Files
opensim/OpenSim/Region/Communications/Local/LocalLoginService.cs
Justin Clarke Casey da531fa9e1 * Start passing around a region server's http port in RegionInfo.
* This means that caps methods (editing scripts, poss map functions, etc) on non-home regions should now work with servers which are listening for http ports on a non default 
(9000) port.  
* If you are running a region server, this may only work properly once your grid server upgrades to this revision
* PLEASE NOTE: This shouldn't cause inter-region problems if one end of the connection hasn't upgraded to this revision.  However if it does, the instability will persist until 
the grid and region (and possibly all the region's neighbours) have upgraded to this revision.
* This revision also adds extra login related messages, both for success and failure conditions
2008-03-23 21:21:39 +00:00

258 lines
12 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
using OpenSim.Framework.Console;
using OpenSim.Framework.Statistics;
using OpenSim.Framework.UserManagement;
using InventoryFolder=OpenSim.Framework.InventoryFolder;
namespace OpenSim.Region.Communications.Local
{
public delegate void LoginToRegionEvent(ulong regionHandle, Login login);
public class LocalLoginService : LoginService
{
private static readonly log4net.ILog m_log
= log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private CommunicationsLocal m_Parent;
private NetworkServersInfo serversInfo;
private uint defaultHomeX;
private uint defaultHomeY;
private bool authUsers = false;
public event LoginToRegionEvent OnLoginToRegion;
private LoginToRegionEvent handlerLoginToRegion = null; // OnLoginToRegion;
public LocalLoginService(UserManagerBase userManager, string welcomeMess,
CommunicationsLocal parent, NetworkServersInfo serversInfo,
bool authenticate)
: base(userManager, parent.UserProfileCacheService.libraryRoot, welcomeMess)
{
m_Parent = parent;
this.serversInfo = serversInfo;
defaultHomeX = this.serversInfo.DefaultHomeLocX;
defaultHomeY = this.serversInfo.DefaultHomeLocY;
authUsers = authenticate;
}
public override UserProfileData GetTheUser(string firstname, string lastname)
{
UserProfileData profile = m_userManager.GetUserProfile(firstname, lastname);
if (profile != null)
{
return profile;
}
if (!authUsers)
{
//no current user account so make one
m_log.Info("[LOGIN]: No user account found so creating a new one.");
m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY);
profile = m_userManager.GetUserProfile(firstname, lastname);
if (profile != null)
{
m_Parent.InventoryService.CreateNewUserInventory(profile.UUID);
}
return profile;
}
return null;
}
public override bool AuthenticateUser(UserProfileData profile, string password)
{
if (!authUsers)
{
//for now we will accept any password in sandbox mode
m_log.Info("[LOGIN]: Authorising user (no actual password check)");
return true;
}
else
{
m_log.Info(
"[LOGIN]: Authenticating " + profile.username + " " + profile.surname);
if (!password.StartsWith("$1$"))
password = "$1$" + Util.Md5Hash(password);
password = password.Remove(0, 3); //remove $1$
string s = Util.Md5Hash(password + ":" + profile.passwordSalt);
bool loginresult = (profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase)
|| profile.passwordHash.Equals(password, StringComparison.InvariantCultureIgnoreCase));
return loginresult;
}
}
public override void CustomiseResponse(LoginResponse response, UserProfileData theUser, string startLocationRequest)
{
ulong currentRegion = 0;
if (startLocationRequest == "last")
{
currentRegion = theUser.currentAgent.currentHandle;
}
else if (startLocationRequest == "home")
{
currentRegion = theUser.homeRegion;
}
else
{
m_log.Info("[LOGIN]: Got Custom Login URL, but can't process it");
// LocalBackEndServices can't possibly look up a region by name :(
// TODO: Parse string in the following format: 'uri:RegionName&X&Y&Z'
currentRegion = theUser.currentAgent.currentHandle;
}
RegionInfo reg = m_Parent.GridService.RequestNeighbourInfo(currentRegion);
if (reg != null)
{
response.Home = "{'region_handle':[r" + (reg.RegionLocX * Constants.RegionSize).ToString() + ",r" +
(reg.RegionLocY * Constants.RegionSize).ToString() + "], " +
"'position':[r" + theUser.homeLocation.X.ToString() + ",r" +
theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " +
"'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" +
theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}";
string capsPath = Util.GetRandomCapsPath();
response.SimAddress = reg.ExternalEndPoint.Address.ToString();
response.SimPort = (uint) reg.ExternalEndPoint.Port;
response.RegionX = reg.RegionLocX;
response.RegionY = reg.RegionLocY ;
response.SeedCapability = "http://" + reg.ExternalHostName + ":" +
serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/";
// response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/";
theUser.currentAgent.currentRegion = reg.RegionID;
theUser.currentAgent.currentHandle = reg.RegionHandle;
LoginResponse.BuddyList buddyList = new LoginResponse.BuddyList();
response.BuddList = ConvertFriendListItem(m_userManager.GetUserFriendList(theUser.UUID));
Login _login = new Login();
//copy data to login object
_login.First = response.Firstname;
_login.Last = response.Lastname;
_login.Agent = response.AgentID;
_login.Session = response.SessionID;
_login.SecureSession = response.SecureSessionID;
_login.CircuitCode = (uint) response.CircuitCode;
_login.StartPos = new LLVector3(128, 128, 70);
_login.CapsPath = capsPath;
m_log.InfoFormat(
"[LOGIN]: Telling region {0} @ {1},{2} ({3}:{4}) to expect user connection",
reg.RegionName, response.RegionX, response.RegionY, response.SimAddress, response.SimPort);
handlerLoginToRegion = OnLoginToRegion;
if (handlerLoginToRegion != null)
{
handlerLoginToRegion(currentRegion, _login);
}
}
else
{
m_log.Warn("[LOGIN]: Not found region " + currentRegion);
}
}
private LoginResponse.BuddyList ConvertFriendListItem(List<FriendListItem> LFL)
{
LoginResponse.BuddyList buddylistreturn = new LoginResponse.BuddyList();
foreach (FriendListItem fl in LFL)
{
LoginResponse.BuddyList.BuddyInfo buddyitem = new LoginResponse.BuddyList.BuddyInfo(fl.Friend);
buddyitem.BuddyID = fl.Friend;
buddyitem.BuddyRightsHave = (int)fl.FriendListOwnerPerms;
buddyitem.BuddyRightsGiven = (int)fl.FriendPerms;
buddylistreturn.AddNewBuddy(buddyitem);
}
return buddylistreturn;
}
protected override InventoryData CreateInventoryData(LLUUID userID)
{
List<InventoryFolderBase> folders = m_Parent.InventoryService.RequestFirstLevelFolders(userID);
if (folders.Count > 0)
{
LLUUID rootID = LLUUID.Zero;
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolderBase InvFolder in folders)
{
if (InvFolder.parentID == LLUUID.Zero)
{
rootID = InvFolder.folderID;
}
TempHash = new Hashtable();
TempHash["name"] = InvFolder.name;
TempHash["parent_id"] = InvFolder.parentID.ToString();
TempHash["version"] = (Int32) InvFolder.version;
TempHash["type_default"] = (Int32) InvFolder.type;
TempHash["folder_id"] = InvFolder.folderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, rootID);
}
else
{
AgentInventory userInventory = new AgentInventory();
userInventory.CreateRootFolder(userID, false);
ArrayList AgentInventoryArray = new ArrayList();
Hashtable TempHash;
foreach (InventoryFolder InvFolder in userInventory.InventoryFolders.Values)
{
TempHash = new Hashtable();
TempHash["name"] = InvFolder.FolderName;
TempHash["parent_id"] = InvFolder.ParentID.ToString();
TempHash["version"] = (Int32) InvFolder.Version;
TempHash["type_default"] = (Int32) InvFolder.DefaultType;
TempHash["folder_id"] = InvFolder.FolderID.ToString();
AgentInventoryArray.Add(TempHash);
}
return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID);
}
}
}
}