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The attached patch provides the necessary infrastructure to support security and authentication features of the xmlrpc server. * Read/Write keys for accessing a Group's xmlrpc service. * Requiring user session verification for write operations.
92 lines
5.0 KiB
C#
92 lines
5.0 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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{
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interface IGroupDataProvider
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{
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UUID CreateGroup(GroupRequestID requestID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
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void UpdateGroup(GroupRequestID requestID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
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GroupRecord GetGroupRecord(GroupRequestID requestID, UUID GroupID, string GroupName);
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List<DirGroupsReplyData> FindGroups(GroupRequestID requestID, string search);
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List<GroupMembersData> GetGroupMembers(GroupRequestID requestID, UUID GroupID);
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void AddGroupRole(GroupRequestID requestID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
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void UpdateGroupRole(GroupRequestID requestID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
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void RemoveGroupRole(GroupRequestID requestID, UUID groupID, UUID roleID);
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List<GroupRolesData> GetGroupRoles(GroupRequestID requestID, UUID GroupID);
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List<GroupRoleMembersData> GetGroupRoleMembers(GroupRequestID requestID, UUID GroupID);
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void AddAgentToGroup(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID);
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void RemoveAgentFromGroup(GroupRequestID requestID, UUID AgentID, UUID GroupID);
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void AddAgentToGroupInvite(GroupRequestID requestID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID);
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GroupInviteInfo GetAgentToGroupInvite(GroupRequestID requestID, UUID inviteID);
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void RemoveAgentToGroupInvite(GroupRequestID requestID, UUID inviteID);
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void AddAgentToGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID);
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void RemoveAgentFromGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID);
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List<GroupRolesData> GetAgentGroupRoles(GroupRequestID requestID, UUID AgentID, UUID GroupID);
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void SetAgentActiveGroup(GroupRequestID requestID, UUID AgentID, UUID GroupID);
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GroupMembershipData GetAgentActiveMembership(GroupRequestID requestID, UUID AgentID);
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void SetAgentActiveGroupRole(GroupRequestID requestID, UUID AgentID, UUID GroupID, UUID RoleID);
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void SetAgentGroupInfo(GroupRequestID requestID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
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GroupMembershipData GetAgentGroupMembership(GroupRequestID requestID, UUID AgentID, UUID GroupID);
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List<GroupMembershipData> GetAgentGroupMemberships(GroupRequestID requestID, UUID AgentID);
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void AddGroupNotice(GroupRequestID requestID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
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GroupNoticeInfo GetGroupNotice(GroupRequestID requestID, UUID noticeID);
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List<GroupNoticeData> GetGroupNotices(GroupRequestID requestID, UUID GroupID);
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}
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public class GroupInviteInfo
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{
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public UUID GroupID = UUID.Zero;
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public UUID RoleID = UUID.Zero;
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public UUID AgentID = UUID.Zero;
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public UUID InviteID = UUID.Zero;
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}
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public class GroupRequestID
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{
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public UUID AgentID = UUID.Zero;
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public string UserServiceURL = string.Empty;
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public UUID SessionID = UUID.Zero;
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}
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}
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