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d24528b3bc2c277edae3507428bfeb23e5d81f57
opensim/OpenSim/Region/ScriptEngine/Interfaces
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Oren Hurvitz a3bed1fbcb Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
Notes:
- This metric provides a better indication of which scripts are taking up a lot of CPU (and therefore should be optimized).
- Previously the execution time was reset to 0 in every new measurement period, causing the reported time to fluctuate for no reason. This has been fixed by using a sliding window.
2015-08-11 08:42:26 +01:00
..
ICompiler.cs
If [XEngine] ScriptStopStrategy is changed between abort and co-op, for the existing session use the previous strategy for that script rather than not starting the script at all.
2014-07-11 00:03:02 +01:00
IScript.cs
Another stab at cmickeyb's patch for script GC.
2009-08-07 20:43:23 +01:00
IScriptApi.cs
Pass narrower WaitHandle rather than EventWaitHandle as co-op termination wait handle to script APIs.
2013-01-23 23:38:08 +00:00
IScriptEngine.cs
If ScriptStopStrategy hasn't been set to co-op in [XEngine] config, then continue to generate C# that is functionality identical to historical generation
2013-01-23 02:36:43 +00:00
IScriptInstance.cs
Report "Script Execution Time" as the time spent executing the script in the last 30 seconds. Use a sliding window to calculate this.
2015-08-11 08:42:26 +01:00
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