This website requires JavaScript.
Explore
Help
Sign In
ogb912
/
opensim
Watch
1
Star
0
Fork
0
You've already forked opensim
mirror of
https://github.com/opensim/opensim.git
synced
2026-06-06 02:55:47 +08:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
e0cfa89d83e0ca8fbcbfa74deef53a8c7ee7740a
opensim
/
OpenSim
/
Region
History
Jeff Ames
e0cfa89d83
normalized line endings
2007-11-04 14:52:19 +00:00
..
Application
normalized line endings
2007-11-04 14:52:19 +00:00
ClientStack
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
2007-11-04 14:06:41 +00:00
Communications
*Master Avatar can be specified by a previous UUID in either grid mode or standalone mode by specifying a master_avatar_uuid attribute in the place of master_avatar_xxxx_name and master_avatar_password.You will not be asked for the name and password if a valid UUID is specified.
2007-11-03 17:49:45 +00:00
Environment
normalized line endings
2007-11-04 14:34:45 +00:00
Examples
/SimpleApp
Applying Teravus patch # 557. Some glue code for the updating of prim's velocity.
2007-11-04 14:06:41 +00:00
ExtensionsScriptModule
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00
Physics
Modifications for prim movement. For now only in Mod. BulletX, but i think it can be easy to add to ODE. Enjoy kick the prims and be careful with the falling ones ;D
2007-11-03 19:33:00 +00:00
ScriptEngine
ScriptServer fixes: Added more debug logging, mutex lock (to be extra-super-sure) on script load/unload, removed experimental Grid-scriptengine from compile because of dynamic module loader, and added random string to script filename to bypass module loader file lock.
2007-11-01 19:27:03 +00:00
Storage
* Optimized usings
2007-10-30 09:05:31 +00:00
Terrain.BasicTerrain
* Diuerse beavtificatems
2007-11-01 19:19:05 +00:00