This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-05-28 04:45:37 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
d4e23e28cae561e4f00fabac936c0c19e2e1c835
opensim
/
OpenSim
/
Region
/
Physics
/
Manager
History
lbsa71
958d764172
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
2009-04-01 19:44:46 +00:00
..
AssemblyInfo.cs
* Upped trunk version number to 0.6.4 as we just tagged 0.6.4-release
2009-04-01 19:44:46 +00:00
CollisionLocker.cs
* Optimised using statements and namespace references across entire project (this took a while to run).
2008-04-21 07:09:17 +00:00
IMesher.cs
adds releaseSourceMeshData() method to IMesh and Mesh for freeing mesh data after conversion to pinned lists.
2008-08-27 23:37:14 +00:00
PhysicsActor.cs
Fixes Mantis
#3260
. Thank you kindly, MCortez for a patch that:
2009-03-06 23:01:35 +00:00
PhysicsJoint.cs
Update svn properties, minor formatting cleanup.
2008-12-30 01:08:07 +00:00
PhysicsPluginManager.cs
* Apply
http://opensimulator.org/mantis/view.php?id=2775
with small tweaks
2008-12-15 18:39:54 +00:00
PhysicsScene.cs
This started as way to correct Mantis
#3158
, which I believe should be fixed now. The flying status was temporarily being ignored, which caused the avie to drop sometimes -- there was a race condition. In the process it also fixes that annoying bug in basic physics where the avie would drop half-way to the ground upon region crossings (SetAppearance was missing). Additionally, a lot of child-agent-related code has been cleaned up; namely child agents are now consistently not added to physical scenes, and they also don't have appearances. All of that happens in MakeRoot, consistently.
2009-02-15 05:00:58 +00:00
PhysicsSensor.cs
Formatting cleanup.
2008-05-16 01:22:11 +00:00
PhysicsVector.cs
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
2008-09-06 07:52:41 +00:00
ZeroMesher.cs
Overloads CreateMesh method of interface IMesher to pass prim physical status to mesher
2008-07-12 01:02:41 +00:00