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* LongVersion nIni may be causing the test thread death. Pausing OpenSimulator during startup causes a nIni error that makes debugging startup operations difficult for users. It might be because when it's in pause mode, something else reads from the nini config passed? If it is, it might not be fixable.. however, if it's concurrency that causes nini death it would make sense to give each section of the tests a new IConfigSource so that they don't read from the same configsource at the same time.
300 lines
13 KiB
C#
300 lines
13 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System.Net;
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using log4net.Config;
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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{
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/// <summary>
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/// This will contain basic tests for the LindenUDP client stack
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/// </summary>
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[TestFixture]
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public class BasicCircuitTests
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{
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[SetUp]
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public void Init()
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{
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try
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{
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XmlConfigurator.Configure();
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}
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catch
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{
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// I don't care, just leave log4net off
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}
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}
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/// <summary>
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/// Add a client for testing
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/// </summary>
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/// <param name="scene"></param>
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/// <param name="testLLUDPServer"></param>
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/// <param name="testPacketServer"></param>
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/// <param name="acm">Agent circuit manager used in setting up the stack</param>
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protected void SetupStack(
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IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer,
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out AgentCircuitManager acm)
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{
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IConfigSource configSource = new IniConfigSource();
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ClientStackUserSettings userSettings = new ClientStackUserSettings();
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testLLUDPServer = new TestLLUDPServer();
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acm = new AgentCircuitManager();
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uint port = 666;
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testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
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testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
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testLLUDPServer.LocalScene = scene;
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}
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/// <summary>
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/// Set up a client for tests which aren't concerned with this process itself and where only one client is being
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/// tested
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="epSender"></param>
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/// <param name="testLLUDPServer"></param>
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/// <param name="acm"></param>
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protected void AddClient(
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uint circuitCode, EndPoint epSender, TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
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{
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UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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AddClient(circuitCode, epSender, myAgentUuid, mySessionUuid, testLLUDPServer, acm);
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}
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/// <summary>
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/// Set up a client for tests which aren't concerned with this process itself
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/// </summary>
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/// <param name="circuitCode"></param>
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/// <param name="epSender"></param>
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/// <param name="agentId"></param>
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/// <param name="sessionId"></param>
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/// <param name="testLLUDPServer"></param>
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/// <param name="acm"></param>
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protected void AddClient(
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uint circuitCode, EndPoint epSender, UUID agentId, UUID sessionId,
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TestLLUDPServer testLLUDPServer, AgentCircuitManager acm)
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{
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = agentId;
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acd.SessionID = sessionId;
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = circuitCode;
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uccpCcBlock.ID = agentId;
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uccpCcBlock.SessionID = sessionId;
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uccp.CircuitCode = uccpCcBlock;
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acm.AddNewCircuit(circuitCode, acd);
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testLLUDPServer.LoadReceive(uccp, epSender);
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testLLUDPServer.ReceiveData(null);
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}
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/// <summary>
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/// Build an object name packet for test purposes
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/// </summary>
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/// <param name="objectLocalId"></param>
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/// <param name="objectName"></param>
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protected ObjectNamePacket BuildTestObjectNamePacket(uint objectLocalId, string objectName)
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{
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ObjectNamePacket onp = new ObjectNamePacket();
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ObjectNamePacket.ObjectDataBlock odb = new ObjectNamePacket.ObjectDataBlock();
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odb.LocalID = objectLocalId;
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odb.Name = Utils.StringToBytes(objectName);
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onp.ObjectData = new ObjectNamePacket.ObjectDataBlock[] { odb };
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onp.Header.Zerocoded = false;
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return onp;
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}
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/// <summary>
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/// Test adding a client to the stack
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/// </summary>
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[Test, LongRunning]
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public void TestAddClient()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123456;
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UUID myAgentUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
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UUID mySessionUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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AgentCircuitData acd = new AgentCircuitData();
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acd.AgentID = myAgentUuid;
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acd.SessionID = mySessionUuid;
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UseCircuitCodePacket uccp = new UseCircuitCodePacket();
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UseCircuitCodePacket.CircuitCodeBlock uccpCcBlock
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= new UseCircuitCodePacket.CircuitCodeBlock();
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uccpCcBlock.Code = myCircuitCode;
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uccpCcBlock.ID = myAgentUuid;
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uccpCcBlock.SessionID = mySessionUuid;
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uccp.CircuitCode = uccpCcBlock;
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EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 999);
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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// Circuit shouildn't exist since the circuit manager doesn't know about this circuit for authentication yet
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Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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acm.AddNewCircuit(myCircuitCode, acd);
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testLLUDPServer.LoadReceive(uccp, testEp);
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testLLUDPServer.ReceiveData(null);
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// Should succeed now
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Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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}
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/// <summary>
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/// Test removing a client from the stack
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/// </summary>
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[Test]
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public void TestRemoveClient()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123457;
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(myCircuitCode, new IPEndPoint(IPAddress.Loopback, 1000), testLLUDPServer, acm);
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testLLUDPServer.RemoveClientCircuit(myCircuitCode);
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Assert.IsFalse(testLLUDPServer.HasCircuit(myCircuitCode));
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// Check that removing a non-existant circuit doesn't have any bad effects
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testLLUDPServer.RemoveClientCircuit(101);
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Assert.IsFalse(testLLUDPServer.HasCircuit(101));
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}
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/// <summary>
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/// Make sure that the client stack reacts okay to malformed packets
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/// </summary>
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[Test]
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public void TestMalformedPacketSend()
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{
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TestHelper.InMethod();
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uint myCircuitCode = 123458;
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EndPoint testEp = new IPEndPoint(IPAddress.Loopback, 1001);
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MockScene scene = new MockScene();
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(myCircuitCode, testEp, testLLUDPServer, acm);
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byte[] data = new byte[] { 0x01, 0x02, 0x03, 0x04 };
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// Send two garbled 'packets' in succession
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testLLUDPServer.LoadReceive(data, testEp);
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testLLUDPServer.LoadReceive(data, testEp);
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testLLUDPServer.ReceiveData(null);
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// Check that we are still here
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Assert.IsTrue(testLLUDPServer.HasCircuit(myCircuitCode));
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(0));
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// Check that sending a valid packet to same circuit still succeeds
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Assert.That(scene.ObjectNameCallsReceived, Is.EqualTo(0));
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "helloooo"), testEp);
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testLLUDPServer.ReceiveData(null);
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(1));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(1));
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}
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/// <summary>
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/// Test that the stack continues to work even if some client has caused a
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/// SocketException on Socket.BeginReceive()
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/// </summary>
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[Test]
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public void TestExceptionOnBeginReceive()
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{
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TestHelper.InMethod();
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MockScene scene = new MockScene();
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uint circuitCodeA = 130000;
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EndPoint epA = new IPEndPoint(IPAddress.Loopback, 1300);
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UUID agentIdA = UUID.Parse("00000000-0000-0000-0000-000000001300");
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UUID sessionIdA = UUID.Parse("00000000-0000-0000-0000-000000002300");
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uint circuitCodeB = 130001;
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EndPoint epB = new IPEndPoint(IPAddress.Loopback, 1301);
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UUID agentIdB = UUID.Parse("00000000-0000-0000-0000-000000001301");
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UUID sessionIdB = UUID.Parse("00000000-0000-0000-0000-000000002301");
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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AddClient(circuitCodeA, epA, agentIdA, sessionIdA, testLLUDPServer, acm);
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AddClient(circuitCodeB, epB, agentIdB, sessionIdB, testLLUDPServer, acm);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet1"), epA);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(1, "packet2"), epB);
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testLLUDPServer.LoadReceiveWithBeginException(epA);
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testLLUDPServer.LoadReceive(BuildTestObjectNamePacket(2, "packet3"), epB);
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testLLUDPServer.ReceiveData(null);
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Assert.IsFalse(testLLUDPServer.HasCircuit(circuitCodeA));
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Assert.That(testLLPacketServer.GetTotalPacketsReceived(), Is.EqualTo(3));
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Assert.That(testLLPacketServer.GetPacketsReceivedFor(PacketType.ObjectName), Is.EqualTo(3));
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}
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}
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}
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