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Fix RequestUpdateInventoryItem so that asset changes generate a new asset, which is needed for editing appearance to do the right thing. Persistant appearance seems to work after this, except you need to rebake textures some times.
408 lines
16 KiB
C#
408 lines
16 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.Region.Environment.Modules.Agent.AssetTransaction
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{
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/// <summary>
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/// Manage asset transactions for a single agent.
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/// </summary>
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public class AgentAssetTransactions
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{
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//private static readonly log4net.ILog m_log
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// = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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// Fields
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private bool m_dumpAssetsToFile;
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public AgentAssetTransactionsManager Manager;
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public LLUUID UserID;
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public Dictionary<LLUUID, AssetXferUploader> XferUploaders = new Dictionary<LLUUID, AssetXferUploader>();
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// Methods
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public AgentAssetTransactions(LLUUID agentID, AgentAssetTransactionsManager manager, bool dumpAssetsToFile)
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{
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UserID = agentID;
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Manager = manager;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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public AssetXferUploader RequestXferUploader(LLUUID transactionID)
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{
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if (!XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = new AssetXferUploader(this, m_dumpAssetsToFile);
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lock (XferUploaders)
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{
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XferUploaders.Add(transactionID, uploader);
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}
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return uploader;
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}
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return null;
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}
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public void HandleXfer(ulong xferID, uint packetID, byte[] data)
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{
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// AssetXferUploader uploaderFound = null;
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lock (XferUploaders)
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{
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foreach (AssetXferUploader uploader in XferUploaders.Values)
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{
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if (uploader.XferID == xferID)
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{
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uploader.HandleXferPacket(xferID, packetID, data);
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break;
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}
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}
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}
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestCreateInventoryItem(remoteClient, transactionID, folderID,
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callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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XferUploaders[transactionID].RequestUpdateInventoryItem(remoteClient, transactionID, item);
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}
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}
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/// <summary>
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/// Get an uploaded asset. If the data is successfully retrieved, the transaction will be removed.
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/// </summary>
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/// <param name="transactionID"></param>
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/// <returns>The asset if the upload has completed, null if it has not.</returns>
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public AssetBase GetTransactionAsset(LLUUID transactionID)
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{
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if (XferUploaders.ContainsKey(transactionID))
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{
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AssetXferUploader uploader = XferUploaders[transactionID];
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AssetBase asset = uploader.GetAssetData();
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lock (XferUploaders)
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{
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XferUploaders.Remove(transactionID);
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}
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return asset;
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}
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return null;
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}
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// Nested Types
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#region Nested type: AssetXferUploader
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public class AssetXferUploader
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{
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// Fields
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public bool AddToInventory;
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public AssetBase Asset;
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public LLUUID InventFolder = LLUUID.Zero;
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private sbyte invType = 0;
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private bool m_createItem = false;
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private string m_description = String.Empty;
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private bool m_dumpAssetToFile;
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private bool m_finished = false;
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private string m_name = String.Empty;
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private bool m_storeLocal;
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private AgentAssetTransactions m_userTransactions;
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private uint nextPerm = 0;
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private IClientAPI ourClient;
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public LLUUID TransactionID = LLUUID.Zero;
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private sbyte type = 0;
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public bool UploadComplete;
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private byte wearableType = 0;
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public ulong XferID;
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public AssetXferUploader(AgentAssetTransactions transactions, bool dumpAssetToFile)
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{
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m_userTransactions = transactions;
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m_dumpAssetToFile = dumpAssetToFile;
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}
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/// <summary>
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/// Process transfer data received from the client.
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/// </summary>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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/// <returns>True if the transfer is complete, false otherwise or if the xferID was not valid</returns>
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public bool HandleXferPacket(ulong xferID, uint packetID, byte[] data)
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{
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if (XferID == xferID)
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{
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if (Asset.Data.Length > 1)
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{
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byte[] destinationArray = new byte[Asset.Data.Length + data.Length];
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Array.Copy(Asset.Data, 0, destinationArray, 0, Asset.Data.Length);
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Array.Copy(data, 0, destinationArray, Asset.Data.Length, data.Length);
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Asset.Data = destinationArray;
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}
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else
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{
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byte[] buffer2 = new byte[data.Length - 4];
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Array.Copy(data, 4, buffer2, 0, data.Length - 4);
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Asset.Data = buffer2;
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}
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ourClient.SendConfirmXfer(xferID, packetID);
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if ((packetID & 0x80000000) != 0)
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{
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SendCompleteMessage();
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return true;
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}
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}
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return false;
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}
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/// <summary>
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/// Initialise asset transfer from the client
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/// </summary>
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/// <param name="xferID"></param>
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/// <param name="packetID"></param>
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/// <param name="data"></param>
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/// <returns>True if the transfer is complete, false otherwise</returns>
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public bool Initialise(IClientAPI remoteClient, LLUUID assetID, LLUUID transaction, sbyte type, byte[] data,
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bool storeLocal, bool tempFile)
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{
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ourClient = remoteClient;
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Asset = new AssetBase();
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Asset.FullID = assetID;
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Asset.InvType = type;
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Asset.Type = type;
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Asset.Data = data;
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Asset.Name = "blank";
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Asset.Description = "empty";
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Asset.Local = storeLocal;
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Asset.Temporary = tempFile;
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TransactionID = transaction;
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m_storeLocal = storeLocal;
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if (Asset.Data.Length > 2)
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{
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SendCompleteMessage();
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return true;
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}
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else
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{
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RequestStartXfer();
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}
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return false;
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}
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protected void RequestStartXfer()
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{
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UploadComplete = false;
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XferID = Util.GetNextXferID();
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ourClient.SendXferRequest(XferID, Asset.Type, Asset.FullID, 0, new byte[0]);
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}
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protected void SendCompleteMessage()
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{
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UploadComplete = true;
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ourClient.SendAssetUploadCompleteMessage(Asset.Type, true, Asset.FullID);
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m_finished = true;
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if (m_createItem)
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{
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DoCreateItem();
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}
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else if (m_storeLocal)
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{
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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}
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// Console.WriteLine("upload complete "+ this.TransactionID);
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if (m_dumpAssetToFile)
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{
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DateTime now = DateTime.Now;
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string filename =
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String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat", now.Year, now.Month, now.Day,
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now.Hour, now.Minute, now.Second, Asset.Name, Asset.Type);
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SaveAssetToFile(filename, Asset.Data);
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}
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}
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///Left this in and commented in case there are unforseen issues
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//private void SaveAssetToFile(string filename, byte[] data)
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//{
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// FileStream fs = File.Create(filename);
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// BinaryWriter bw = new BinaryWriter(fs);
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// bw.Write(data);
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// bw.Close();
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// fs.Close();
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//}
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private void SaveAssetToFile(string filename, byte[] data)
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{
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string assetPath = "UserAssets";
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if (!Directory.Exists(assetPath))
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{
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Directory.CreateDirectory(assetPath);
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}
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FileStream fs = File.Create(Path.Combine(assetPath, filename));
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BinaryWriter bw = new BinaryWriter(fs);
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bw.Write(data);
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bw.Close();
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fs.Close();
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient, LLUUID transactionID, LLUUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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{
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if (TransactionID == transactionID)
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{
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InventFolder = folderID;
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m_name = name;
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m_description = description;
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this.type = type;
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this.invType = invType;
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this.wearableType = wearableType;
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nextPerm = nextOwnerMask;
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Asset.Name = name;
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Asset.Description = description;
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Asset.Type = type;
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Asset.InvType = invType;
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m_createItem = true;
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if (m_finished)
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{
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DoCreateItem();
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}
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}
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}
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public void RequestUpdateInventoryItem(IClientAPI remoteClient, LLUUID transactionID,
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InventoryItemBase item)
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{
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if (TransactionID == transactionID)
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{
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CachedUserInfo userInfo =
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(
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remoteClient.AgentId);
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if (userInfo != null)
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{
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LLUUID assetID = LLUUID.Combine(transactionID, remoteClient.SecureSessionId);
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AssetBase asset
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= m_userTransactions.Manager.MyScene.CommsManager.AssetCache.GetAsset(
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assetID, (item.AssetType == (int) AssetType.Texture ? true : false));
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if (asset == null)
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{
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asset = m_userTransactions.GetTransactionAsset(transactionID);
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}
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if (asset != null && asset.FullID == assetID)
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{
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// Assets never get updated, new ones get created
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asset.FullID = LLUUID.Random();
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asset.Name = item.Name;
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asset.Description = item.Description;
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asset.InvType = (sbyte) item.InvType;
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asset.Type = (sbyte) item.AssetType;
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item.AssetID = asset.FullID;
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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}
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userInfo.UpdateItem(item);
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}
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}
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}
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private void DoCreateItem()
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{
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//really need to fix this call, if lbsa71 saw this he would die.
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m_userTransactions.Manager.MyScene.CommsManager.AssetCache.AddAsset(Asset);
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CachedUserInfo userInfo =
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m_userTransactions.Manager.MyScene.CommsManager.UserProfileCacheService.GetUserDetails(ourClient.AgentId);
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if (userInfo != null)
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{
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InventoryItemBase item = new InventoryItemBase();
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item.Owner = ourClient.AgentId;
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item.Creator = ourClient.AgentId;
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item.ID = LLUUID.Random();
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item.AssetID = Asset.FullID;
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item.Description = m_description;
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item.Name = m_name;
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item.AssetType = type;
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item.InvType = invType;
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item.Folder = InventFolder;
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item.BasePermissions = 0x7fffffff;
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item.CurrentPermissions = 0x7fffffff;
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item.EveryOnePermissions=0;
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item.NextPermissions = nextPerm;
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item.Flags = (uint) wearableType;
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userInfo.AddItem(item);
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ourClient.SendInventoryItemCreateUpdate(item);
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}
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}
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public AssetBase GetAssetData()
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{
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if (m_finished)
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{
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return Asset;
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}
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return null;
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}
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}
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#endregion
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}
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}
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