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Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE) e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE); At the moment, sit only succeeds if the part has a sit target set. NPC immediately sits on the target even if miles away - they do not walk up to it. This method is in development - it may change so please don't trust it yet. Standing will follow shortly since that's kind of important once you're sitting :)
= OpenSim.Region.OptionalModules =
The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on
(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules
we will keep these modules in-tree.