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ddc2f2ccd3566a9a4a3631c872979aa6830dbcfe
opensim/OpenSim/Region/PhysicsModules/Ode
History
UbitUmarov 133fce98e7 change ODEs topcolliders code ( still bad), plus a few memory leaks
2016-08-22 20:28:15 +01:00
..
Tests
let old ode also have a Module class
2015-09-09 18:53:24 +01:00
AssemblyInfo.cs
Pushed AssemblyVersion up to VersionInfo, so that we don't need to do global replace anymore.
2016-02-21 11:14:02 -08:00
ODEApi.cs
remove Ode.Net - missing file. ( old ode may be broken now)
2015-11-20 18:48:48 +00:00
ODECharacter.cs
let old ODE trigger collision sounds like ubOde
2015-11-28 23:44:53 +00:00
ODEDynamics.c_comments
Major renaming of Physics dlls / folders. No functional changes, just renames.
2015-08-30 20:06:53 -07:00
ODEDynamics.cs
stop a Vehicle on a failed region cross (or empty border) (old ode)
2015-11-20 19:11:26 +00:00
ODEModule.cs
add EngineName also to old ODE
2016-07-04 08:55:19 +01:00
OdePhysicsJoint.cs
remove the hard to maintain Ode.Net wrapper only in use by old ode
2015-11-20 18:25:56 +00:00
ODEPrim.cs
add thread allocation calls for new ode.dll (old ode)
2015-11-21 02:53:35 +00:00
ODERayCastRequestManager.cs
some cleanup, allow cast rays to collide with terrain within limited range (old ode)
2015-11-21 02:14:19 +00:00
OdeScene.cs
change ODEs topcolliders code ( still bad), plus a few memory leaks
2016-08-22 20:28:15 +01:00
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