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darok
bcc0f3265d
Fixes a bug with a ZERO Quaternion when creating a prim.
2007-11-03 20:50:11 +00:00
..
Application
First part of Scene refactoring:
2007-11-03 19:14:22 +00:00
ClientStack
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03 17:49:45 +00:00
Communications
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03 17:49:45 +00:00
Environment
Fixes a bug with a ZERO Quaternion when creating a prim.
2007-11-03 20:50:11 +00:00
Examples
/SimpleApp
First part of Scene refactoring:
2007-11-03 19:14:22 +00:00
ExtensionsScriptModule
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
Physics
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03 19:33:00 +00:00
ScriptEngine
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
2007-11-01 19:27:03 +00:00
Storage
* Optimized usings
2007-10-30 09:05:31 +00:00
Terrain.BasicTerrain
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00