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772 lines
28 KiB
C#
772 lines
28 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Connectors.Friends;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using FriendInfo = OpenSim.Services.Interfaces.FriendInfo;
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using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : ISharedRegionModule, IFriendsModule
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{
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protected class UserFriendData
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{
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public UUID PrincipalID;
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public FriendInfo[] Friends;
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public int Refcount;
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public UUID RegionID;
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public bool IsFriend(string friend)
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{
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foreach (FriendInfo fi in Friends)
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{
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if (fi.Friend == friend)
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return true;
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}
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return false;
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}
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}
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected List<Scene> m_Scenes = new List<Scene>();
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protected IPresenceService m_PresenceService = null;
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protected IFriendsService m_FriendsService = null;
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protected FriendsSimConnector m_FriendsSimConnector;
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protected Dictionary<UUID, UserFriendData> m_Friends =
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new Dictionary<UUID, UserFriendData>();
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protected List<UUID> m_NeedsListOfFriends = new List<UUID>();
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protected IPresenceService PresenceService
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{
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get
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{
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if (m_PresenceService == null)
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{
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if (m_Scenes.Count > 0)
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m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
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}
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return m_PresenceService;
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}
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}
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protected IFriendsService FriendsService
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{
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get
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{
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if (m_FriendsService == null)
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{
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if (m_Scenes.Count > 0)
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m_FriendsService = m_Scenes[0].RequestModuleInterface<IFriendsService>();
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}
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return m_FriendsService;
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}
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}
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protected IGridService GridService
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{
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get
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{
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return m_Scenes[0].GridService;
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}
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}
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public IScene Scene
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{
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get
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{
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if (m_Scenes.Count > 0)
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return m_Scenes[0];
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else
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return null;
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}
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}
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public void Initialise(IConfigSource config)
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{
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IConfig friendsConfig = config.Configs["Friends"];
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if (friendsConfig != null)
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{
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int mPort = friendsConfig.GetInt("Port", 0);
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string connector = friendsConfig.GetString("Connector", String.Empty);
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Object[] args = new Object[] { config };
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m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(connector, args);
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m_FriendsSimConnector = new FriendsSimConnector();
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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server.AddStreamHandler(new FriendsRequestHandler(this));
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}
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if (m_FriendsService == null)
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{
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m_log.Error("[FRIENDS]: No Connector defined in section Friends, or failed to load, cannot continue");
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throw new Exception("Connector load error");
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnClientClosed += OnClientClosed;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
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scene.EventManager.OnClientLogin += OnClientLogin;
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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m_Scenes.Remove(scene);
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}
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public string Name
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{
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get { return "FriendsModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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if (!m_Friends.ContainsKey(principalID))
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return 0;
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UserFriendData data = m_Friends[principalID];
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foreach (FriendInfo fi in data.Friends)
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{
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if (fi.Friend == friendID.ToString())
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return (uint)fi.TheirFlags;
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}
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return 0;
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}
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private void OnNewClient(IClientAPI client)
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{
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client.OnInstantMessage += OnInstantMessage;
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client.OnApproveFriendRequest += OnApproveFriendRequest;
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client.OnDenyFriendRequest += OnDenyFriendRequest;
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client.OnTerminateFriendship += OnTerminateFriendship;
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client.OnGrantUserRights += OnGrantUserRights;
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client.OnLogout += OnLogout;
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if (m_Friends.ContainsKey(client.AgentId))
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{
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m_Friends[client.AgentId].Refcount++;
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return;
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}
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UserFriendData newFriends = new UserFriendData();
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newFriends.PrincipalID = client.AgentId;
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newFriends.Friends = m_FriendsService.GetFriends(client.AgentId);
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newFriends.Refcount = 1;
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newFriends.RegionID = UUID.Zero;
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m_Friends.Add(client.AgentId, newFriends);
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//StatusChange(client.AgentId, true);
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}
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private void OnClientClosed(UUID agentID, Scene scene)
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{
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if (m_Friends.ContainsKey(agentID))
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{
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if (m_Friends[agentID].Refcount == 1)
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m_Friends.Remove(agentID);
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else
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m_Friends[agentID].Refcount--;
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}
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}
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private void OnLogout(IClientAPI client)
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{
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StatusChange(client.AgentId, false);
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m_Friends.Remove(client.AgentId);
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}
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private void OnMakeRootAgent(ScenePresence sp)
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{
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UUID agentID = sp.ControllingClient.AgentId;
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if (m_Friends.ContainsKey(agentID))
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{
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if (m_Friends[agentID].RegionID == UUID.Zero && m_Friends[agentID].Friends == null)
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{
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m_Friends[agentID].Friends =
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m_FriendsService.GetFriends(agentID);
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}
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m_Friends[agentID].RegionID =
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sp.ControllingClient.Scene.RegionInfo.RegionID;
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}
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}
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private void OnMakeChildAgent(ScenePresence sp)
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{
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UUID agentID = sp.ControllingClient.AgentId;
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if (m_Friends.ContainsKey(agentID))
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{
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if (m_Friends[agentID].RegionID == sp.ControllingClient.Scene.RegionInfo.RegionID)
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m_Friends[agentID].RegionID = UUID.Zero;
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}
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}
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private void OnClientLogin(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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// Inform the friends that this user is online
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StatusChange(agentID, true);
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// Register that we need to send the list of online friends to this user
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lock (m_NeedsListOfFriends)
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if (!m_NeedsListOfFriends.Contains(agentID))
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{
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m_NeedsListOfFriends.Add(agentID);
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}
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}
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public void SendFriendsOnlineIfNeeded(IClientAPI client)
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{
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UUID agentID = client.AgentId;
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if (m_NeedsListOfFriends.Contains(agentID))
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{
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if (!m_Friends.ContainsKey(agentID))
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{
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m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
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return;
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}
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//
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// Send the friends online
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//
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List<UUID> online = GetOnlineFriends(agentID);
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if (online.Count > 0)
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{
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m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
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client.SendAgentOnline(online.ToArray());
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}
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//
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// Send outstanding friendship offers
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//
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if (m_Friends.ContainsKey(agentID))
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{
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List<string> outstanding = new List<string>();
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foreach (FriendInfo fi in m_Friends[agentID].Friends)
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if (fi.TheirFlags == -1)
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outstanding.Add(fi.Friend);
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GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, "", agentID, (byte)InstantMessageDialog.FriendshipOffered, "Will you be my friend?", true, Vector3.Zero);
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foreach (string fid in outstanding)
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{
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try
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{
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im.fromAgentID = new Guid(fid);
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}
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catch
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{
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continue;
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}
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UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, new UUID(im.fromAgentID));
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im.fromAgentName = account.FirstName + " " + account.LastName;
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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im.imSessionID = im.fromAgentID;
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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}
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lock (m_NeedsListOfFriends)
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m_NeedsListOfFriends.Remove(agentID);
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}
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}
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List<UUID> GetOnlineFriends(UUID userID)
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{
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List<string> friendList = new List<string>();
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List<UUID> online = new List<UUID>();
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foreach (FriendInfo fi in m_Friends[userID].Friends)
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{
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if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
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friendList.Add(fi.Friend);
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}
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if (friendList.Count == 0)
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// no friends whatsoever
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return online;
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PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
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foreach (PresenceInfo pi in presence)
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online.Add(new UUID(pi.UserID));
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//m_log.DebugFormat("[XXX] {0} friend online {1}", userID, pi.UserID);
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return online;
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}
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//
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// Find the client for a ID
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//
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public IClientAPI LocateClientObject(UUID agentID)
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{
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Scene scene = GetClientScene(agentID);
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if (scene == null)
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return null;
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ScenePresence presence = scene.GetScenePresence(agentID);
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if (presence == null)
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return null;
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return presence.ControllingClient;
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}
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//
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// Find the scene for an agent
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//
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private Scene GetClientScene(UUID agentId)
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{
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lock (m_Scenes)
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{
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence presence = scene.GetScenePresence(agentId);
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if (presence != null)
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{
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if (!presence.IsChildAgent)
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return scene;
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}
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}
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}
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return null;
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}
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/// <summary>
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/// Caller beware! Call this only for root agents.
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/// </summary>
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/// <param name="agentID"></param>
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/// <param name="online"></param>
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private void StatusChange(UUID agentID, bool online)
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{
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if (m_Friends.ContainsKey(agentID))
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{
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List<FriendInfo> friendList = new List<FriendInfo>();
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foreach (FriendInfo fi in m_Friends[agentID].Friends)
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{
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if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
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friendList.Add(fi);
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}
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foreach (FriendInfo fi in friendList)
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{
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// Notify about this user status
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StatusNotify(fi, agentID, online);
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}
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}
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}
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private void StatusNotify(FriendInfo friend, UUID userID, bool online)
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{
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UUID friendID = UUID.Zero;
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if (UUID.TryParse(friend.Friend, out friendID))
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{
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// Try local
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if (LocalStatusNotification(userID, friendID, online))
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return;
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// The friend is not here [as root]. Let's forward.
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = friendSessions[0];
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
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}
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}
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// Friend is not online. Ignore.
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}
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}
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private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
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{
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if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered)
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{
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// we got a friendship offer
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UUID principalID = new UUID(im.fromAgentID);
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UUID friendID = new UUID(im.toAgentID);
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m_log.DebugFormat("[FRIENDS]: {0} offered friendship to {1}", principalID, friendID);
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// This user wants to be friends with the other user.
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// Let's add the relation backwards, in case the other is not online
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FriendsService.StoreFriend(friendID, principalID.ToString(), 0);
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// Now let's ask the other user to be friends with this user
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ForwardFriendshipOffer(principalID, friendID, im);
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}
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}
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private void ForwardFriendshipOffer(UUID agentID, UUID friendID, GridInstantMessage im)
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{
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// !!!!!!!! This is a hack so that we don't have to keep state (transactionID/imSessionID)
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// We stick this agent's ID as imSession, so that it's directly available on the receiving end
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im.imSessionID = im.fromAgentID;
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// Try the local sim
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if (LocalFriendshipOffered(friendID, im))
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return;
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// The prospective friend is not here [as root]. Let's forward.
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = friendSessions[0];
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
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}
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}
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// If the prospective friend is not online, he'll get the message upon login.
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}
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
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FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
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// update the local cache
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m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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//
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// Notify the friend
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//
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// Try Local
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if (LocalFriendshipApproved(agentID, client.Name, friendID))
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{
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client.SendAgentOnline(new UUID[] { friendID });
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return;
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}
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// The friend is not here
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PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
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if (friendSessions != null && friendSessions.Length > 0)
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{
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PresenceInfo friendSession = friendSessions[0];
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
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client.SendAgentOnline(new UUID[] { friendID });
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnDenyFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
|
|
{
|
|
m_log.DebugFormat("[FRIENDS]: {0} denied friendship to {1}", agentID, friendID);
|
|
|
|
FriendsService.Delete(agentID, friendID.ToString());
|
|
FriendsService.Delete(friendID, agentID.ToString());
|
|
|
|
//
|
|
// Notify the friend
|
|
//
|
|
|
|
// Try local
|
|
if (LocalFriendshipDenied(agentID, client.Name, friendID))
|
|
return;
|
|
|
|
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
|
if (friendSessions != null && friendSessions.Length > 0)
|
|
{
|
|
PresenceInfo friendSession = friendSessions[0];
|
|
if (friendSession != null)
|
|
{
|
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnTerminateFriendship(IClientAPI client, UUID agentID, UUID exfriendID)
|
|
{
|
|
FriendsService.Delete(agentID, exfriendID.ToString());
|
|
FriendsService.Delete(exfriendID, agentID.ToString());
|
|
|
|
// Update local cache
|
|
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
|
|
|
client.SendTerminateFriend(exfriendID);
|
|
|
|
//
|
|
// Notify the friend
|
|
//
|
|
|
|
// Try local
|
|
if (LocalFriendshipTerminated(exfriendID))
|
|
return;
|
|
|
|
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
|
|
if (friendSessions != null && friendSessions.Length > 0)
|
|
{
|
|
PresenceInfo friendSession = friendSessions[0];
|
|
if (friendSession != null)
|
|
{
|
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
|
{
|
|
if (!m_Friends.ContainsKey(remoteClient.AgentId))
|
|
return;
|
|
|
|
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
|
// Let's find the friend in this user's friend list
|
|
UserFriendData fd = m_Friends[remoteClient.AgentId];
|
|
FriendInfo friend = null;
|
|
foreach (FriendInfo fi in fd.Friends)
|
|
if (fi.Friend == target.ToString())
|
|
friend = fi;
|
|
|
|
if (friend != null) // Found it
|
|
{
|
|
// Store it on the DB
|
|
FriendsService.StoreFriend(requester, target.ToString(), rights);
|
|
|
|
// Store it in the local cache
|
|
int myFlags = friend.MyFlags;
|
|
friend.MyFlags = rights;
|
|
|
|
// Always send this back to the original client
|
|
remoteClient.SendChangeUserRights(requester, target, rights);
|
|
|
|
//
|
|
// Notify the friend
|
|
//
|
|
|
|
// Try local
|
|
if (LocalGrantRights(requester, target, myFlags, rights))
|
|
return;
|
|
|
|
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
|
|
if (friendSessions != null && friendSessions.Length > 0)
|
|
{
|
|
PresenceInfo friendSession = friendSessions[0];
|
|
if (friendSession != null)
|
|
{
|
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
// TODO: You might want to send the delta to save the lookup
|
|
// on the other end!!
|
|
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#region Local
|
|
|
|
public bool LocalFriendshipOffered(UUID toID, GridInstantMessage im)
|
|
{
|
|
IClientAPI friendClient = LocateClientObject(toID);
|
|
if (friendClient != null)
|
|
{
|
|
// the prospective friend in this sim as root agent
|
|
friendClient.SendInstantMessage(im);
|
|
// we're done
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public bool LocalFriendshipApproved(UUID userID, string userName, UUID friendID)
|
|
{
|
|
IClientAPI friendClient = LocateClientObject(friendID);
|
|
if (friendClient != null)
|
|
{
|
|
// the prospective friend in this sim as root agent
|
|
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
|
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
|
friendClient.SendInstantMessage(im);
|
|
// update the local cache
|
|
m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
|
|
// we're done
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool LocalFriendshipDenied(UUID userID, string userName, UUID friendID)
|
|
{
|
|
IClientAPI friendClient = LocateClientObject(friendID);
|
|
if (friendClient != null)
|
|
{
|
|
// the prospective friend in this sim as root agent
|
|
|
|
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
|
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
|
|
friendClient.SendInstantMessage(im);
|
|
// we're done
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool LocalFriendshipTerminated(UUID exfriendID)
|
|
{
|
|
IClientAPI friendClient = LocateClientObject(exfriendID);
|
|
if (friendClient != null)
|
|
{
|
|
// the friend in this sim as root agent
|
|
friendClient.SendTerminateFriend(exfriendID);
|
|
// update local cache
|
|
m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
|
|
// we're done
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool LocalGrantRights(UUID userID, UUID friendID, int userFlags, int rights)
|
|
{
|
|
IClientAPI friendClient = LocateClientObject(friendID);
|
|
if (friendClient != null)
|
|
{
|
|
bool onlineBitChanged = ((rights ^ userFlags) & (int)FriendRights.CanSeeOnline) != 0;
|
|
if (onlineBitChanged)
|
|
{
|
|
if ((rights & (int)FriendRights.CanSeeOnline) == 1)
|
|
friendClient.SendAgentOnline(new UUID[] { new UUID(userID) });
|
|
else
|
|
friendClient.SendAgentOffline(new UUID[] { new UUID(userID) });
|
|
}
|
|
else
|
|
{
|
|
bool canEditObjectsChanged = ((rights ^ userFlags) & (int)FriendRights.CanModifyObjects) != 0;
|
|
if (canEditObjectsChanged)
|
|
friendClient.SendChangeUserRights(userID, friendID, rights);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
public bool LocalStatusNotification(UUID userID, UUID friendID, bool online)
|
|
{
|
|
IClientAPI friendClient = LocateClientObject(friendID);
|
|
if (friendClient != null)
|
|
{
|
|
//m_log.DebugFormat("[FRIENDS]: Notify {0} that user {1} is {2}", friend.Friend, userID, online);
|
|
// the friend in this sim as root agent
|
|
if (online)
|
|
friendClient.SendAgentOnline(new UUID[] { userID });
|
|
else
|
|
friendClient.SendAgentOffline(new UUID[] { userID });
|
|
// we're done
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
#endregion
|
|
|
|
}
|
|
}
|