Files
opensim/OpenSim/Region/Environment/Interfaces/ILandObject.cs
Teravus Ovares 375673ec90 This enables return from the parcel object owner display.
There's some oddness with the parcel counts, but if you can get past the oddness, you can return objects under an owner that you have permission to return.
2008-05-24 11:10:21 +00:00

74 lines
3.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
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* modification, are permitted provided that the following conditions are met:
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* * Neither the name of the OpenSim Project nor the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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using System.Collections.Generic;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Interfaces
{
public interface ILandObject
{
LandData landData { get; set; }
bool[,] landBitmap { get; set; }
LLUUID regionUUID { get; }
bool containsPoint(int x, int y);
ILandObject Copy();
void sendLandUpdateToAvatarsOverMe();
void sendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
void updateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
bool isEitherBannedOrRestricted(LLUUID avatar);
bool isBannedFromLand(LLUUID avatar);
bool isRestrictedFromLand(LLUUID avatar);
void sendLandUpdateToClient(IClientAPI remote_client);
List<LLUUID> createAccessListArrayByFlag(ParcelManager.AccessList flag);
void sendAccessList(LLUUID agentID, LLUUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
void updateAccessList(uint flags, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
void updateLandBitmapByteArray();
void setLandBitmapFromByteArray();
bool[,] getLandBitmap();
void forceUpdateLandInfo();
void setLandBitmap(bool[,] bitmap);
bool[,] basicFullRegionLandBitmap();
bool[,] getSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
bool[,] modifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
bool[,] mergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
void sendForceObjectSelect(int local_id, int request_type, IClientAPI remote_client);
void sendLandObjectOwners(IClientAPI remote_client);
void returnObject(SceneObjectGroup obj);
void returnLandObjects(uint type, LLUUID[] owners, IClientAPI remote_client);
void resetLandPrimCounts();
void addPrimToCount(SceneObjectGroup obj);
void removePrimFromCount(SceneObjectGroup obj);
void updateLandSold(LLUUID avatarID, LLUUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
}
}