Files
opensim/OpenSim/Region/Environment/Interfaces/ITerrainChannel.cs
MW 7fcffa3a3a Re-enabled terrain texture generation for the world map. Adam can clean up/ sort it out when he gets time.
Most likely doesn't really work in grid mode as the generated textures are marked as temporary and I don't think they are updated to the asset server. We have to either live with these textures being sent to the asset server, and manually clean them out from time to time or wait until there is some asset management system in place. 
Also currently the texture is only generated at region startup, it is not updated after terraforming.
2008-03-29 17:18:47 +00:00

41 lines
1.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
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* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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namespace OpenSim.Region.Environment.Interfaces
{
public interface ITerrainChannel
{
int Height { get; }
double this[int x, int y] { get; set; }
int Width { get; }
float[] GetFloatsSerialised();
double[,] GetDoubles();
bool Tainted(int x, int y);
ITerrainChannel MakeCopy();
}
}