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Started the move of some of the methods from scene into a inner class (currently called InnerScene.cs), the idea being that the code related to the 3d scene (primitive/entities/Avatars etc) will be in this inner class, then what is now Scene.cs will be left as a kind of wrapper class around it. And once the spilt is complete can be renamed to something like RegionInstance (or any name that sounds good and ids it as the Region layer class that "has" a scene). Added SceneCommunicationService which at the moment is a kind of high level wrapper around commsManager. The idea being that it has a higher level API for the Region/Scene to send messages to the other regions on the grid. a Example of the API is that instead of having sendXmessage methods, it has more functional level method like PassAvatarToNeighbour. Hopefully this will allow more freedom to do changes in communications that doesn't break other things.
1049 lines
33 KiB
C#
1049 lines
33 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Xml;
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using System.Xml.Serialization;
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using Axiom.Math;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Physics.Manager;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneObjectPart : IScriptHost
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{
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private const uint FULL_MASK_PERMISSIONS = 2147483647;
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private string m_inventoryFileName = "";
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private LLUUID m_folderID = LLUUID.Zero;
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[XmlIgnore] public PhysicsActor PhysActor = null;
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protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
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public LLUUID OwnerID;
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public LLUUID GroupID;
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public LLUUID LastOwnerID;
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public Int32 CreationDate;
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public uint ParentID = 0;
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public uint OwnerMask = FULL_MASK_PERMISSIONS;
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public uint NextOwnerMask = FULL_MASK_PERMISSIONS;
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public uint GroupMask = FULL_MASK_PERMISSIONS;
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public uint EveryoneMask = FULL_MASK_PERMISSIONS;
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public uint BaseMask = FULL_MASK_PERMISSIONS;
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protected byte[] m_particleSystem = new byte[0];
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[XmlIgnore] public uint TimeStampFull = 0;
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[XmlIgnore] public uint TimeStampTerse = 0;
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protected SceneObjectGroup m_parentGroup;
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/// <summary>
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/// Only used internally to schedule client updates
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/// </summary>
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private byte m_updateFlag;
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#region Properties
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public LLUUID CreatorID;
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public LLUUID ObjectCreator
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{
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get { return CreatorID; }
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}
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/// <summary>
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/// Serial count for inventory file , used to tell if inventory has changed
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/// no need for this to be part of Database backup
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/// </summary>
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protected uint m_inventorySerial = 0;
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public uint InventorySerial
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{
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get { return m_inventorySerial; }
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}
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protected LLUUID m_uuid;
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public LLUUID UUID
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{
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get { return m_uuid; }
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set { m_uuid = value; }
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}
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protected uint m_localID;
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public uint LocalID
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{
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get { return m_localID; }
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set { m_localID = value; }
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}
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protected string m_name;
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public virtual string Name
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{
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get { return m_name; }
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set { m_name = value; }
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}
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protected LLObject.ObjectFlags m_flags = 0;
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public uint ObjectFlags
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{
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get { return (uint) m_flags; }
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set { m_flags = (LLObject.ObjectFlags) value; }
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}
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protected LLObject.MaterialType m_material = 0;
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public byte Material
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{
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get { return (byte) m_material; }
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set { m_material = (LLObject.MaterialType) value; }
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}
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protected ulong m_regionHandle;
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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set { m_regionHandle = value; }
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}
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//unkown if this will be kept, added as a way of removing the group position from the group class
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protected LLVector3 m_groupPosition;
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public LLVector3 GroupPosition
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{
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get { return m_groupPosition; }
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set { m_groupPosition = value; }
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}
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protected LLVector3 m_offsetPosition;
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public LLVector3 OffsetPosition
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{
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get { return m_offsetPosition; }
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set { m_offsetPosition = value; }
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}
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public LLVector3 AbsolutePosition
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{
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get { return m_offsetPosition + m_groupPosition; }
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}
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protected LLQuaternion m_rotationOffset;
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public LLQuaternion RotationOffset
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{
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get { return m_rotationOffset; }
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set { m_rotationOffset = value; }
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}
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protected LLVector3 m_velocity;
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/// <summary></summary>
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public LLVector3 Velocity
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{
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get { return m_velocity; }
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set { m_velocity = value; }
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}
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protected LLVector3 m_angularVelocity;
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/// <summary></summary>
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public LLVector3 AngularVelocity
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{
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get { return m_angularVelocity; }
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set { m_angularVelocity = value; }
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}
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protected LLVector3 m_acceleration;
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/// <summary></summary>
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public LLVector3 Acceleration
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{
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get { return m_acceleration; }
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set { m_acceleration = value; }
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}
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private string m_description = "";
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public string Description
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{
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get { return m_description; }
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set { m_description = value; }
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}
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private string m_text = "";
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public string Text
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{
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get { return m_text; }
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set
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{
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m_text = value;
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ScheduleFullUpdate();
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}
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}
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private string m_sitName = "";
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public string SitName
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{
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get { return m_sitName; }
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set { m_sitName = value; }
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}
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private string m_touchName = "";
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public string TouchName
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{
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get { return m_touchName; }
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set { m_touchName = value; }
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}
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protected PrimitiveBaseShape m_shape;
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public PrimitiveBaseShape Shape
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{
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get { return m_shape; }
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set { m_shape = value; }
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}
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public LLVector3 Scale
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{
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set { m_shape.Scale = value; }
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get { return m_shape.Scale; }
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}
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#endregion
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public LLUUID ObjectOwner
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{
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get { return OwnerID; }
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}
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public SceneObjectGroup ParentGroup
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{
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get { return m_parentGroup; }
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}
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#region Constructors
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/// <summary>
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///
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/// </summary>
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public SceneObjectPart()
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{
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}
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLVector3 offsetPosition)
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: this(regionHandle, parent, ownerID, localID, shape, groupPosition, LLQuaternion.Identity, offsetPosition)
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{
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}
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/// <summary>
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/// Create a completely new SceneObjectPart (prim)
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="parent"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, LLUUID ownerID, uint localID,
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PrimitiveBaseShape shape, LLVector3 groupPosition, LLQuaternion rotationOffset,
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LLVector3 offsetPosition)
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{
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m_name = "Primitive";
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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OwnerID = ownerID;
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CreatorID = OwnerID;
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LastOwnerID = LLUUID.Zero;
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UUID = LLUUID.Random();
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LocalID = (uint) (localID);
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Shape = shape;
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GroupPosition = groupPosition;
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OffsetPosition = offsetPosition;
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RotationOffset = rotationOffset;
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Velocity = new LLVector3(0, 0, 0);
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AngularVelocity = new LLVector3(0, 0, 0);
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Acceleration = new LLVector3(0, 0, 0);
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m_inventoryFileName = "taskinventory" + LLUUID.Random().ToString();
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m_folderID = LLUUID.Random();
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m_flags = 0;
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m_flags |= LLObject.ObjectFlags.ObjectModify |
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LLObject.ObjectFlags.ObjectCopy |
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LLObject.ObjectFlags.ObjectYouOwner |
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LLObject.ObjectFlags.Touch |
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LLObject.ObjectFlags.ObjectMove |
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LLObject.ObjectFlags.AllowInventoryDrop |
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LLObject.ObjectFlags.ObjectTransfer |
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LLObject.ObjectFlags.CreateSelected |
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LLObject.ObjectFlags.ObjectOwnerModify;
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ScheduleFullUpdate();
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}
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/// <summary>
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/// Re/create a SceneObjectPart (prim)
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/// currently not used, and maybe won't be
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/// </summary>
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/// <param name="regionHandle"></param>
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/// <param name="parent"></param>
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/// <param name="ownerID"></param>
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/// <param name="localID"></param>
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/// <param name="shape"></param>
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/// <param name="position"></param>
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public SceneObjectPart(ulong regionHandle, SceneObjectGroup parent, int creationDate, LLUUID ownerID,
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LLUUID creatorID, LLUUID lastOwnerID, uint localID, PrimitiveBaseShape shape,
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LLVector3 position, LLQuaternion rotation, uint flags)
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{
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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CreationDate = creationDate;
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OwnerID = ownerID;
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CreatorID = creatorID;
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LastOwnerID = lastOwnerID;
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UUID = LLUUID.Random();
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LocalID = (uint) (localID);
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Shape = shape;
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OffsetPosition = position;
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RotationOffset = rotation;
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ObjectFlags = flags;
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}
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#endregion
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/// <summary>
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///
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/// </summary>
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/// <param name="xmlreader"></param>
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/// <returns></returns>
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public static SceneObjectPart FromXml(XmlReader xmlReader)
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{
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XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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return (SceneObjectPart) serializer.Deserialize(xmlReader);
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="xmlWriter"></param>
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public void ToXml(XmlWriter xmlWriter)
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{
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XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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serializer.Serialize(xmlWriter, this);
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}
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/// <summary>
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///
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/// </summary>
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public void SetParent(SceneObjectGroup parent)
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{
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m_parentGroup = parent;
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}
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public LLUUID GetRootPartUUID()
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{
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if (m_parentGroup != null)
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{
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return m_parentGroup.UUID;
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}
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return LLUUID.Zero;
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}
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#region Copying
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public SceneObjectPart Copy(uint localID)
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{
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SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
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dupe.m_shape = m_shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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dupe.UUID = LLUUID.Random();
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dupe.LocalID = localID;
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dupe.GroupPosition = new LLVector3(GroupPosition.X, GroupPosition.Y, GroupPosition.Z);
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dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
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dupe.RotationOffset =
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new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
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dupe.Velocity = new LLVector3(0, 0, 0);
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dupe.Acceleration = new LLVector3(0, 0, 0);
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dupe.AngularVelocity = new LLVector3(0, 0, 0);
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dupe.ObjectFlags = ObjectFlags;
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byte[] extraP = new byte[Shape.ExtraParams.Length];
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Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
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dupe.Shape.ExtraParams = extraP;
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return dupe;
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}
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#endregion
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#region Update Scheduling
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/// <summary>
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///
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/// </summary>
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private void ClearUpdateSchedule()
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{
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m_updateFlag = 0;
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleFullUpdate()
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{
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if (m_parentGroup != null)
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{
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m_parentGroup.HasChanged = true;
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}
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TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 2;
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}
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public void AddFlag(LLObject.ObjectFlags flag)
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{
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LLObject.ObjectFlags prevflag = m_flags;
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//uint objflags = m_flags;
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if ((ObjectFlags & (uint) flag) == 0)
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{
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//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
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m_flags |= flag;
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}
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uint currflag = (uint) m_flags;
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//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
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//ScheduleFullUpdate();
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}
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public void RemFlag(LLObject.ObjectFlags flag)
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{
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LLObject.ObjectFlags prevflag = m_flags;
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if ((ObjectFlags & (uint) flag) != 0)
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{
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//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
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m_flags &= ~flag;
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}
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//System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
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//ScheduleFullUpdate();
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleTerseUpdate()
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{
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if (m_updateFlag < 1)
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{
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if (m_parentGroup != null)
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{
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m_parentGroup.HasChanged = true;
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}
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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m_updateFlag = 1;
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SendScheduledUpdates()
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{
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if (m_updateFlag == 1) //some change has been made so update the clients
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{
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AddTerseUpdateToAllAvatars();
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ClearUpdateSchedule();
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}
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else
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{
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if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
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{
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AddFullUpdateToAllAvatars();
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ClearUpdateSchedule();
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}
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}
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}
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#endregion
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#region Shape
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/// <summary>
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///
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/// </summary>
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/// <param name="shapeBlock"></param>
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public void UpdateShape(ObjectShapePacket.ObjectDataBlock shapeBlock)
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{
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m_shape.PathBegin = shapeBlock.PathBegin;
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m_shape.PathEnd = shapeBlock.PathEnd;
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m_shape.PathScaleX = shapeBlock.PathScaleX;
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m_shape.PathScaleY = shapeBlock.PathScaleY;
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m_shape.PathShearX = shapeBlock.PathShearX;
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m_shape.PathShearY = shapeBlock.PathShearY;
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m_shape.PathSkew = shapeBlock.PathSkew;
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m_shape.ProfileBegin = shapeBlock.ProfileBegin;
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m_shape.ProfileEnd = shapeBlock.ProfileEnd;
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m_shape.PathCurve = shapeBlock.PathCurve;
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m_shape.ProfileCurve = shapeBlock.ProfileCurve;
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m_shape.ProfileHollow = shapeBlock.ProfileHollow;
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m_shape.PathRadiusOffset = shapeBlock.PathRadiusOffset;
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m_shape.PathRevolutions = shapeBlock.PathRevolutions;
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m_shape.PathTaperX = shapeBlock.PathTaperX;
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m_shape.PathTaperY = shapeBlock.PathTaperY;
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m_shape.PathTwist = shapeBlock.PathTwist;
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m_shape.PathTwistBegin = shapeBlock.PathTwistBegin;
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ScheduleFullUpdate();
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}
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#endregion
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#region Inventory
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|
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public void AddInventoryItem(TaskInventoryItem item)
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{
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item.parent_id = m_folderID;
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item.creation_date = 1000;
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item.ParentPartID = UUID;
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TaskInventory.Add(item.item_id, item);
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m_inventorySerial++;
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}
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|
public int RemoveInventoryItem(IClientAPI remoteClient, uint localID, LLUUID itemID)
|
|
{
|
|
if (localID == LocalID)
|
|
{
|
|
if (TaskInventory.ContainsKey(itemID))
|
|
{
|
|
string type = TaskInventory[itemID].inv_type;
|
|
TaskInventory.Remove(itemID);
|
|
m_inventorySerial++;
|
|
if (type == "lsltext")
|
|
{
|
|
return 10;
|
|
}
|
|
else
|
|
{
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="client"></param>
|
|
/// <param name="localID"></param>
|
|
public bool GetInventoryFileName(IClientAPI client, uint localID)
|
|
{
|
|
if (localID == m_localID)
|
|
{
|
|
if (m_inventorySerial > 0)
|
|
{
|
|
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
|
|
Helpers.StringToField(m_inventoryFileName));
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
client.SendTaskInventory(m_uuid, 0, new byte[0]);
|
|
return false;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
public string RequestInventoryFile(IXfer xferManager)
|
|
{
|
|
byte[] fileData = new byte[0];
|
|
InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID);
|
|
foreach (TaskInventoryItem item in TaskInventory.Values)
|
|
{
|
|
invString.AddItemStart();
|
|
invString.AddNameValueLine("item_id", item.item_id.ToStringHyphenated());
|
|
invString.AddNameValueLine("parent_id", item.parent_id.ToStringHyphenated());
|
|
|
|
invString.AddPermissionsStart();
|
|
invString.AddNameValueLine("base_mask", "0x7FFFFFFF");
|
|
invString.AddNameValueLine("owner_mask", "0x7FFFFFFF");
|
|
invString.AddNameValueLine("group_mask", "0x7FFFFFFF");
|
|
invString.AddNameValueLine("everyone_mask", "0x7FFFFFFF");
|
|
invString.AddNameValueLine("next_owner_mask", "0x7FFFFFFF");
|
|
invString.AddNameValueLine("creator_id", item.creator_id.ToStringHyphenated());
|
|
invString.AddNameValueLine("owner_id", item.owner_id.ToStringHyphenated());
|
|
invString.AddNameValueLine("last_owner_id", item.last_owner_id.ToStringHyphenated());
|
|
invString.AddNameValueLine("group_id", item.group_id.ToStringHyphenated());
|
|
invString.AddSectionEnd();
|
|
|
|
invString.AddNameValueLine("asset_id", item.asset_id.ToStringHyphenated());
|
|
invString.AddNameValueLine("type", item.type);
|
|
invString.AddNameValueLine("inv_type", item.inv_type);
|
|
invString.AddNameValueLine("flags", "0x00");
|
|
invString.AddNameValueLine("name", item.name + "|");
|
|
invString.AddNameValueLine("desc", item.desc + "|");
|
|
invString.AddNameValueLine("creation_date", item.creation_date.ToString());
|
|
invString.AddSectionEnd();
|
|
}
|
|
fileData = Helpers.StringToField(invString.BuildString);
|
|
if (fileData.Length > 2)
|
|
{
|
|
xferManager.AddNewFile(m_inventoryFileName, fileData);
|
|
}
|
|
return "";
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ExtraParams
|
|
|
|
public void UpdatePrimFlags(ushort type, bool inUse, byte[] data)
|
|
{
|
|
bool hasPrim = false;
|
|
bool UsePhysics = false;
|
|
bool IsTemporary = false;
|
|
bool IsPhantom = false;
|
|
bool CastsShadows = false;
|
|
//bool IsLocked = false;
|
|
int i = 0;
|
|
|
|
|
|
try
|
|
{
|
|
i += 46;
|
|
//IsLocked = (data[i++] != 0) ? true : false;
|
|
UsePhysics = (data[i++] != 0) ? true : false;
|
|
//System.Console.WriteLine("U" + packet.ToBytes().Length.ToString());
|
|
IsTemporary = (data[i++] != 0) ? true : false;
|
|
IsPhantom = (data[i++] != 0) ? true : false;
|
|
CastsShadows = (data[i++] != 0) ? true : false;
|
|
}
|
|
catch (Exception e)
|
|
{
|
|
Console.WriteLine("Ignoring invalid Packet:");
|
|
//Silently ignore it - TODO: FIXME Quick
|
|
}
|
|
|
|
if (UsePhysics)
|
|
{
|
|
AddFlag(LLObject.ObjectFlags.Physics);
|
|
}
|
|
else
|
|
{
|
|
RemFlag(LLObject.ObjectFlags.Physics);
|
|
}
|
|
|
|
if (IsPhantom)
|
|
{
|
|
AddFlag(LLObject.ObjectFlags.Phantom);
|
|
if (PhysActor != null)
|
|
{
|
|
m_parentGroup.m_scene.PhysScene.RemovePrim(PhysActor);
|
|
/// that's not wholesome. Had to make m_scene public
|
|
PhysActor = null;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
RemFlag(LLObject.ObjectFlags.Phantom);
|
|
if (PhysActor == null)
|
|
{
|
|
PhysActor = m_parentGroup.m_scene.PhysScene.AddPrimShape(
|
|
Name,
|
|
Shape,
|
|
new PhysicsVector(AbsolutePosition.X, AbsolutePosition.Y,
|
|
AbsolutePosition.Z),
|
|
new PhysicsVector(Scale.X, Scale.Y, Scale.Z),
|
|
new Quaternion(RotationOffset.W, RotationOffset.X,
|
|
RotationOffset.Y, RotationOffset.Z), UsePhysics);
|
|
}
|
|
}
|
|
|
|
if (IsTemporary)
|
|
{
|
|
AddFlag(LLObject.ObjectFlags.TemporaryOnRez);
|
|
}
|
|
else
|
|
{
|
|
RemFlag(LLObject.ObjectFlags.TemporaryOnRez);
|
|
}
|
|
// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
|
|
ScheduleFullUpdate();
|
|
}
|
|
|
|
public void UpdateExtraParam(ushort type, bool inUse, byte[] data)
|
|
{
|
|
m_shape.ExtraParams = new byte[data.Length + 7];
|
|
int i = 0;
|
|
uint length = (uint) data.Length;
|
|
m_shape.ExtraParams[i++] = 1;
|
|
m_shape.ExtraParams[i++] = (byte) (type%256);
|
|
m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
|
|
|
|
m_shape.ExtraParams[i++] = (byte) (length%256);
|
|
m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
|
|
m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
|
|
m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
|
|
Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
|
|
|
|
ScheduleFullUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Texture
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="textureEntry"></param>
|
|
public void UpdateTextureEntry(byte[] textureEntry)
|
|
{
|
|
m_shape.TextureEntry = textureEntry;
|
|
ScheduleFullUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ParticleSystem
|
|
|
|
public void AddNewParticleSystem(Primitive.ParticleSystem pSystem)
|
|
{
|
|
m_particleSystem = pSystem.GetBytes();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Position
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="pos"></param>
|
|
public void UpdateOffSet(LLVector3 pos)
|
|
{
|
|
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
|
OffsetPosition = newPos;
|
|
ScheduleTerseUpdate();
|
|
}
|
|
|
|
public void UpdateGroupPosition(LLVector3 pos)
|
|
{
|
|
LLVector3 newPos = new LLVector3(pos.X, pos.Y, pos.Z);
|
|
GroupPosition = newPos;
|
|
ScheduleTerseUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region rotation
|
|
|
|
public void UpdateRotation(LLQuaternion rot)
|
|
{
|
|
RotationOffset = new LLQuaternion(rot.X, rot.Y, rot.Z, rot.W);
|
|
ScheduleTerseUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Resizing/Scale
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="scale"></param>
|
|
public void Resize(LLVector3 scale)
|
|
{
|
|
m_shape.Scale = scale;
|
|
ScheduleFullUpdate();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Client Update Methods
|
|
|
|
public void AddFullUpdateToAllAvatars()
|
|
{
|
|
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
avatars[i].QueuePartForUpdate(this);
|
|
}
|
|
}
|
|
|
|
public void AddFullUpdateToAvatar(ScenePresence presence)
|
|
{
|
|
presence.QueuePartForUpdate(this);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void SendFullUpdateToAllClients()
|
|
{
|
|
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
public void SendFullUpdate(IClientAPI remoteClient)
|
|
{
|
|
m_parentGroup.SendPartFullUpdate(remoteClient, this);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
public void SendFullUpdateToClient(IClientAPI remoteClient)
|
|
{
|
|
LLVector3 lPos;
|
|
lPos = OffsetPosition;
|
|
SendFullUpdateToClient(remoteClient, lPos);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
/// <param name="lPos"></param>
|
|
public void SendFullUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
|
|
{
|
|
LLQuaternion lRot;
|
|
lRot = RotationOffset;
|
|
uint clientFlags = ObjectFlags & ~(uint) LLObject.ObjectFlags.CreateSelected;
|
|
|
|
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
|
|
foreach (ScenePresence s in avatars)
|
|
{
|
|
if (s.m_uuid == OwnerID)
|
|
{
|
|
if (s.ControllingClient == remoteClient)
|
|
{
|
|
clientFlags = ObjectFlags;
|
|
m_flags &= ~LLObject.ObjectFlags.CreateSelected;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
|
|
OwnerID,
|
|
m_text, ParentID, m_particleSystem, lRot);
|
|
}
|
|
|
|
/// Terse updates
|
|
public void AddTerseUpdateToAllAvatars()
|
|
{
|
|
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
avatars[i].QueuePartForUpdate(this);
|
|
}
|
|
}
|
|
|
|
public void AddTerseUpdateToAvatar(ScenePresence presence)
|
|
{
|
|
presence.QueuePartForUpdate(this);
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
public void SendTerseUpdateToAllClients()
|
|
{
|
|
List<ScenePresence> avatars = m_parentGroup.GetScenePresences();
|
|
for (int i = 0; i < avatars.Count; i++)
|
|
{
|
|
m_parentGroup.SendPartTerseUpdate(avatars[i].ControllingClient, this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
///
|
|
/// </summary>
|
|
/// <param name="remoteClient"></param>
|
|
public void SendTerseUpdate(IClientAPI remoteClient)
|
|
{
|
|
m_parentGroup.SendPartTerseUpdate(remoteClient, this);
|
|
}
|
|
|
|
public void SendTerseUpdateToClient(IClientAPI remoteClient)
|
|
{
|
|
LLVector3 lPos;
|
|
lPos = OffsetPosition;
|
|
LLQuaternion mRot = RotationOffset;
|
|
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
|
}
|
|
|
|
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
|
|
{
|
|
LLQuaternion mRot = RotationOffset;
|
|
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public virtual void UpdateMovement()
|
|
{
|
|
}
|
|
|
|
public virtual void OnGrab(LLVector3 offsetPos, IClientAPI remoteClient)
|
|
{
|
|
}
|
|
|
|
public void SetText(string text, Vector3 color, double alpha)
|
|
{
|
|
Text = text;
|
|
}
|
|
|
|
public class InventoryStringBuilder
|
|
{
|
|
public string BuildString = "";
|
|
|
|
public InventoryStringBuilder(LLUUID folderID, LLUUID parentID)
|
|
{
|
|
BuildString += "\tinv_object\t0\n\t{\n";
|
|
AddNameValueLine("obj_id", folderID.ToStringHyphenated());
|
|
AddNameValueLine("parent_id", parentID.ToStringHyphenated());
|
|
AddNameValueLine("type", "category");
|
|
AddNameValueLine("name", "Contents");
|
|
AddSectionEnd();
|
|
}
|
|
|
|
public void AddItemStart()
|
|
{
|
|
BuildString += "\tinv_item\t0\n";
|
|
BuildString += "\t{\n";
|
|
}
|
|
|
|
public void AddPermissionsStart()
|
|
{
|
|
BuildString += "\tpermissions 0\n";
|
|
BuildString += "\t{\n";
|
|
}
|
|
|
|
public void AddSectionEnd()
|
|
{
|
|
BuildString += "\t}\n";
|
|
}
|
|
|
|
public void AddLine(string addLine)
|
|
{
|
|
BuildString += addLine;
|
|
}
|
|
|
|
public void AddNameValueLine(string name, string value)
|
|
{
|
|
BuildString += "\t\t";
|
|
BuildString += name + "\t";
|
|
BuildString += value + "\n";
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
}
|
|
}
|
|
|
|
public class TaskInventoryItem
|
|
{
|
|
public static string[] Types = new string[]
|
|
{
|
|
"texture",
|
|
"sound",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"",
|
|
"lsltext",
|
|
""
|
|
};
|
|
|
|
public LLUUID item_id = LLUUID.Zero;
|
|
public LLUUID parent_id = LLUUID.Zero; //parent folder id
|
|
|
|
public uint base_mask = FULL_MASK_PERMISSIONS;
|
|
public uint owner_mask = FULL_MASK_PERMISSIONS;
|
|
public uint group_mask = FULL_MASK_PERMISSIONS;
|
|
public uint everyone_mask = FULL_MASK_PERMISSIONS;
|
|
public uint next_owner_mask = FULL_MASK_PERMISSIONS;
|
|
public LLUUID creator_id = LLUUID.Zero;
|
|
public LLUUID owner_id = LLUUID.Zero;
|
|
public LLUUID last_owner_id = LLUUID.Zero;
|
|
public LLUUID group_id = LLUUID.Zero;
|
|
|
|
public LLUUID asset_id = LLUUID.Zero;
|
|
public string type = "";
|
|
public string inv_type = "";
|
|
public uint flags = 0;
|
|
public string name = "";
|
|
public string desc = "";
|
|
public uint creation_date = 0;
|
|
|
|
public LLUUID ParentPartID = LLUUID.Zero;
|
|
|
|
public TaskInventoryItem()
|
|
{
|
|
}
|
|
}
|
|
}
|
|
} |