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opensim
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OpenSim
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Teravus Ovares
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-29 15:10:18 +00:00
..
Interfaces
* Scripts edited within a prim will now be persisted correctly
2008-01-21 16:42:53 +00:00
LandManagement
Most is back in its original state :) Hope I didn't break anything... *looks innocent*
2008-01-19 22:23:22 +00:00
Modules
Thanks kinoc for your improved IRC Gateway patch as referenced in mantis issue 390.
2008-01-29 04:35:01 +00:00
Scenes
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-29 15:10:18 +00:00
Types
* Mother of all commits:
2008-01-15 02:09:55 +00:00
EstateManager.cs
Anti-crash fix: Allow int (numbers without dot) when changing Estate terrain settings.
2008-01-13 16:40:33 +00:00
InstantMessageReceiver.cs
* You can add and remove a friend in standalone now within the same simulator. It saves.
2008-01-01 06:12:04 +00:00
ModuleLoader.cs
Log instead of crash on some specific unknown startup bug I'm getting
2008-01-05 01:58:18 +00:00
PermissionManager.cs
* Fixed bug where 'taskOwnerId' would always be null in PermissionManager, hence always retuning false on GenericObjectPermission.
2008-01-18 14:01:41 +00:00
StorageManager.cs
* Exprimental prim inventory persistence can now be enabled by users.
2008-01-11 18:44:53 +00:00