This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-05-23 09:16:49 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
d2fe290bb6fe52e40799b4b258564b7bf9f9aed2
opensim
/
OpenSim
/
Region
/
Examples
/
SimpleApp
History
Teravus Ovares
31cec30aa0
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
...
* Permissions is due for a big revamp. The current way it's done is a hack at best.
2007-11-30 04:54:15 +00:00
..
Properties
* Optimized usings
2007-10-30 09:05:31 +00:00
ComplexObject.cs
* Optimized usings
2007-10-30 09:05:31 +00:00
CpuCounterObject.cs
* Optimized usings
2007-10-30 09:05:31 +00:00
FileSystemObject.cs
cleaned up some mono compiler warnings
2007-11-18 15:14:37 +00:00
MyNpcCharacter.cs
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
2007-11-28 12:36:09 +00:00
MyWorld.cs
Moved the m_sceneGridService.RegisterRegion(RegionInfo); call out of LoadWorldMap and into its own public method (which is called during region creation). We shouldn't have things like that in methods like LoadWorldMap as some regions might not being having a worldmap loaded via the LoadWorldMap method (like in custom applications).
2007-11-28 12:36:09 +00:00
Program.cs
* Extended our semi-stupid implementation of in world object permissions to show a user's client that it can't edit a prim if it doesn't have permission.
2007-11-30 04:54:15 +00:00