mirror of
https://github.com/opensim/opensim.git
synced 2026-05-23 00:56:50 +08:00
finding out which region a new avatar was logging in to; the same problem occurred when the client/avatar logged out. the reason was mani-fold: - Scene.AddNewClient(...) would call SubscribeToClientEvents(client) which would subscribe to all client events and then call TriggerOnNewClient(...) BEFORE the ScenePresence object had even been created and added. i've moved the TriggerOnNewClient() call to the end of Scene.AddNewClient() - Scene.AddNewClient(...) is called with child == true; a later call to ScenePresence.MakeRootAgent() will turn child to false. When OnNewClient is triggered, child is still true, causing IRCBridgeModule's FindClientRegion to ignore the ScenePresence of the new avatar. i've changed IRCBridgeModule to still use OnNewClient and also OnLogout and OnConnectionClosed but only to signal that the avatar has logged on (logged off respectively). to track whether an avatar has actually entered a region i've added EventManager.OnMakeRootAgent (complementing OnMakeChildAgent). also, i've cleaned up the internal IRCModule code a bit. currently it still uses IClientAPI.SendChatMessage() which replicates the code in ChatModule, that needs to be changed to use TriggerOnChatFromWorld().
205 lines
8.3 KiB
C#
205 lines
8.3 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Net.Sockets;
|
|
using System.Reflection;
|
|
using System.Text.RegularExpressions;
|
|
using System.Threading;
|
|
using libsecondlife;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
|
|
namespace OpenSim.Region.Environment.Modules.Avatar.Chat
|
|
{
|
|
public class ChatModule : IRegionModule, ISimChat
|
|
{
|
|
private static readonly ILog m_log =
|
|
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
private const int DEBUG_CHANNEL = 2147483647;
|
|
|
|
private int m_saydistance = 30;
|
|
private int m_shoutdistance = 100;
|
|
private int m_whisperdistance = 10;
|
|
private List<Scene> m_scenes = new List<Scene>();
|
|
|
|
internal object m_syncInit = new object();
|
|
|
|
#region IRegionModule Members
|
|
public void Initialise(Scene scene, IConfigSource config)
|
|
{
|
|
lock (m_syncInit)
|
|
{
|
|
if (!m_scenes.Contains(scene))
|
|
{
|
|
m_scenes.Add(scene);
|
|
scene.EventManager.OnNewClient += NewClient;
|
|
scene.EventManager.OnChatFromWorld += SimChat;
|
|
}
|
|
|
|
// wrap this in a try block so that defaults will work if
|
|
// the config file doesn't specify otherwise.
|
|
try
|
|
{
|
|
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
|
|
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
|
|
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
}
|
|
m_log.InfoFormat("[CHAT] initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
|
|
m_whisperdistance, m_saydistance, m_shoutdistance);
|
|
}
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return "ChatModule"; }
|
|
}
|
|
|
|
public bool IsSharedModule
|
|
{
|
|
get { return true; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region ISimChat Members
|
|
public void SimChat(Object sender, ChatFromViewerArgs e)
|
|
{
|
|
ScenePresence avatar = null;
|
|
Scene scene = (Scene) e.Scene;
|
|
|
|
//TODO: Remove the need for this check
|
|
if (scene == null)
|
|
scene = m_scenes[0];
|
|
|
|
// Filled in since it's easier than rewriting right now.
|
|
LLVector3 fromPos = e.Position;
|
|
LLVector3 regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
|
|
string fromName = e.From;
|
|
string message = e.Message;
|
|
LLUUID fromAgentID = e.SenderUUID;
|
|
|
|
if (e.Sender != null)
|
|
{
|
|
avatar = scene.GetScenePresence(e.Sender.AgentId);
|
|
}
|
|
|
|
if (avatar != null)
|
|
{
|
|
fromPos = avatar.AbsolutePosition;
|
|
regionPos = new LLVector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
|
|
scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
|
|
fromName = avatar.Firstname + " " + avatar.Lastname;
|
|
fromAgentID = e.Sender.AgentId;
|
|
}
|
|
|
|
// We only want to relay stuff on channel 0
|
|
if (e.Channel == 0 || e.Channel == DEBUG_CHANNEL)
|
|
{
|
|
if (e.Channel == DEBUG_CHANNEL)
|
|
e.Type = ChatTypeEnum.DebugChannel;
|
|
|
|
// chat works by redistributing every incoming chat
|
|
// message to each avatar in the scene
|
|
foreach (Scene s in m_scenes)
|
|
{
|
|
s.ForEachScenePresence(delegate(ScenePresence presence)
|
|
{
|
|
if (e.Channel == DEBUG_CHANNEL)
|
|
{
|
|
TrySendChatMessage(presence, fromPos, regionPos,
|
|
fromAgentID, fromName, e.Type,
|
|
message, ChatSourceType.Object);
|
|
}
|
|
else
|
|
{
|
|
TrySendChatMessage(presence, fromPos, regionPos,
|
|
fromAgentID, fromName, e.Type,
|
|
message, ChatSourceType.Agent);
|
|
}
|
|
});
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void NewClient(IClientAPI client)
|
|
{
|
|
try
|
|
{
|
|
client.OnChatFromViewer += SimChat;
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
m_log.Error("[CHAT]: NewClient exception trap:" + ex.ToString());
|
|
}
|
|
}
|
|
|
|
private void TrySendChatMessage(ScenePresence presence, LLVector3 fromPos, LLVector3 regionPos,
|
|
LLUUID fromAgentID, string fromName, ChatTypeEnum type,
|
|
string message, ChatSourceType src)
|
|
{
|
|
if (!presence.IsChildAgent)
|
|
{
|
|
LLVector3 fromRegionPos = fromPos + regionPos;
|
|
LLVector3 toRegionPos = presence.AbsolutePosition + regionPos;
|
|
int dis = Math.Abs((int) Util.GetDistanceTo(toRegionPos, fromRegionPos));
|
|
|
|
if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
|
|
type == ChatTypeEnum.Say && dis > m_saydistance ||
|
|
type == ChatTypeEnum.Shout && dis > m_shoutdistance)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// TODO: should change so the message is sent through the avatar rather than direct to the ClientView
|
|
presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
|
|
fromAgentID,(byte)src,(byte)ChatAudibleLevel.Fully);
|
|
}
|
|
}
|
|
}
|
|
} |