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d588467d5b77c5c71bb8efd415af6a2a5faf1b10
opensim/OpenSim/Region/CoreModules/Scripting/VectorRender
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Justin Clark-Casey (justincc) 3db10fdbef Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
Same rationale as commit 13690582.
2012-09-28 01:50:21 +01:00
..
Tests
If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
2012-09-06 22:12:05 +01:00
VectorRenderModule.cs
Lock GDI+ portion og VectorRenderModule.GetDrawStringSize() to prevent concurrent thread use provoking mono crashes.
2012-09-28 01:50:21 +01:00
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