Files
opensim/OpenSim/Region/ScriptEngine/Shared/Tests/OSSL_ApiNpcTests.cs
Justin Clark-Casey (justincc) 07e62df558 Add regression test for teleporting an agent between separated regions on the same simulator.
This involves a large amount of change in test scene setup code to allow test scenes to share shared modules
SetupScene is now an instance method that requires an instantiation of SceneHelpers, though other SceneHelpers methods are still static
May split these out into separate classes in the future.
2012-04-27 00:58:54 +01:00

170 lines
6.5 KiB
C#

/*
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests for OSSL NPC API
/// </summary>
[TestFixture]
public class OSSL_NpcApiAppearanceTest
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public void SetUp()
{
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
config.Set("AllowOSFunctions", "true");
config.Set("OSFunctionThreatLevel", "Severe");
config = initConfigSource.AddConfig("NPC");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource, new AvatarFactoryModule(), new NPCModule());
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test removal of an owned NPC.
/// </summary>
[Test]
public void TestOsNpcRemoveOwned()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
UUID otherUserId = TestHelpers.ParseTail(0x2);
float newHeight = 1.9f;
SceneHelpers.AddScenePresence(m_scene, otherUserId);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
SceneObjectGroup otherSo = SceneHelpers.CreateSceneObject(1, otherUserId);
SceneObjectPart otherPart = otherSo.RootPart;
m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, otherPart.LocalId, otherPart.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_CREATOR_OWNED);
otherOsslApi.osNpcRemove(npcRaw);
// Should still be around
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Not.Null);
osslApi.osNpcRemove(npcRaw);
npc = m_scene.GetScenePresence(npcId);
// Now the owner deleted it and it's gone
Assert.That(npc, Is.Null);
}
/// <summary>
/// Test removal of an unowned NPC.
/// </summary>
[Test]
public void TestOsNpcRemoveUnowned()
{
TestHelpers.InMethod();
// log4net.Config.XmlConfigurator.Configure();
// Store an avatar with a different height from default in a notecard.
UUID userId = TestHelpers.ParseTail(0x1);
float newHeight = 1.9f;
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
sp.Appearance.AvatarHeight = newHeight;
SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId);
SceneObjectPart part = so.RootPart;
m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName);
string npcRaw
= osslApi.osNpcCreate(
"Jane", "Doe", new LSL_Types.Vector3(128, 128, 128), notecardName, ScriptBaseClass.OS_NPC_NOT_OWNED);
osslApi.osNpcRemove(npcRaw);
UUID npcId = new UUID(npcRaw);
ScenePresence npc = m_scene.GetScenePresence(npcId);
Assert.That(npc, Is.Null);
}
}
}