mirror of
https://github.com/opensim/opensim.git
synced 2026-05-19 14:35:44 +08:00
PLEASE NOTE: that with this revision some prim related features may be broke for a while. (things like linking prims and the parcel prim count.) Also this revision may not work on mono, but that will be fixed soon.
111 lines
2.4 KiB
C#
111 lines
2.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Interfaces;
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using OpenSim.Framework.Console;
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using libsecondlife;
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using Db4objects.Db4o;
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using Db4objects.Db4o.Query;
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namespace OpenSim.DataStore.DB4oStorage
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{
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public class SceneObjectQuery : Predicate
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{
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private LLUUID globalIDSearch;
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public SceneObjectQuery(LLUUID find)
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{
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globalIDSearch = find;
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}
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public bool Match(SceneObjectGroup obj)
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{
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return obj.UUID == globalIDSearch;
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}
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}
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public class DB4oDataStore : IRegionDataStore
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{
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private IObjectContainer db;
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public void Initialise(string dbfile, string dbname)
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{
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MainLog.Instance.Verbose("DATASTORE", "DB4O - Opening " + dbfile);
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db = Db4oFactory.OpenFile(dbfile);
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return;
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}
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public void StoreObject(SceneObjectGroup obj)
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{
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db.Set(obj);
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}
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public void RemoveObject(LLUUID obj)
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{
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IObjectSet result = db.Query(new SceneObjectQuery(obj));
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if (result.Count > 0)
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{
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SceneObjectGroup item = (SceneObjectGroup)result.Next();
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db.Delete(item);
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}
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}
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public List<SceneObjectGroup> LoadObjects()
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{
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IObjectSet result = db.Get(typeof(SceneObjectGroup));
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List<SceneObjectGroup> retvals = new List<SceneObjectGroup>();
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MainLog.Instance.Verbose("DATASTORE", "DB4O - LoadObjects found " + result.Count.ToString() + " objects");
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foreach (Object obj in result)
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{
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retvals.Add((SceneObjectGroup)obj);
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}
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return retvals;
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}
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public void StoreTerrain(double[,] ter)
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{
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}
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public double[,] LoadTerrain()
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{
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return null;
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}
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public void RemoveLandObject(uint id)
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{
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}
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public void StoreParcel(Land parcel)
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{
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}
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public List<Land> LoadLandObjects()
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{
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return new List<Land>();
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}
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public void Shutdown()
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{
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if (db != null)
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{
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db.Commit();
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db.Close();
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}
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}
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}
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}
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