Files
opensim/OpenSim/Region/CoreModules/World/Warp3DMap
Justin Clark-Casey (justincc) 5038a59ef3 Maybe slightly reduce warp3d memory leakage by disposing of decoded bitmap in Warp3DImageModule.GetTexture()
However, this still appears to be leaking massively, at least for me.  Possible cause is warp3D using GDI objects internally and not disposing of them.
2014-02-28 00:16:06 +00:00
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2011-01-21 23:19:52 +00:00