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Makes the estate dialog fully functional. Implements all client facing functionality. Moves estate data from estate_settings.xml, which is used to provide defaults, to the region data store. Creates one estate for each region, and places the region in it. Converts all region bans to estate bans.
100 lines
3.2 KiB
C#
100 lines
3.2 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Data.Null
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{
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/// <summary>
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/// NULL DataStore, do not store anything
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/// </summary>
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public class NullDataStore : IRegionDataStore
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{
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public void Initialise(string dbfile, bool persistPrimInventories)
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{
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return;
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}
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public void StoreRegionSettings(RegionSettings rs)
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{
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}
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public RegionSettings LoadRegionSettings(LLUUID regionUUID)
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{
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return null;
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}
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public void StoreObject(SceneObjectGroup obj, LLUUID regionUUID)
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{
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}
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public void RemoveObject(LLUUID obj, LLUUID regionUUID)
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{
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}
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// see IRegionDatastore
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public void StorePrimInventory(LLUUID primID, ICollection<TaskInventoryItem> items)
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{
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}
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public List<SceneObjectGroup> LoadObjects(LLUUID regionUUID)
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{
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return new List<SceneObjectGroup>();
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}
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public void StoreTerrain(double[,] ter, LLUUID regionID)
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{
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}
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public double[,] LoadTerrain(LLUUID regionID)
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{
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return null;
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}
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public void RemoveLandObject(LLUUID globalID)
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{
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}
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public void StoreLandObject(ILandObject land)
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{
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}
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public List<LandData> LoadLandObjects(LLUUID regionUUID)
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{
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return new List<LandData>();
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}
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public void Shutdown()
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{
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}
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}
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}
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