Files
opensim/OpenSim/Region/DataSnapshot/EstateSnapshot.cs
Melanie Thielker dfc553d0a4 Fix up master avatar handling for estate owners. Introduces a new
hierarchical rights structure. MasterAvatar: Owner of the region server
(may be null), net gods (users with GodLevel 200), Estate owner
(from database). Look at Opensim.ini.example to enable net gods.
Estate owner will default to master avatar.
2008-08-15 13:13:39 +00:00

123 lines
4.7 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
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* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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*/
using System;
using System.Xml;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.DataSnapshot.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.DataSnapshot.Providers
{
public class EstateSnapshot : IDataSnapshotProvider
{
/* This module doesn't check for changes, since it's *assumed* there are none.
* Nevertheless, it's possible to have changes, since all the fields are public.
* There's no event to subscribe to. :/
*
* I don't think anything changes the fields beyond RegionModule PostInit, however.
*/
private Scene m_scene = null;
// private DataSnapshotManager m_parent = null;
private bool m_stale = true;
#region IDataSnapshotProvider Members
public XmlNode RequestSnapshotData(XmlDocument factory)
{
//Estate data section - contains who owns a set of sims and the name of the set.
//Now in DataSnapshotProvider module form!
XmlNode estatedata = factory.CreateNode(XmlNodeType.Element, "estate", "");
LLUUID ownerid = m_scene.RegionInfo.MasterAvatarAssignedUUID;
if (m_scene.RegionInfo.EstateSettings.EstateOwner != LLUUID.Zero)
ownerid = m_scene.RegionInfo.EstateSettings.EstateOwner;
// Can't fail because if it weren't in cache, we wouldn't be here
//
UserProfileData userProfile = m_scene.CommsManager.UserService.GetUserProfile(ownerid);
//TODO: Change to query userserver about the master avatar UUID ?
String firstname = userProfile.FirstName;
String lastname = userProfile.SurName;
//TODO: Fix the marshalling system to have less copypasta gruntwork
XmlNode user = factory.CreateNode(XmlNodeType.Element, "user", "");
XmlAttribute type = (XmlAttribute)factory.CreateNode(XmlNodeType.Attribute, "type", "");
type.Value = "owner";
user.Attributes.Append(type);
//TODO: Create more TODOs
XmlNode username = factory.CreateNode(XmlNodeType.Element, "name", "");
username.InnerText = firstname + " " + lastname;
user.AppendChild(username);
XmlNode useruuid = factory.CreateNode(XmlNodeType.Element, "uuid", "");
useruuid.InnerText = ownerid.ToString();
user.AppendChild(useruuid);
estatedata.AppendChild(user);
this.Stale = false;
return estatedata;
}
public void Initialize(Scene scene, DataSnapshotManager parent)
{
m_scene = scene;
// m_parent = parent;
}
public Scene GetParentScene
{
get { return m_scene; }
}
public String Name {
get { return "EstateSnapshot"; }
}
public bool Stale
{
get {
return m_stale;
}
set {
m_stale = value;
if (m_stale)
OnStale(this);
}
}
public event ProviderStale OnStale;
#endregion
}
}