mirror of
https://github.com/opensim/opensim.git
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245 lines
8.5 KiB
C#
245 lines
8.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.IO;
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using System.Reflection;
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using libsecondlife;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Servers;
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namespace OpenSim.Grid.AssetServer
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{
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/// <summary>
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/// An asset server
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/// </summary>
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public class OpenAsset_Main : conscmd_callback
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{
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public AssetConfig m_config;
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public static OpenAsset_Main assetserver;
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private LogBase m_console;
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private IAssetProvider m_assetProvider;
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[STAThread]
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public static void Main(string[] args)
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{
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Console.WriteLine("Starting...\n");
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assetserver = new OpenAsset_Main();
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assetserver.Startup();
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assetserver.Work();
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}
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private void Work()
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{
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m_console.Notice("Enter help for a list of commands");
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while (true)
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{
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m_console.MainLogPrompt();
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}
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}
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private OpenAsset_Main()
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{
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if (!Directory.Exists(Util.logDir()))
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{
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Directory.CreateDirectory(Util.logDir());
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}
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m_console =
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new LogBase((Path.Combine(Util.logDir(), "opengrid-AssetServer-console.log")), "OpenAsset", this, true);
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MainLog.Instance = m_console;
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}
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public void Startup()
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{
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m_config = new AssetConfig("ASSET SERVER", (Path.Combine(Util.configDir(), "AssetServer_Config.xml")));
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m_console.Verbose("ASSET", "Setting up asset DB");
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setupDB(m_config);
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m_console.Verbose("ASSET", "Loading default asset set..");
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LoadDefaultAssets();
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m_console.Verbose("ASSET", "Starting HTTP process");
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BaseHttpServer httpServer = new BaseHttpServer((int) m_config.HttpPort);
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httpServer.AddStreamHandler(new GetAssetStreamHandler(this, m_assetProvider));
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httpServer.AddStreamHandler(new PostAssetStreamHandler(this, m_assetProvider));
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httpServer.Start();
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}
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public byte[] GetAssetData(LLUUID assetID, bool isTexture)
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{
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return null;
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}
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public IAssetProvider LoadDatabasePlugin(string FileName)
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{
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MainLog.Instance.Verbose("ASSET SERVER", "LoadDatabasePlugin: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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IAssetProvider assetPlugin = null;
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foreach (Type pluginType in pluginAssembly.GetTypes())
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{
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if (!pluginType.IsAbstract)
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{
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Type typeInterface = pluginType.GetInterface("IAssetProvider", true);
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if (typeInterface != null)
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{
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IAssetProvider plug =
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(IAssetProvider) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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assetPlugin = plug;
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assetPlugin.Initialise();
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MainLog.Instance.Verbose("ASSET SERVER", "Added " + assetPlugin.Name + " " + assetPlugin.Version);
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break;
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}
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typeInterface = null;
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}
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}
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pluginAssembly = null;
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return assetPlugin;
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}
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public void setupDB(AssetConfig config)
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{
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try
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{
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m_assetProvider = LoadDatabasePlugin(config.DatabaseProvider);
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if (m_assetProvider == null)
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{
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MainLog.Instance.Error("ASSET", "Failed to load a database plugin, server halting");
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Environment.Exit(-1);
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}
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// assetServer.LoadDefaultAssets();
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// m_assetServer = assetServer;
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}
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catch (Exception e)
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{
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MainLog.Instance.Warn("ASSET", "setupDB() - Exception occured");
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MainLog.Instance.Warn("ASSET", e.ToString());
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}
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}
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public void LoadAsset(AssetBase info, bool image, string filename)
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{
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//should request Asset from storage manager
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//but for now read from file
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string dataPath = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder;
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string fileName = Path.Combine(dataPath, filename);
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FileInfo fInfo = new FileInfo(fileName);
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long numBytes = fInfo.Length;
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FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read);
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byte[] idata = new byte[numBytes];
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BinaryReader br = new BinaryReader(fStream);
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idata = br.ReadBytes((int) numBytes);
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br.Close();
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fStream.Close();
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info.Data = idata;
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//info.loaded=true;
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}
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public AssetBase CreateAsset(string assetIdStr, string name, string filename, bool isImage)
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{
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AssetBase asset = new AssetBase(
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new LLUUID(assetIdStr),
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name
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);
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if (!String.IsNullOrEmpty(filename))
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{
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MainLog.Instance.Verbose("ASSETS", "Loading: [{0}][{1}]", name, filename);
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LoadAsset(asset, isImage, filename);
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}
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else
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{
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MainLog.Instance.Verbose("ASSETS", "Instantiated: [{0}]", name);
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}
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return asset;
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}
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public void LoadDefaultAssets()
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{
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string filePath = Path.Combine(Util.configDir(), "OpenSimAssetSet.xml");
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if (File.Exists(filePath))
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{
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XmlConfigSource source = new XmlConfigSource(filePath);
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for (int i = 0; i < source.Configs.Count; i++)
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{
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string assetIdStr = source.Configs[i].GetString("assetID", LLUUID.Random().ToStringHyphenated());
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string name = source.Configs[i].GetString("name", "");
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sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
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sbyte invType = (sbyte) source.Configs[i].GetInt("inventoryType", 0);
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string fileName = source.Configs[i].GetString("fileName", "");
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AssetBase newAsset = CreateAsset(assetIdStr, name, fileName, false);
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newAsset.Type = type;
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newAsset.InvType = invType;
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m_assetProvider.CreateAsset(newAsset);
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}
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}
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}
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public void RunCmd(string cmd, string[] cmdparams)
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{
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switch (cmd)
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{
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case "help":
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m_console.Notice("shutdown - shutdown this asset server (USE CAUTION!)");
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break;
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case "shutdown":
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m_console.Close();
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Environment.Exit(0);
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break;
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}
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}
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public void Show(string ShowWhat)
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{
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}
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}
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} |