Files
opensim/OpenSim/Client/Linden/LLProxyLoginModule.cs
Dr Scofield e0a06f6416 - moving banned check and public/private check to
Scene.NewUserConnection()
- adding reason reporting

this enforces estate bans very early on and prevents us from
circulating client objects that we'd then have to retract once we
realize that the client is not allowed into the region
2009-05-05 16:17:52 +00:00

302 lines
11 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using Nwc.XmlRpc;
using System.Net;
using System.Net.Sockets;
using System.Reflection;
using System.Security.Authentication;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Client.Linden
{
/// <summary>
/// Handles login user (expect user) and logoff user messages from the remote LL login server
/// </summary>
public class LLProxyLoginModule : IRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected bool RegionLoginsEnabled
{
get
{
if (m_firstScene != null)
{
return m_firstScene.CommsManager.GridService.RegionLoginsEnabled;
}
else
{
return false;
}
}
}
protected List<Scene> m_scenes = new List<Scene>();
protected Scene m_firstScene;
protected bool m_enabled = false; // Module is only enabled if running in grid mode
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
if (m_firstScene == null)
{
m_firstScene = scene;
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig != null)
{
m_enabled = startupConfig.GetBoolean("gridmode", false);
}
if (m_enabled)
{
AddHttpHandlers();
}
}
if (m_enabled)
{
AddScene(scene);
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "LLProxyLoginModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
/// <summary>
/// Adds "expect_user" and "logoff_user" xmlrpc method handlers
/// </summary>
protected void AddHttpHandlers()
{
//we will add our handlers to the first scene we received, as all scenes share a http server. But will this ever change?
m_firstScene.CommsManager.HttpServer.AddXmlRPCHandler("expect_user", ExpectUser);
m_firstScene.CommsManager.HttpServer.AddXmlRPCHandler("logoff_user", LogOffUser);
}
protected void AddScene(Scene scene)
{
lock (m_scenes)
{
if (!m_scenes.Contains(scene))
{
m_scenes.Add(scene);
}
}
}
/// <summary>
/// Received from the user server when a user starts logging in. This call allows
/// the region to prepare for direct communication from the client. Sends back an empty
/// xmlrpc response on completion.
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse ExpectUser(XmlRpcRequest request)
{
Hashtable requestData = (Hashtable)request.Params[0];
AgentCircuitData agentData = new AgentCircuitData();
agentData.SessionID = new UUID((string)requestData["session_id"]);
agentData.SecureSessionID = new UUID((string)requestData["secure_session_id"]);
agentData.firstname = (string)requestData["firstname"];
agentData.lastname = (string)requestData["lastname"];
agentData.AgentID = new UUID((string)requestData["agent_id"]);
agentData.circuitcode = Convert.ToUInt32(requestData["circuit_code"]);
agentData.CapsPath = (string)requestData["caps_path"];
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
// Appearance
if (requestData["appearance"] != null)
agentData.Appearance = new AvatarAppearance((Hashtable)requestData["appearance"]);
m_log.DebugFormat(
"[CLIENT]: Told by user service to prepare for a connection from {0} {1} {2}, circuit {3}",
agentData.firstname, agentData.lastname, agentData.AgentID, agentData.circuitcode);
if (requestData.ContainsKey("child_agent") && requestData["child_agent"].Equals("1"))
{
//m_log.Debug("[CLIENT]: Child agent detected");
agentData.child = true;
}
else
{
//m_log.Debug("[CLIENT]: Main agent detected");
agentData.startpos =
new Vector3((float)Convert.ToDecimal((string)requestData["startpos_x"]),
(float)Convert.ToDecimal((string)requestData["startpos_y"]),
(float)Convert.ToDecimal((string)requestData["startpos_z"]));
agentData.child = false;
}
XmlRpcResponse resp = new XmlRpcResponse();
if (!RegionLoginsEnabled)
{
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because region login is currently disabled",
agentData.firstname, agentData.lastname);
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = "region login currently disabled";
resp.Value = respdata;
}
else
{
bool success = false;
string denyMess = "";
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
if (scene.RegionInfo.EstateSettings.IsBanned(agentData.AgentID))
{
denyMess = "User is banned from this region";
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user is banned",
agentData.firstname, agentData.lastname);
}
else
{
string reason;
if (scene.NewUserConnection(agentData, out reason))
{
success = true;
}
else
{
denyMess = String.Format("Login refused by region: {0}", reason);
m_log.InfoFormat(
"[CLIENT]: Denying access for user {0} {1} because user connection was refused by the region",
agentData.firstname, agentData.lastname);
}
}
}
else
{
denyMess = "Region not found";
}
if (success)
{
Hashtable respdata = new Hashtable();
respdata["success"] = "TRUE";
resp.Value = respdata;
}
else
{
Hashtable respdata = new Hashtable();
respdata["success"] = "FALSE";
respdata["reason"] = denyMess;
resp.Value = respdata;
}
}
return resp;
}
// Grid Request Processing
/// <summary>
/// Ooops, our Agent must be dead if we're getting this request!
/// </summary>
/// <param name="request"></param>
/// <returns></returns>
public XmlRpcResponse LogOffUser(XmlRpcRequest request)
{
m_log.Debug("[CONNECTION DEBUGGING]: LogOff User Called");
Hashtable requestData = (Hashtable)request.Params[0];
string message = (string)requestData["message"];
UUID agentID = UUID.Zero;
UUID RegionSecret = UUID.Zero;
UUID.TryParse((string)requestData["agent_id"], out agentID);
UUID.TryParse((string)requestData["region_secret"], out RegionSecret);
ulong regionHandle = Convert.ToUInt64((string)requestData["regionhandle"]);
Scene scene;
if (TryGetRegion(regionHandle, out scene))
{
scene.HandleLogOffUserFromGrid(agentID, RegionSecret, message);
}
return new XmlRpcResponse();
}
protected bool TryGetRegion(ulong regionHandle, out Scene scene)
{
lock (m_scenes)
{
foreach (Scene nextScene in m_scenes)
{
if (nextScene.RegionInfo.RegionHandle == regionHandle)
{
scene = nextScene;
return true;
}
}
}
scene = null;
return false;
}
}
}