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e174dc87fb88d3a34238ecb51f83ab9cc3178409
opensim
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OpenSim
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Region
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CoreModules
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AliciaRaven
c37315da87
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
...
Signed-off-by: Diva Canto <
diva@metaverseink.com
>
2015-06-19 06:56:19 -07:00
..
Agent
Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
2014-11-25 23:23:10 +00:00
Asset
Make the IteratingUuidGatherer the only UuidGatherer.
2015-01-08 20:21:40 +00:00
Avatar
More on mantis
#7567
. Two things:
2015-06-05 10:07:50 -07:00
Framework
Adding back command to clear region's user cache
2015-05-13 14:31:28 -05:00
Hypergrid
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Properties
Updated all occurrences of AssemblyVersion("0.8.1.*") to AssemblyVersion("0.8.2.*")
2015-04-29 18:47:17 -07:00
Scripting
Remove references to MAX_ASSET_DESC from the dynamic texture module, hardcode to 128 as in other inventory modules.
2015-03-06 21:10:45 -05:00
ServiceConnectorsIn
OpenSimExtras
2014-08-06 17:25:12 -04:00
ServiceConnectorsOut
Guard against scenes without an agent prefs service and a copy and paste fix
2015-06-13 13:37:08 -07:00
World
Warp3DImageModule. Reduce workload by not calling to render the root prim twice. When loading prims to draw the map, the Warp3D system first calls to load the root prim, followed by all the prims in the SOG. The initial call to load the root prim is not required because it is also in the parts list. The result of this was that all root prims were being loaded twice.
2015-06-19 06:56:19 -07:00