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136 lines
4.5 KiB
C#
136 lines
4.5 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using Nini.Config;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Data;
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using OpenSim.Services.Interfaces;
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using OpenMetaverse;
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namespace OpenSim.Services.AssetService
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{
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public class AssetService : AssetServiceBase, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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public AssetService(IConfigSource config) : base(config)
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{
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if (m_AssetLoader != null)
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{
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IConfig assetConfig = config.Configs["AssetService"];
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if (assetConfig == null)
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throw new Exception("No AssetService configuration");
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string loaderArgs = assetConfig.GetString("AssetLoaderArgs",
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String.Empty);
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m_log.InfoFormat("[ASSET]: Loading default asset set from {0}", loaderArgs);
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m_AssetLoader.ForEachDefaultXmlAsset(loaderArgs,
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delegate(AssetBase a)
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{
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Store(a);
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});
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m_log.Info("[ASSET CONNECTOR]: Local asset service enabled");
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}
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}
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public AssetBase Get(string id)
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{
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m_log.DebugFormat("[ASSET SERVICE]: Get asset {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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return m_Database.FetchAsset(assetID);
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}
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public AssetMetadata GetMetadata(string id)
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{
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.FetchAsset(assetID);
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return asset.Metadata;
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}
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public byte[] GetData(string id)
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{
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return null;
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AssetBase asset = m_Database.FetchAsset(assetID);
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return asset.Data;
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}
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public bool Get(string id, Object sender, AssetRetrieved handler)
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{
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//m_log.DebugFormat("[AssetService]: Got request for {0}", id);
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UUID assetID;
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if (!UUID.TryParse(id, out assetID))
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return false;
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AssetBase asset = m_Database.FetchAsset(assetID);
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//m_log.DebugFormat("[AssetService]: Got asset {0}", asset);
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handler(id, sender, asset);
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return true;
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}
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public string Store(AssetBase asset)
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{
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m_Database.CreateAsset(asset);
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return asset.ID;
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}
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public bool UpdateContent(string id, byte[] data)
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{
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return false;
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}
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public bool Delete(string id)
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{
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return false;
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}
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}
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}
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