Files
opensim/OpenSim/Region/OptionalModules/Avatar/Chat/ChannelState.cs
Melanie Thielker a1fe54baa0 Add a "user" config option to the IRC module config. Like all other IRC
config options, this has NO default, if you use the IRC module, you MUST
add this setting to your ini file.
2009-04-01 12:28:46 +00:00

630 lines
28 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using log4net;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Region.OptionalModules.Avatar.Chat
{
// An instance of this class exists for each unique combination of
// IRC chat interface characteristics, as determined by the supplied
// configuration file.
internal class ChannelState
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static Regex arg = new Regex(@"\[[^\[\]]*\]");
private static int _idk_ = 0;
private static int DEBUG_CHANNEL = 2147483647;
// These are the IRC Connector configurable parameters with hard-wired
// default values (retained for compatability).
internal string Server = null;
internal string Password = null;
internal string IrcChannel = null;
internal string BaseNickname = "OSimBot";
internal uint Port = 6667;
internal string User = null;
internal bool ClientReporting = true;
internal bool RelayChat = true;
internal bool RelayPrivateChannels = false;
internal int RelayChannel = 1;
internal List<int> ValidInWorldChannels = new List<int>();
// Connector agnostic parameters. These values are NOT shared with the
// connector and do not differentiate at an IRC level
internal string PrivateMessageFormat = "PRIVMSG {0} :<{2}> {1} {3}";
internal string NoticeMessageFormat = "PRIVMSG {0} :<{2}> {3}";
internal int RelayChannelOut = -1;
internal bool RandomizeNickname = true;
internal bool CommandsEnabled = false;
internal int CommandChannel = -1;
internal int ConnectDelay = 10;
internal int PingDelay = 15;
internal string DefaultZone = "Sim";
internal string _accessPassword = String.Empty;
internal Regex AccessPasswordRegex = null;
internal string AccessPassword
{
get { return _accessPassword; }
set
{
_accessPassword = value;
AccessPasswordRegex = new Regex(String.Format(@"^{0},\s*(?<avatar>[^,]+),\s*(?<message>.+)$", _accessPassword),
RegexOptions.Compiled);
}
}
// IRC connector reference
internal IRCConnector irc = null;
internal int idn = _idk_++;
// List of regions dependent upon this connection
internal List<RegionState> clientregions = new List<RegionState>();
// Needed by OpenChannel
internal ChannelState()
{
}
// This constructor is used by the Update* methods. A copy of the
// existing channel state is created, and distinguishing characteristics
// are copied across.
internal ChannelState(ChannelState model)
{
Server = model.Server;
Password = model.Password;
IrcChannel = model.IrcChannel;
Port = model.Port;
BaseNickname = model.BaseNickname;
RandomizeNickname = model.RandomizeNickname;
User = model.User;
CommandsEnabled = model.CommandsEnabled;
CommandChannel = model.CommandChannel;
RelayChat = model.RelayChat;
RelayPrivateChannels = model.RelayPrivateChannels;
RelayChannelOut = model.RelayChannelOut;
RelayChannel = model.RelayChannel;
ValidInWorldChannels = model.ValidInWorldChannels;
PrivateMessageFormat = model.PrivateMessageFormat;
NoticeMessageFormat = model.NoticeMessageFormat;
ClientReporting = model.ClientReporting;
AccessPassword = model.AccessPassword;
DefaultZone = model.DefaultZone;
ConnectDelay = model.ConnectDelay;
PingDelay = model.PingDelay;
}
// Read the configuration file, performing variable substitution and any
// necessary aliasing. See accompanying documentation for how this works.
// If you don't need variables, then this works exactly as before.
// If either channel or server are not specified, the request fails.
internal static void OpenChannel(RegionState rs, IConfig config)
{
// Create a new instance of a channel. This may not actually
// get used if an equivalent channel already exists.
ChannelState cs = new ChannelState();
// Read in the configuration file and filter everything for variable
// subsititution.
m_log.DebugFormat("[IRC-Channel-{0}] Initial request by Region {1} to connect to IRC", cs.idn, rs.Region);
cs.Server = Substitute(rs, config.GetString("server", null));
m_log.DebugFormat("[IRC-Channel-{0}] Server : <{1}>", cs.idn, cs.Server);
cs.Password = Substitute(rs, config.GetString("password", null));
// probably not a good idea to put a password in the log file
cs.User = Substitute(rs, config.GetString("user", null));
cs.IrcChannel = Substitute(rs, config.GetString("channel", null));
m_log.DebugFormat("[IRC-Channel-{0}] IrcChannel : <{1}>", cs.idn, cs.IrcChannel);
cs.Port = Convert.ToUInt32(Substitute(rs, config.GetString("port", Convert.ToString(cs.Port))));
m_log.DebugFormat("[IRC-Channel-{0}] Port : <{1}>", cs.idn, cs.Port);
cs.BaseNickname = Substitute(rs, config.GetString("nick", cs.BaseNickname));
m_log.DebugFormat("[IRC-Channel-{0}] BaseNickname : <{1}>", cs.idn, cs.BaseNickname);
cs.RandomizeNickname = Convert.ToBoolean(Substitute(rs, config.GetString("randomize_nick", Convert.ToString(cs.RandomizeNickname))));
m_log.DebugFormat("[IRC-Channel-{0}] RandomizeNickname : <{1}>", cs.idn, cs.RandomizeNickname);
cs.RandomizeNickname = Convert.ToBoolean(Substitute(rs, config.GetString("nicknum", Convert.ToString(cs.RandomizeNickname))));
m_log.DebugFormat("[IRC-Channel-{0}] RandomizeNickname : <{1}>", cs.idn, cs.RandomizeNickname);
cs.User = Substitute(rs, config.GetString("username", cs.User));
m_log.DebugFormat("[IRC-Channel-{0}] User : <{1}>", cs.idn, cs.User);
cs.CommandsEnabled = Convert.ToBoolean(Substitute(rs, config.GetString("commands_enabled", Convert.ToString(cs.CommandsEnabled))));
m_log.DebugFormat("[IRC-Channel-{0}] CommandsEnabled : <{1}>", cs.idn, cs.CommandsEnabled);
cs.CommandChannel = Convert.ToInt32(Substitute(rs, config.GetString("commandchannel", Convert.ToString(cs.CommandChannel))));
m_log.DebugFormat("[IRC-Channel-{0}] CommandChannel : <{1}>", cs.idn, cs.CommandChannel);
cs.CommandChannel = Convert.ToInt32(Substitute(rs, config.GetString("command_channel", Convert.ToString(cs.CommandChannel))));
m_log.DebugFormat("[IRC-Channel-{0}] CommandChannel : <{1}>", cs.idn, cs.CommandChannel);
cs.RelayChat = Convert.ToBoolean(Substitute(rs, config.GetString("relay_chat", Convert.ToString(cs.RelayChat))));
m_log.DebugFormat("[IRC-Channel-{0}] RelayChat : <{1}>", cs.idn, cs.RelayChat);
cs.RelayPrivateChannels = Convert.ToBoolean(Substitute(rs, config.GetString("relay_private_channels", Convert.ToString(cs.RelayPrivateChannels))));
m_log.DebugFormat("[IRC-Channel-{0}] RelayPrivateChannels : <{1}>", cs.idn, cs.RelayPrivateChannels);
cs.RelayPrivateChannels = Convert.ToBoolean(Substitute(rs, config.GetString("useworldcomm", Convert.ToString(cs.RelayPrivateChannels))));
m_log.DebugFormat("[IRC-Channel-{0}] RelayPrivateChannels : <{1}>", cs.idn, cs.RelayPrivateChannels);
cs.RelayChannelOut = Convert.ToInt32(Substitute(rs, config.GetString("relay_private_channel_out", Convert.ToString(cs.RelayChannelOut))));
m_log.DebugFormat("[IRC-Channel-{0}] RelayChannelOut : <{1}>", cs.idn, cs.RelayChannelOut);
cs.RelayChannel = Convert.ToInt32(Substitute(rs, config.GetString("relay_private_channel_in", Convert.ToString(cs.RelayChannel))));
m_log.DebugFormat("[IRC-Channel-{0}] RelayChannel : <{1}>", cs.idn, cs.RelayChannel);
cs.RelayChannel = Convert.ToInt32(Substitute(rs, config.GetString("inchannel", Convert.ToString(cs.RelayChannel))));
m_log.DebugFormat("[IRC-Channel-{0}] RelayChannel : <{1}>", cs.idn, cs.RelayChannel);
cs.PrivateMessageFormat = Substitute(rs, config.GetString("msgformat", cs.PrivateMessageFormat));
m_log.DebugFormat("[IRC-Channel-{0}] PrivateMessageFormat : <{1}>", cs.idn, cs.PrivateMessageFormat);
cs.NoticeMessageFormat = Substitute(rs, config.GetString("noticeformat", cs.NoticeMessageFormat));
m_log.DebugFormat("[IRC-Channel-{0}] NoticeMessageFormat : <{1}>", cs.idn, cs.NoticeMessageFormat);
cs.ClientReporting = Convert.ToInt32(Substitute(rs, config.GetString("verbosity", cs.ClientReporting?"1":"0"))) > 0;
m_log.DebugFormat("[IRC-Channel-{0}] ClientReporting : <{1}>", cs.idn, cs.ClientReporting);
cs.ClientReporting = Convert.ToBoolean(Substitute(rs, config.GetString("report_clients", Convert.ToString(cs.ClientReporting))));
m_log.DebugFormat("[IRC-Channel-{0}] ClientReporting : <{1}>", cs.idn, cs.ClientReporting);
cs.DefaultZone = Substitute(rs, config.GetString("fallback_region", cs.DefaultZone));
m_log.DebugFormat("[IRC-Channel-{0}] DefaultZone : <{1}>", cs.idn, cs.DefaultZone);
cs.ConnectDelay = Convert.ToInt32(Substitute(rs, config.GetString("connect_delay", Convert.ToString(cs.ConnectDelay))));
m_log.DebugFormat("[IRC-Channel-{0}] ConnectDelay : <{1}>", cs.idn, cs.ConnectDelay);
cs.PingDelay = Convert.ToInt32(Substitute(rs, config.GetString("ping_delay", Convert.ToString(cs.PingDelay))));
m_log.DebugFormat("[IRC-Channel-{0}] PingDelay : <{1}>", cs.idn, cs.PingDelay);
cs.AccessPassword = Substitute(rs, config.GetString("access_password", cs.AccessPassword));
m_log.DebugFormat("[IRC-Channel-{0}] AccessPassword : <{1}>", cs.idn, cs.AccessPassword);
// Fail if fundamental information is still missing
if (cs.Server == null || cs.IrcChannel == null || cs.BaseNickname == null || cs.User == null)
throw new Exception(String.Format("[IRC-Channel-{0}] Invalid configuration for region {1}", cs.idn, rs.Region));
m_log.InfoFormat("[IRC-Channel-{0}] Configuration for Region {1} is valid", cs.idn, rs.Region);
m_log.InfoFormat("[IRC-Channel-{0}] Server = {1}", cs.idn, cs.Server);
m_log.InfoFormat("[IRC-Channel-{0}] Channel = {1}", cs.idn, cs.IrcChannel);
m_log.InfoFormat("[IRC-Channel-{0}] Port = {1}", cs.idn, cs.Port);
m_log.InfoFormat("[IRC-Channel-{0}] Nickname = {1}", cs.idn, cs.BaseNickname);
m_log.InfoFormat("[IRC-Channel-{0}] User = {1}", cs.idn, cs.User);
// Set the channel state for this region
if (cs.RelayChat)
{
cs.ValidInWorldChannels.Add(0);
cs.ValidInWorldChannels.Add(DEBUG_CHANNEL);
}
if (cs.RelayPrivateChannels)
cs.ValidInWorldChannels.Add(cs.RelayChannelOut);
rs.cs = Integrate(rs, cs);
}
// An initialized channel state instance is passed in. If an identical
// channel state instance already exists, then the existing instance
// is used to replace the supplied value.
// If the instance matches with respect to IRC, then the underlying
// IRCConnector is assigned to the supplied channel state and the
// updated value is returned.
// If there is no match, then the supplied instance is completed by
// creating and assigning an instance of an IRC connector.
private static ChannelState Integrate(RegionState rs, ChannelState p_cs)
{
ChannelState cs = p_cs;
// Check to see if we have an existing server/channel setup that can be used
// In the absence of variable substitution this will always resolve to the
// same ChannelState instance, and the table will only contains a single
// entry, so the performance considerations for the existing behavior are
// zero. Only the IRC connector is shared, the ChannelState still contains
// values that, while independent of the IRC connetion, do still distinguish
// this region's behavior.
lock (IRCBridgeModule.m_channels)
{
foreach (ChannelState xcs in IRCBridgeModule.m_channels)
{
if (cs.IsAPerfectMatchFor(xcs))
{
m_log.DebugFormat("[IRC-Channel-{0}] Channel state matched", cs.idn);
cs = xcs;
break;
}
if (cs.IsAConnectionMatchFor(xcs))
{
m_log.DebugFormat("[IRC-Channel-{0}] Channel matched", cs.idn);
cs.irc = xcs.irc;
break;
}
}
}
// No entry was found, so this is going to be a new entry.
if (cs.irc == null)
{
m_log.DebugFormat("[IRC-Channel-{0}] New channel required", cs.idn);
if ((cs.irc = new IRCConnector(cs)) != null)
{
IRCBridgeModule.m_channels.Add(cs);
m_log.InfoFormat("[IRC-Channel-{0}] New channel initialized for {1}, nick: {2}, commands {3}, private channels {4}",
cs.idn, rs.Region, cs.DefaultZone,
cs.CommandsEnabled ? "enabled" : "not enabled",
cs.RelayPrivateChannels ? "relayed" : "not relayed");
}
else
{
string txt = String.Format("[IRC-Channel-{0}] Region {1} failed to connect to channel {2} on server {3}:{4}",
cs.idn, rs.Region, cs.IrcChannel, cs.Server, cs.Port);
m_log.Error(txt);
throw new Exception(txt);
}
}
else
{
m_log.InfoFormat("[IRC-Channel-{0}] Region {1} reusing existing connection to channel {2} on server {3}:{4}",
cs.idn, rs.Region, cs.IrcChannel, cs.Server, cs.Port);
}
m_log.InfoFormat("[IRC-Channel-{0}] Region {1} associated with channel {2} on server {3}:{4}",
cs.idn, rs.Region, cs.IrcChannel, cs.Server, cs.Port);
// We're finally ready to commit ourselves
return cs;
}
// These routines allow differentiating changes to
// the underlying channel state. If necessary, a
// new channel state will be created.
internal ChannelState UpdateServer(RegionState rs, string server)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.Server = server;
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
internal ChannelState UpdatePort(RegionState rs, string port)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.Port = Convert.ToUInt32(port);
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
internal ChannelState UpdateChannel(RegionState rs, string channel)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.IrcChannel = channel;
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
internal ChannelState UpdateNickname(RegionState rs, string nickname)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.BaseNickname = nickname;
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
internal ChannelState UpdateClientReporting(RegionState rs, string cr)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.ClientReporting = Convert.ToBoolean(cr);
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
internal ChannelState UpdateRelayIn(RegionState rs, string channel)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.RelayChannel = Convert.ToInt32(channel);
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
internal ChannelState UpdateRelayOut(RegionState rs, string channel)
{
RemoveRegion(rs);
ChannelState cs = new ChannelState(this);
cs.RelayChannelOut = Convert.ToInt32(channel);
cs = Integrate(rs, cs);
cs.AddRegion(rs);
return cs;
}
// Determine whether or not this is a 'new' channel. Only those
// attributes that uniquely distinguish an IRC connection should
// be included here (and only those attributes should really be
// in the ChannelState structure)
private bool IsAConnectionMatchFor(ChannelState cs)
{
return (
Server == cs.Server &&
IrcChannel == cs.IrcChannel &&
Port == cs.Port &&
BaseNickname == cs.BaseNickname &&
User == cs.User
);
}
// This level of obsessive matching allows us to produce
// a minimal overhead int he case of a server which does
// need to differentiate IRC at a region level.
private bool IsAPerfectMatchFor(ChannelState cs)
{
return ( IsAConnectionMatchFor(cs) &&
RelayChannelOut == cs.RelayChannelOut &&
PrivateMessageFormat == cs.PrivateMessageFormat &&
NoticeMessageFormat == cs.NoticeMessageFormat &&
RandomizeNickname == cs.RandomizeNickname &&
AccessPassword == cs.AccessPassword &&
CommandsEnabled == cs.CommandsEnabled &&
CommandChannel == cs.CommandChannel &&
DefaultZone == cs.DefaultZone &&
RelayPrivateChannels == cs.RelayPrivateChannels &&
RelayChannel == cs.RelayChannel &&
RelayChat == cs.RelayChat &&
ClientReporting == cs.ClientReporting
);
}
// This function implements the variable substitution mechanism
// for the configuration values. Each string read from the
// configuration file is scanned for '[...]' enclosures. Each
// one that is found is replaced by either a runtime variable
// (%xxx) or an existing configuration key. When no further
// substitution is possible, the remaining string is returned
// to the caller. This allows for arbitrarily nested
// enclosures.
private static string Substitute(RegionState rs, string instr)
{
string result = instr;
if (result == null || result.Length == 0)
return result;
// Repeatedly scan the string until all possible
// substitutions have been performed.
// m_log.DebugFormat("[IRC-Channel] Parse[1]: {0}", result);
while (arg.IsMatch(result))
{
string vvar = arg.Match(result).ToString();
string var = vvar.Substring(1,vvar.Length-2).Trim();
switch (var.ToLower())
{
case "%region" :
result = result.Replace(vvar, rs.Region);
break;
case "%host" :
result = result.Replace(vvar, rs.Host);
break;
case "%master1" :
result = result.Replace(vvar, rs.MA1);
break;
case "%master2" :
result = result.Replace(vvar, rs.MA2);
break;
case "%locx" :
result = result.Replace(vvar, rs.LocX);
break;
case "%locy" :
result = result.Replace(vvar, rs.LocY);
break;
case "%k" :
result = result.Replace(vvar, rs.IDK);
break;
default :
result = result.Replace(vvar, rs.config.GetString(var,var));
break;
}
// m_log.DebugFormat("[IRC-Channel] Parse[2]: {0}", result);
}
// m_log.DebugFormat("[IRC-Channel] Parse[3]: {0}", result);
return result;
}
public void Close()
{
m_log.InfoFormat("[IRC-Channel-{0}] Closing channel <{1}> to server <{2}:{3}>",
idn, IrcChannel, Server, Port);
m_log.InfoFormat("[IRC-Channel-{0}] There are {1} active clients",
idn, clientregions.Count);
irc.Close();
}
public void Open()
{
m_log.InfoFormat("[IRC-Channel-{0}] Opening channel <{1}> to server <{2}:{3}>",
idn, IrcChannel, Server, Port);
irc.Open();
}
// These are called by each region that attaches to this channel. The call affects
// only the relationship of the region with the channel. Not the channel to IRC
// relationship (unless it is closed and we want it open).
public void Open(RegionState rs)
{
AddRegion(rs);
Open();
}
// Close is called to ensure that the IRC session is terminated if this is the
// only client.
public void Close(RegionState rs)
{
RemoveRegion(rs);
lock (IRCBridgeModule.m_channels)
{
if (clientregions.Count == 0)
{
Close();
IRCBridgeModule.m_channels.Remove(this);
m_log.InfoFormat("[IRC-Channel-{0}] Region {1} is last user of channel <{2}> to server <{3}:{4}>",
idn, rs.Region, IrcChannel, Server, Port);
m_log.InfoFormat("[IRC-Channel-{0}] Removed", idn);
}
}
}
// Add a client region to this channel if it is not already known
public void AddRegion(RegionState rs)
{
m_log.InfoFormat("[IRC-Channel-{0}] Adding region {1} to channel <{2}> to server <{3}:{4}>",
idn, rs.Region, IrcChannel, Server, Port);
if (!clientregions.Contains(rs))
{
clientregions.Add(rs);
lock (irc) irc.depends++;
}
}
// Remove a client region from the channel. If this is the last
// region, then clean up the channel. The connector will clean itself
// up if it finds itself about to be GC'd.
public void RemoveRegion(RegionState rs)
{
m_log.InfoFormat("[IRC-Channel-{0}] Removing region {1} from channel <{2} to server <{3}:{4}>",
idn, rs.Region, IrcChannel, Server, Port);
if (clientregions.Contains(rs))
{
clientregions.Remove(rs);
lock (irc) irc.depends--;
}
}
// This function is lifted from the IRCConnector because it
// contains information that is not differentiating from an
// IRC point-of-view.
public static void OSChat(IRCConnector p_irc, OSChatMessage c, bool cmsg)
{
// m_log.DebugFormat("[IRC-OSCHAT] from {0}:{1}", p_irc.Server, p_irc.IrcChannel);
try
{
// Scan through the set of unique channel configuration for those
// that belong to this connector. And then forward the message to
// all regions known to those channels.
// Note that this code is responsible for completing some of the
// settings for the inbound OSChatMessage
lock (IRCBridgeModule.m_channels)
{
foreach (ChannelState cs in IRCBridgeModule.m_channels)
{
if ( p_irc == cs.irc)
{
// This non-IRC differentiator moved to here
if (cmsg && !cs.ClientReporting)
continue;
// This non-IRC differentiator moved to here
c.Channel = (cs.RelayPrivateChannels ? cs.RelayChannel : 0);
foreach (RegionState region in cs.clientregions)
{
region.OSChat(cs.irc, c);
}
}
}
}
}
catch (Exception ex)
{
m_log.ErrorFormat("[IRC-OSCHAT]: BroadcastSim Exception: {0}", ex.Message);
m_log.Debug(ex);
}
}
}
}