mirror of
https://github.com/opensim/opensim.git
synced 2026-05-24 02:35:36 +08:00
220 lines
9.3 KiB
C#
220 lines
9.3 KiB
C#
/*
|
|
* Copyright (c) Contributors, http://opensimulator.org/
|
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions are met:
|
|
* * Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* * Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* * Neither the name of the OpenSim Project nor the
|
|
* names of its contributors may be used to endorse or promote products
|
|
* derived from this software without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
*/
|
|
|
|
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using libsecondlife;
|
|
using log4net;
|
|
using Nini.Config;
|
|
using OpenSim.Framework;
|
|
using OpenSim.Region.Environment.Interfaces;
|
|
using OpenSim.Region.Environment.Scenes;
|
|
|
|
namespace OpenSim.Region.Environment.Modules.Avatar.Inventory
|
|
{
|
|
public class InventoryModule : IRegionModule
|
|
{
|
|
private static readonly ILog m_log
|
|
= LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
|
|
/// <summary>
|
|
/// We need to keep track of the pending item offers between clients since the itemId offered only
|
|
/// occurs in the initial offer message, not the accept message. So this dictionary links
|
|
/// IM Session Ids to ItemIds
|
|
/// </summary>
|
|
private IDictionary<LLUUID, LLUUID> m_pendingOffers = new Dictionary<LLUUID, LLUUID>();
|
|
|
|
private Scene m_scene;
|
|
|
|
#region IRegionModule Members
|
|
|
|
public void Initialise(Scene scene, IConfigSource config)
|
|
{
|
|
m_scene = scene;
|
|
scene.EventManager.OnNewClient += OnNewClient;
|
|
}
|
|
|
|
public void PostInitialise()
|
|
{
|
|
}
|
|
|
|
public void Close()
|
|
{
|
|
}
|
|
|
|
public string Name
|
|
{
|
|
get { return "InventoryModule"; }
|
|
}
|
|
|
|
public bool IsSharedModule
|
|
{
|
|
get { return false; }
|
|
}
|
|
|
|
#endregion
|
|
|
|
private void OnNewClient(IClientAPI client)
|
|
{
|
|
// Inventory giving is conducted via instant message
|
|
client.OnInstantMessage += OnInstantMessage;
|
|
}
|
|
|
|
private void OnInstantMessage(IClientAPI client, LLUUID fromAgentID,
|
|
LLUUID fromAgentSession, LLUUID toAgentID,
|
|
LLUUID imSessionID, uint timestamp, string fromAgentName,
|
|
string message, byte dialog, bool fromGroup, byte offline,
|
|
uint ParentEstateID, LLVector3 Position, LLUUID RegionID,
|
|
byte[] binaryBucket)
|
|
{
|
|
if (dialog == (byte) InstantMessageDialog.InventoryOffered)
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: Routing inventory offering message from {0}, {1} to {2}",
|
|
client.AgentId, client.Name, toAgentID);
|
|
|
|
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
|
|
{
|
|
ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
|
|
|
|
if (!user.IsChildAgent)
|
|
{
|
|
//byte[] rawId = new byte[16];
|
|
|
|
// First byte of the array is probably the item type
|
|
// Next 16 bytes are the UUID
|
|
//Array.Copy(binaryBucket, 1, rawId, 0, 16);
|
|
|
|
//LLUUID itemId = new LLUUID(new Guid(rawId));
|
|
LLUUID itemId = new LLUUID(binaryBucket, 1);
|
|
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: ItemId for giving is {0}", itemId);
|
|
|
|
m_pendingOffers[imSessionID] = itemId;
|
|
|
|
user.ControllingClient.SendInstantMessage(
|
|
fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
|
|
dialog, timestamp, binaryBucket);
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
|
|
toAgentID, client.AgentId, client.Name, message);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
|
|
toAgentID, client.AgentId, client.Name, message);
|
|
}
|
|
}
|
|
else if (dialog == (byte) InstantMessageDialog.InventoryAccepted)
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: Routing inventory accepted message from {0}, {1} to {2}",
|
|
client.AgentId, client.Name, toAgentID);
|
|
|
|
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
|
|
{
|
|
ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
|
|
|
|
if (!user.IsChildAgent)
|
|
{
|
|
user.ControllingClient.SendInstantMessage(
|
|
fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
|
|
dialog, timestamp, binaryBucket);
|
|
|
|
if (m_pendingOffers.ContainsKey(imSessionID))
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: Accepted item id {0}", m_pendingOffers[imSessionID]);
|
|
|
|
// Since the message originates from the accepting client, the toAgentID is
|
|
// the agent giving the item.
|
|
m_scene.GiveInventoryItem(client, toAgentID, m_pendingOffers[imSessionID]);
|
|
|
|
m_pendingOffers.Remove(imSessionID);
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[AGENT INVENTORY]: Could not find an item associated with session id {0} to accept",
|
|
imSessionID);
|
|
}
|
|
|
|
return;
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[AGENT INVENTORY]: Agent {0} targeted for inventory give by {1}, {2} of {3} was a child agent!",
|
|
toAgentID, client.AgentId, client.Name, message);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
m_log.WarnFormat(
|
|
"[AGENT INVENTORY]: Could not find agent {0} for user {1}, {2} to give {3}",
|
|
toAgentID, client.AgentId, client.Name, message);
|
|
}
|
|
}
|
|
else if (dialog == (byte) InstantMessageDialog.InventoryDeclined)
|
|
{
|
|
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)
|
|
{
|
|
ScenePresence user = (ScenePresence) m_scene.Entities[toAgentID];
|
|
|
|
if (!user.IsChildAgent)
|
|
{
|
|
user.ControllingClient.SendInstantMessage(
|
|
fromAgentID, fromAgentSession, message, toAgentID, imSessionID, fromAgentName,
|
|
dialog, timestamp, binaryBucket);
|
|
|
|
if (m_pendingOffers.ContainsKey(imSessionID))
|
|
{
|
|
m_log.DebugFormat(
|
|
"[AGENT INVENTORY]: Declined item id {0}", m_pendingOffers[imSessionID]);
|
|
|
|
m_pendingOffers.Remove(imSessionID);
|
|
}
|
|
else
|
|
{
|
|
m_log.ErrorFormat(
|
|
"[AGENT INVENTORY]: Could not find an item associated with session id {0} to decline",
|
|
imSessionID);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |