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https://github.com/opensim/opensim.git
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This is to achieve a clean separation of concerns - the watchdog is an inappropriate place for work management. Also adds a WorkManager.RunInThreadPool() class which feeds through to Util.FireAndForget. Also switches around the name and obj arguments to the new RunInThread() and RunJob() methods so that the callback obj comes after the callback as seen in the SDK and elsewhere
329 lines
13 KiB
C#
329 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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public class Job
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{
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public string Name;
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public WaitCallback Callback;
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public object O;
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public Job(string name, WaitCallback callback, object o)
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{
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Name = name;
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Callback = callback;
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O = o;
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}
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}
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// TODO: These kinds of classes MUST be generalized with JobEngine, etc.
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public class IncomingPacketAsyncHandlingEngine
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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public int LogLevel { get; set; }
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public bool IsRunning { get; private set; }
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/// <summary>
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/// The timeout in milliseconds to wait for at least one event to be written when the recorder is stopping.
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/// </summary>
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public int RequestProcessTimeoutOnStop { get; set; }
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/// <summary>
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/// Controls whether we need to warn in the log about exceeding the max queue size.
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/// </summary>
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/// <remarks>
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/// This is flipped to false once queue max has been exceeded and back to true when it falls below max, in
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/// order to avoid spamming the log with lots of warnings.
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/// </remarks>
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private bool m_warnOverMaxQueue = true;
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private BlockingCollection<Job> m_requestQueue;
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private CancellationTokenSource m_cancelSource = new CancellationTokenSource();
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private LLUDPServer m_udpServer;
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private Stat m_requestsWaitingStat;
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private Job m_currentJob;
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/// <summary>
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/// Used to signal that we are ready to complete stop.
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/// </summary>
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private ManualResetEvent m_finishedProcessingAfterStop = new ManualResetEvent(false);
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public IncomingPacketAsyncHandlingEngine(LLUDPServer server)
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{
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//LogLevel = 1;
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m_udpServer = server;
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RequestProcessTimeoutOnStop = 5000;
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// MainConsole.Instance.Commands.AddCommand(
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// "Debug",
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// false,
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// "debug jobengine",
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// "debug jobengine <start|stop|status>",
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// "Start, stop or get status of the job engine.",
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// "If stopped then all jobs are processed immediately.",
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// HandleControlCommand);
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}
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public void Start()
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{
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lock (this)
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{
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if (IsRunning)
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return;
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IsRunning = true;
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m_finishedProcessingAfterStop.Reset();
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m_requestQueue = new BlockingCollection<Job>(new ConcurrentQueue<Job>(), 5000);
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m_requestsWaitingStat =
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new Stat(
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"IncomingPacketAsyncRequestsWaiting",
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"Number of incoming packets waiting for async processing in engine.",
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"",
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"",
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"clientstack",
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m_udpServer.Scene.Name,
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StatType.Pull,
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MeasuresOfInterest.None,
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stat => stat.Value = m_requestQueue.Count,
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StatVerbosity.Debug);
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StatsManager.RegisterStat(m_requestsWaitingStat);
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WorkManager.StartThread(
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ProcessRequests,
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string.Format("Incoming Packet Async Handling Engine Thread ({0})", m_udpServer.Scene.Name),
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ThreadPriority.Normal,
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false,
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true,
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null,
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int.MaxValue);
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}
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}
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public void Stop()
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{
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lock (this)
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{
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try
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{
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if (!IsRunning)
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return;
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IsRunning = false;
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int requestsLeft = m_requestQueue.Count;
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if (requestsLeft <= 0)
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{
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m_cancelSource.Cancel();
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}
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else
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{
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m_log.InfoFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Waiting to write {0} events after stop.", requestsLeft);
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while (requestsLeft > 0)
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{
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if (!m_finishedProcessingAfterStop.WaitOne(RequestProcessTimeoutOnStop))
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{
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// After timeout no events have been written
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if (requestsLeft == m_requestQueue.Count)
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{
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m_log.WarnFormat(
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"[INCOMING PACKET ASYNC HANDLING ENGINE]: No requests processed after {0} ms wait. Discarding remaining {1} requests",
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RequestProcessTimeoutOnStop, requestsLeft);
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break;
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}
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}
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requestsLeft = m_requestQueue.Count;
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}
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}
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}
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finally
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{
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m_cancelSource.Dispose();
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StatsManager.DeregisterStat(m_requestsWaitingStat);
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m_requestsWaitingStat = null;
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m_requestQueue = null;
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}
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}
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}
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public bool QueueRequest(string name, WaitCallback req, object o)
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{
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if (LogLevel >= 1)
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m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Queued job {0}", name);
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if (m_requestQueue.Count < m_requestQueue.BoundedCapacity)
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{
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// m_log.DebugFormat(
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// "[OUTGOING QUEUE REFILL ENGINE]: Adding request for categories {0} for {1} in {2}",
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// categories, client.AgentID, m_udpServer.Scene.Name);
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m_requestQueue.Add(new Job(name, req, o));
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if (!m_warnOverMaxQueue)
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m_warnOverMaxQueue = true;
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return true;
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}
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else
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{
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if (m_warnOverMaxQueue)
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{
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// m_log.WarnFormat(
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// "[JOB ENGINE]: Request queue at maximum capacity, not recording request from {0} in {1}",
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// client.AgentID, m_udpServer.Scene.Name);
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m_log.WarnFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Request queue at maximum capacity, not recording job");
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m_warnOverMaxQueue = false;
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}
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return false;
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}
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}
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private void ProcessRequests()
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{
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try
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{
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while (IsRunning || m_requestQueue.Count > 0)
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{
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m_currentJob = m_requestQueue.Take(m_cancelSource.Token);
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// QueueEmpty callback = req.Client.OnQueueEmpty;
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//
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// if (callback != null)
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// {
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// try
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// {
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// callback(req.Categories);
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// }
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// catch (Exception e)
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// {
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// m_log.Error("[OUTGOING QUEUE REFILL ENGINE]: ProcessRequests(" + req.Categories + ") threw an exception: " + e.Message, e);
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// }
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// }
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if (LogLevel >= 1)
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m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processing job {0}", m_currentJob.Name);
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try
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{
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m_currentJob.Callback.Invoke(m_currentJob.O);
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}
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catch (Exception e)
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{
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m_log.Error(
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string.Format(
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"[INCOMING PACKET ASYNC HANDLING ENGINE]: Job {0} failed, continuing. Exception ", m_currentJob.Name), e);
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}
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if (LogLevel >= 1)
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m_log.DebugFormat("[INCOMING PACKET ASYNC HANDLING ENGINE]: Processed job {0}", m_currentJob.Name);
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m_currentJob = null;
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}
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}
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catch (OperationCanceledException)
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{
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}
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m_finishedProcessingAfterStop.Set();
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}
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// private void HandleControlCommand(string module, string[] args)
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// {
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// // if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_udpServer.Scene)
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// // return;
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//
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// if (args.Length < 3)
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// {
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// MainConsole.Instance.Output("Usage: debug jobengine <stop|start|status|loglevel>");
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// return;
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// }
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//
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// string subCommand = args[2];
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//
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// if (subCommand == "stop")
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// {
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// Stop();
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// MainConsole.Instance.OutputFormat("Stopped job engine.");
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// }
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// else if (subCommand == "start")
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// {
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// Start();
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// MainConsole.Instance.OutputFormat("Started job engine.");
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// }
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// else if (subCommand == "status")
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// {
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// MainConsole.Instance.OutputFormat("Job engine running: {0}", IsRunning);
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// MainConsole.Instance.OutputFormat("Current job {0}", m_currentJob != null ? m_currentJob.Name : "none");
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// MainConsole.Instance.OutputFormat(
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// "Jobs waiting: {0}", IsRunning ? m_requestQueue.Count.ToString() : "n/a");
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// MainConsole.Instance.OutputFormat("Log Level: {0}", LogLevel);
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// }
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//
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// else if (subCommand == "loglevel")
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// {
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// // int logLevel;
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// int logLevel = int.Parse(args[3]);
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// // if (ConsoleUtil.TryParseConsoleInt(MainConsole.Instance, args[4], out logLevel))
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// // {
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// LogLevel = logLevel;
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// MainConsole.Instance.OutputFormat("Set log level to {0}", LogLevel);
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// // }
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// }
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// else
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// {
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// MainConsole.Instance.OutputFormat("Unrecognized job engine subcommand {0}", subCommand);
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// }
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// }
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}
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}
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