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* If a caller attempts to set PrimitiveBaseShape.ProfileCurve with a HollowShape or ProfileShape component which is not a valid enum, a warning is spat out and a default shape subtituted * This does not solve any underlying problem if we're missing some enum values (though it's not obvious what these are), but it should allow save-xml2/load-xml2 to be used without causing invalid enum value related exceptions. The checks will also guard against badly behaved clients. * This change alters the order of shape values in the xml, since it appears properties are serialized after fields (at least this is the case in mono). .net native deserialization can cope with this it appears, though people manipulating xml manually may need to adapt (if there are any). * This may be a good argument against relying on .net [de]serialization for our xml format.
623 lines
20 KiB
C#
623 lines
20 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Reflection;
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using System.Xml.Serialization;
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using libsecondlife;
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using log4net;
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namespace OpenSim.Framework
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{
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public enum ProfileShape : byte
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{
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Circle = 0,
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Square = 1,
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IsometricTriangle = 2,
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EquilateralTriangle = 3,
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RightTriangle = 4,
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HalfCircle = 5
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}
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public enum HollowShape : byte
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{
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Same = 0,
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Circle = 16,
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Square = 32,
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Triangle = 48
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}
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public enum PCodeEnum : byte
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{
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Primitive = 9,
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Avatar = 47,
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Grass = 95,
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NewTree = 111,
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ParticleSystem = 143,
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Tree = 255
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}
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public enum Extrusion : byte
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{
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Straight = 16,
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Curve1 = 32,
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Curve2 = 48,
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Flexible = 128
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}
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[Serializable]
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public class PrimitiveBaseShape
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly LLObject.TextureEntry m_defaultTexture;
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private byte[] m_textureEntry;
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public ushort PathBegin;
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public byte PathCurve;
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public ushort PathEnd;
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public sbyte PathRadiusOffset;
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public byte PathRevolutions;
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public byte PathScaleX;
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public byte PathScaleY;
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public byte PathShearX;
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public byte PathShearY;
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public sbyte PathSkew;
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public sbyte PathTaperX;
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public sbyte PathTaperY;
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public sbyte PathTwist;
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public sbyte PathTwistBegin;
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public byte PCode;
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public ushort ProfileBegin;
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public byte ProfileCurve
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{
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get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
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set
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{
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// Handle hollow shape component
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byte hollowShapeByte = (byte)(value & 0xf0);
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if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte))
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{
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m_log.WarnFormat(
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"[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
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hollowShapeByte);
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this.HollowShape = HollowShape.Same;
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}
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else
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{
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this.HollowShape = (HollowShape)hollowShapeByte;
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}
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// Handle profile shape component
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byte profileShapeByte = (byte)(value & 0xf);
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if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte))
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{
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m_log.WarnFormat(
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"[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
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profileShapeByte);
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this.ProfileShape = ProfileShape.Square;
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}
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else
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{
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this.ProfileShape = (ProfileShape)profileShapeByte;
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}
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}
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}
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public ushort ProfileEnd;
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public ushort ProfileHollow;
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public LLVector3 Scale;
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public byte State;
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// Sculpted
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[XmlIgnore] public LLUUID SculptTexture = LLUUID.Zero;
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[XmlIgnore] public byte SculptType = (byte)0;
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[XmlIgnore] public byte[] SculptData = new byte[0];
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// Flexi
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[XmlIgnore] public int FlexiSoftness = 0;
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[XmlIgnore] public float FlexiTension = 0f;
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[XmlIgnore] public float FlexiDrag = 0f;
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[XmlIgnore] public float FlexiGravity = 0f;
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[XmlIgnore] public float FlexiWind = 0f;
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[XmlIgnore] public float FlexiForceX = 0f;
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[XmlIgnore] public float FlexiForceY = 0f;
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[XmlIgnore] public float FlexiForceZ = 0f;
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//Bright n sparkly
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[XmlIgnore] public float LightColorR = 0f;
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[XmlIgnore] public float LightColorG = 0f;
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[XmlIgnore] public float LightColorB = 0f;
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[XmlIgnore] public float LightColorA = 1f;
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[XmlIgnore] public float LightRadius = 0f;
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[XmlIgnore] public float LightCutoff = 0f;
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[XmlIgnore] public float LightFalloff = 0f;
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[XmlIgnore] public float LightIntensity = 1f;
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[XmlIgnore] public bool FlexiEntry = false;
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[XmlIgnore] public bool LightEntry = false;
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[XmlIgnore] public bool SculptEntry = false;
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static PrimitiveBaseShape()
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{
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m_defaultTexture =
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new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
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}
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public PrimitiveBaseShape()
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{
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PCode = (byte) PCodeEnum.Primitive;
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ExtraParams = new byte[1];
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Textures = m_defaultTexture;
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}
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[XmlIgnore]
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public LLObject.TextureEntry Textures
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{
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get { return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
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set { m_textureEntry = value.ToBytes(); }
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}
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public byte[] TextureEntry
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{
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get { return m_textureEntry; }
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set { m_textureEntry = value; }
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}
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public ProfileShape ProfileShape;
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public HollowShape HollowShape;
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public static PrimitiveBaseShape Default
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{
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get
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{
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PrimitiveBaseShape boxShape = CreateBox();
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boxShape.SetScale(0.5f);
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return boxShape;
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}
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}
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public static PrimitiveBaseShape Create()
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{
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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return shape;
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}
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public static PrimitiveBaseShape CreateBox()
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{
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PrimitiveBaseShape shape = Create();
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shape.PathCurve = (byte) Extrusion.Straight;
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shape.ProfileShape = ProfileShape.Square;
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shape.PathScaleX = 100;
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shape.PathScaleY = 100;
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return shape;
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}
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public static PrimitiveBaseShape CreateCylinder()
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{
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PrimitiveBaseShape shape = Create();
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shape.PathCurve = (byte) Extrusion.Curve1;
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shape.ProfileShape = ProfileShape.Square;
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shape.PathScaleX = 100;
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shape.PathScaleY = 100;
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return shape;
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}
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public void SetScale(float side)
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{
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Scale = new LLVector3(side, side, side);
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}
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public void SetHeigth(float heigth)
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{
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Scale.Z = heigth;
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}
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public void SetRadius(float radius)
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{
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Scale.X = Scale.Y = radius * 2f;
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}
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// TODO: void returns need to change of course
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public virtual void GetMesh()
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{
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}
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public PrimitiveBaseShape Copy()
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{
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return (PrimitiveBaseShape) MemberwiseClone();
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}
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public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
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{
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PrimitiveBaseShape shape = CreateCylinder();
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shape.SetHeigth(heigth);
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shape.SetRadius(radius);
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return shape;
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}
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public void SetPathRange(LLVector3 pathRange)
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{
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PathBegin = LLObject.PackBeginCut(pathRange.X);
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PathEnd = LLObject.PackEndCut(pathRange.Y);
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}
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public void SetSculptData(byte sculptType, LLUUID SculptTextureUUID)
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{
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SculptType = sculptType;
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SculptTexture = SculptTextureUUID;
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}
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public void SetProfileRange(LLVector3 profileRange)
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{
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ProfileBegin = LLObject.PackBeginCut(profileRange.X);
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ProfileEnd = LLObject.PackEndCut(profileRange.Y);
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}
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public byte[] ExtraParams
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{
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get
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{
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return ExtraParamsToBytes();
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}
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set
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{
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ReadInExtraParamsBytes(value);
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}
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}
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public byte[] ExtraParamsToBytes()
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{
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ushort FlexiEP = 0x10;
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ushort LightEP = 0x20;
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ushort SculptEP = 0x30;
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int i = 0;
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uint TotalBytesLength = 5;
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uint ExtraParamsNum = 0;
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if (FlexiEntry)
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{
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ExtraParamsNum++;
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TotalBytesLength += 16;// data
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TotalBytesLength += 4; // type
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}
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if (LightEntry)
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{
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ExtraParamsNum++;
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TotalBytesLength += 16;// data
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TotalBytesLength += 4; // type
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}
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if (SculptEntry)
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{
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ExtraParamsNum++;
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TotalBytesLength += 17;// data
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TotalBytesLength += 4; // type
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}
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byte[] returnbytes = new byte[TotalBytesLength];
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uint paramlength = ExtraParamsNum;
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// Stick in the number of parameters
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returnbytes[i++] = (byte)ExtraParamsNum;
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if (FlexiEntry)
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{
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byte[] FlexiData = GetFlexiBytes();
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returnbytes[i++] = (byte)(FlexiEP % 256);
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returnbytes[i++] = (byte)((FlexiEP >> 8) % 256);
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returnbytes[i++] = (byte)(FlexiData.Length % 256);
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returnbytes[i++] = (byte)((FlexiData.Length >> 8) % 256);
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returnbytes[i++] = (byte)((FlexiData.Length >> 16) % 256);
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returnbytes[i++] = (byte)((FlexiData.Length >> 24) % 256);
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Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
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i += FlexiData.Length;
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}
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if (LightEntry)
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{
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byte[] LightData = GetLightBytes();
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returnbytes[i++] = (byte)(LightEP % 256);
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returnbytes[i++] = (byte)((LightEP >> 8) % 256);
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returnbytes[i++] = (byte)(LightData.Length % 256);
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returnbytes[i++] = (byte)((LightData.Length >> 8) % 256);
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returnbytes[i++] = (byte)((LightData.Length >> 16) % 256);
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returnbytes[i++] = (byte)((LightData.Length >> 24) % 256);
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Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
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i += LightData.Length;
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}
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if (SculptEntry)
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{
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byte[] SculptData = GetSculptBytes();
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returnbytes[i++] = (byte)(SculptEP % 256);
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returnbytes[i++] = (byte)((SculptEP >> 8) % 256);
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returnbytes[i++] = (byte)(SculptData.Length % 256);
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returnbytes[i++] = (byte)((SculptData.Length >> 8) % 256);
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returnbytes[i++] = (byte)((SculptData.Length >> 16) % 256);
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returnbytes[i++] = (byte)((SculptData.Length >> 24) % 256);
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Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
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i += SculptData.Length;
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}
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if (!FlexiEntry && !LightEntry && !SculptEntry)
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{
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byte[] returnbyte = new byte[1];
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returnbyte[0] = 0;
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return returnbyte;
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}
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return returnbytes;
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//m_log.Info("[EXTRAPARAMS]: Length = " + m_shape.ExtraParams.Length.ToString());
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}
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public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
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{
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const ushort FlexiEP = 0x10;
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const ushort LightEP = 0x20;
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const ushort SculptEP = 0x30;
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switch (type)
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{
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case FlexiEP:
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if (!inUse)
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{
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FlexiEntry = false;
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return;
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}
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ReadFlexiData(data, 0);
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break;
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case LightEP:
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if (!inUse)
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{
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LightEntry = false;
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return;
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}
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ReadLightData(data, 0);
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break;
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case SculptEP:
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if (!inUse)
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{
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SculptEntry = false;
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return;
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}
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ReadSculptData(data, 0);
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break;
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}
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}
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public void ReadInExtraParamsBytes(byte[] data)
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{
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const ushort FlexiEP = 0x10;
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const ushort LightEP = 0x20;
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const ushort SculptEP = 0x30;
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bool lGotFlexi = false;
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bool lGotLight = false;
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bool lGotSculpt = false;
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int i = 0;
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byte extraParamCount = data[i++];
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for (int k = 0; k < extraParamCount; k++)
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{
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ushort epType = Helpers.BytesToUInt16(data, i);
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i += 2;
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uint paramLength = Helpers.BytesToUIntBig(data, i);
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i += 4;
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switch (epType)
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{
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case FlexiEP:
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ReadFlexiData(data, i);
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lGotFlexi = true;
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break;
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case LightEP:
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ReadLightData(data, i);
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lGotLight = true;
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break;
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case SculptEP:
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ReadSculptData(data, i);
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lGotSculpt = true;
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break;
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}
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}
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if (!lGotFlexi)
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FlexiEntry = false;
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if (!lGotLight)
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LightEntry = false;
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if (!lGotSculpt)
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SculptEntry = false;
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}
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public void ReadSculptData(byte[] data, int pos)
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{
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byte[] SculptTextureUUID = new byte[16];
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LLUUID SculptUUID = LLUUID.Zero;
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byte SculptTypel = data[16+pos];
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if (data.Length+pos >= 17)
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{
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SculptEntry = true;
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SculptTextureUUID = new byte[16];
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SculptTypel = data[16 + pos];
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Array.Copy(data, pos, SculptTextureUUID,0, 16);
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SculptUUID = new LLUUID(SculptTextureUUID, 0);
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}
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else
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{
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SculptEntry = false;
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SculptUUID = LLUUID.Zero;
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SculptTypel = 0x00;
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}
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if (SculptEntry)
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{
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if (SculptType != (byte)1 && SculptType != (byte)2 && SculptType != (byte)3 && SculptType != (byte)4)
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SculptType = 4;
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}
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SculptTexture = SculptUUID;
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SculptType = SculptTypel;
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//m_log.Info("[SCULPT]:" + SculptUUID.ToString());
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}
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public byte[] GetSculptBytes()
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{
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byte[] data = new byte[17];
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SculptTexture.GetBytes().CopyTo(data, 0);
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data[16] = (byte)SculptType;
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return data;
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}
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public void ReadFlexiData(byte[] data, int pos)
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|
{
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if (data.Length-pos >= 5)
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{
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FlexiEntry = true;
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FlexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
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FlexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
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FlexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
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FlexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
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FlexiWind = (float)data[pos++] / 10.0f;
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LLVector3 lForce = new LLVector3(data, pos);
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FlexiForceX = lForce.X;
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FlexiForceY = lForce.Y;
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FlexiForceZ = lForce.Z;
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}
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|
else
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{
|
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FlexiEntry = false;
|
|
FlexiSoftness = 0;
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|
|
FlexiTension = 0.0f;
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FlexiDrag = 0.0f;
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FlexiGravity = 0.0f;
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FlexiWind = 0.0f;
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FlexiForceX = 0f;
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FlexiForceY = 0f;
|
|
FlexiForceZ = 0f;
|
|
}
|
|
}
|
|
public byte[] GetFlexiBytes()
|
|
{
|
|
byte[] data = new byte[16];
|
|
int i = 0;
|
|
|
|
// Softness is packed in the upper bits of tension and drag
|
|
data[i] = (byte)((FlexiSoftness & 2) << 6);
|
|
data[i + 1] = (byte)((FlexiSoftness & 1) << 7);
|
|
|
|
data[i++] |= (byte)((byte)(FlexiTension * 10.01f) & 0x7F);
|
|
data[i++] |= (byte)((byte)(FlexiDrag * 10.01f) & 0x7F);
|
|
data[i++] = (byte)((FlexiGravity + 10.0f) * 10.01f);
|
|
data[i++] = (byte)(FlexiWind * 10.01f);
|
|
LLVector3 lForce = new LLVector3(FlexiForceX, FlexiForceY, FlexiForceZ);
|
|
lForce.GetBytes().CopyTo(data, i);
|
|
|
|
return data;
|
|
}
|
|
public void ReadLightData(byte[] data, int pos)
|
|
{
|
|
if (data.Length - pos >= 16)
|
|
{
|
|
LightEntry = true;
|
|
LLColor lColor = new LLColor(data, pos, false);
|
|
LightIntensity = lColor.A;
|
|
LightColorA = 1f;
|
|
LightColorR = lColor.R;
|
|
LightColorG = lColor.G;
|
|
LightColorB = lColor.B;
|
|
|
|
LightRadius = Helpers.BytesToFloat(data, pos + 4);
|
|
LightCutoff = Helpers.BytesToFloat(data, pos + 8);
|
|
LightFalloff = Helpers.BytesToFloat(data, pos + 12);
|
|
}
|
|
else
|
|
{
|
|
LightEntry = false;
|
|
LightColorA = 1f;
|
|
LightColorR = 0f;
|
|
LightColorG = 0f;
|
|
LightColorB = 0f;
|
|
LightRadius = 0f;
|
|
LightCutoff = 0f;
|
|
LightFalloff = 0f;
|
|
LightIntensity = 0f;
|
|
}
|
|
}
|
|
public byte[] GetLightBytes()
|
|
{
|
|
byte[] data = new byte[16];
|
|
|
|
// Alpha channel in color is intensity
|
|
LLColor tmpColor = new LLColor(LightColorR,LightColorG,LightColorB,LightIntensity);
|
|
|
|
tmpColor.GetBytes().CopyTo(data, 0);
|
|
Helpers.FloatToBytes(LightRadius).CopyTo(data, 4);
|
|
Helpers.FloatToBytes(LightCutoff).CopyTo(data, 8);
|
|
Helpers.FloatToBytes(LightFalloff).CopyTo(data, 12);
|
|
|
|
return data;
|
|
}
|
|
}
|
|
} |