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d4905812bc07efb819230d472beb2d75d91bb046
opensim
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OpenSim
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Teravus Ovares
d4905812bc
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
...
* This update might make things better, it might expose another issue.
2008-02-21 20:22:25 +00:00
..
Application
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
ClientStack
* Fixed an issue where the client thread was aborted before the UDP server sends a message back to ClientView to close it a second time. (yes we call close twice because there are times when the client closes with a logout and disconnects immediately which causes the UDP server to send a close request to the client thread)
2008-02-21 20:22:25 +00:00
Communications
Minor cleanup.
2008-02-20 18:38:20 +00:00
Environment
"threads" command now works. I've added manual tracking of threads (only if compiled in DEBUG mode)... Its ugly and even requires a separate thread to track the treads, but it will be very valuable in debugging.
2008-02-21 10:43:24 +00:00
Examples
/SimpleApp
Minor cleanup.
2008-02-20 18:38:20 +00:00
ExtensionsScriptModule
Minor cleanup.
2008-02-20 18:38:20 +00:00
Physics
* A few additional null checks in the Physics Scene and PhysicsActor so we don't try to enumerate dead null ODECharacter objects when things get *really* slow.
2008-02-21 14:51:39 +00:00
ScriptEngine
ScriptEngine changes in locking. Another step in direction of shared threads.
2008-02-21 11:28:34 +00:00
Storage
Minor cleanup.
2008-02-20 18:38:20 +00:00
Terrain.BasicTerrain
Minor cleanup.
2008-02-20 18:38:20 +00:00