public void SendAppearanceToOtherAgent(ScenePresence avatarInfo)
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{
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="animID"></param>
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/// <param name="seq"></param>
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public void SendAnimPack(LLUUID animID, int seq)
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{
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this.current_anim = animID;
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this.anim_seq = seq;
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List<ScenePresence> avatars = this.m_scene.RequestAvatarList();
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for (int i = 0; i < avatars.Count; i++)
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{
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avatars[i].ControllingClient.SendAnimation(animID, seq, this.ControllingClient.AgentId);
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendAnimPack()
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{
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this.SendAnimPack(this.current_anim, this.anim_seq);
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}
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#endregion
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#region Significant Movement Method
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protected void CheckForSignificantMovement()
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{
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if (libsecondlife.Helpers.VecDist(this.Pos, this.posLastSignificantMove) > 2.0)
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{
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this.posLastSignificantMove = this.Pos;
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if (OnSignificantClientMovement != null)
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{
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OnSignificantClientMovement(this.ControllingClient);
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}
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}
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}
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#endregion
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#region Border Crossing Methods
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/// <summary>
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///
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/// </summary>
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protected void CheckForBorderCrossing()
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{
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LLVector3 pos2 = this.Pos;
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LLVector3 vel = this.Velocity;
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float timeStep = 0.2f;
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pos2.X = pos2.X + (vel.X * timeStep);
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pos2.Y = pos2.Y + (vel.Y * timeStep);
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pos2.Z = pos2.Z + (vel.Z * timeStep);
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if ((pos2.X < 0) || (pos2.X > 256))
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{
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this.CrossToNewRegion();
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}
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if ((pos2.Y < 0) || (pos2.Y > 256))
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{
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this.CrossToNewRegion();
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}
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}
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/// <summary>
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///
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/// </summary>
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protected void CrossToNewRegion()
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{
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LLVector3 pos = this.Pos;
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LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z);
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uint neighbourx = this.m_regionInfo.RegionLocX;
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uint neighboury = this.m_regionInfo.RegionLocY;
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if (pos.X < 2)
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{
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neighbourx -= 1;
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newpos.X = 254;
|
|
}
|
|
if (pos.X > 253)
|
|
{
|
|
neighbourx += 1;
|
|
newpos.X = 1;
|
|
}
|
|
if (pos.Y < 2)
|
|
{
|
|
neighboury -= 1;
|
|
newpos.Y = 254;
|
|
}
|
|
if (pos.Y > 253)
|
|
{
|
|
neighboury += 1;
|
|
newpos.Y = 1;
|
|
}
|
|
|
|
LLVector3 vel = this.m_velocity;
|
|
ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury * 256));
|
|
RegionInfo neighbourRegion = this.m_scene.RequestNeighbouringRegionInfo(neighbourHandle);
|
|
if (neighbourRegion != null)
|
|
{
|
|
bool res = this.m_scene.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos, this._physActor.Flying);
|
|
if (res)
|
|
{
|
|
this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, neighbourRegion.ExternalEndPoint);
|
|
this.MakeChildAgent();
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public static void LoadAnims()
|
|
{
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public override void UpdateMovement()
|
|
{
|
|
newForce = false;
|
|
lock (this.forcesList)
|
|
{
|
|
if (this.forcesList.Count > 0)
|
|
{
|
|
for (int i = 0; i < this.forcesList.Count; i++)
|
|
{
|
|
NewForce force = this.forcesList[i];
|
|
|
|
this.updateflag = true;
|
|
this.Velocity = new LLVector3(force.X, force.Y, force.Z);
|
|
this.newForce = true;
|
|
}
|
|
for (int i = 0; i < this.forcesList.Count; i++)
|
|
{
|
|
this.forcesList.RemoveAt(0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void LoadTextureFile(string name)
|
|
{
|
|
FileInfo fInfo = new FileInfo(name);
|
|
long numBytes = fInfo.Length;
|
|
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
|
|
BinaryReader br = new BinaryReader(fStream);
|
|
byte[] data1 = br.ReadBytes((int)numBytes);
|
|
br.Close();
|
|
fStream.Close();
|
|
DefaultTexture = data1;
|
|
// LLObject.TextureEntry textu = new LLObject.TextureEntry(data1, 0, data1.Length);
|
|
// Console.WriteLine("default texture entry: " + textu.ToString());
|
|
}
|
|
|
|
public class NewForce
|
|
{
|
|
public float X;
|
|
public float Y;
|
|
public float Z;
|
|
|
|
public NewForce()
|
|
{
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|