Files
opensim/OpenSim/Framework/ClientManager.cs
Adam Frisby 375163a6fe * Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00

208 lines
7.2 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using libsecondlife;
using libsecondlife.Packets;
using log4net;
namespace OpenSim.Framework
{
public delegate void ForEachClientDelegate(IClientAPI client);
public class ClientManager
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<uint, IClientAPI> m_clients;
public ClientManager()
{
m_clients = new Dictionary<uint, IClientAPI>();
}
public void ForEachClient(ForEachClientDelegate whatToDo)
{
// Wasteful, I know
IClientAPI[] LocalClients = new IClientAPI[0];
lock (m_clients)
{
LocalClients = new IClientAPI[m_clients.Count];
m_clients.Values.CopyTo(LocalClients, 0);
}
for (int i = 0; i < LocalClients.Length; i++)
{
try
{
whatToDo(LocalClients[i]);
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: Unable to do ForEachClient for one of the clients" + "\n Reason: " + e.ToString());
}
}
}
public void Remove(uint id)
{
//m_log.InfoFormat("[CLIENT]: Removing client with code {0}, current count {1}", id, m_clients.Count);
lock (m_clients)
{
m_clients.Remove(id);
}
m_log.InfoFormat("[CLIENT]: Removed client with code {0}, new client count {1}", id, m_clients.Count);
}
public void Add(uint id, IClientAPI client)
{
lock (m_clients)
{
m_clients.Add(id, client);
}
}
public void InPacket(uint circuitCode, Packet packet)
{
IClientAPI client;
bool tryGetRet = false;
lock (m_clients)
tryGetRet = m_clients.TryGetValue(circuitCode, out client);
if (tryGetRet)
{
client.InPacket(packet);
}
}
public void CloseAllAgents(uint circuitCode)
{
IClientAPI client;
bool tryGetRet = false;
lock (m_clients)
tryGetRet = m_clients.TryGetValue(circuitCode, out client);
if (tryGetRet)
{
CloseAllCircuits(client.AgentId);
}
}
public void CloseAllCircuits(LLUUID agentId)
{
uint[] circuits = GetAllCircuits(agentId);
// We're using a for loop here so changes to the circuits don't cause it to completely fail.
for (int i = 0; i < circuits.Length; i++)
{
IClientAPI client;
try
{
bool tryGetRet = false;
lock (m_clients)
tryGetRet = m_clients.TryGetValue(circuits[i], out client);
if (tryGetRet)
{
Remove(client.CircuitCode);
client.Close(false);
}
}
catch (Exception e)
{
m_log.Error(string.Format("[CLIENT]: Unable to shutdown circuit for: {0}\n Reason: {1}", agentId, e));
}
}
}
public uint[] GetAllCircuits(LLUUID agentId)
{
List<uint> circuits = new List<uint>();
// Wasteful, I know
IClientAPI[] LocalClients = new IClientAPI[0];
lock (m_clients)
{
LocalClients = new IClientAPI[m_clients.Count];
m_clients.Values.CopyTo(LocalClients, 0);
}
for (int i = 0; i < LocalClients.Length; i++)
{
if (LocalClients[i].AgentId == agentId)
{
circuits.Add(LocalClients[i].CircuitCode);
}
}
return circuits.ToArray();
}
public List<uint> GetAllCircuitCodes()
{
List<uint> circuits;
lock (m_clients)
{
circuits = new List<uint>(m_clients.Keys);
}
return circuits;
}
public void ViewerEffectHandler(IClientAPI sender, ViewerEffectPacket.EffectBlock[] effectBlock)
{
ViewerEffectPacket packet = (ViewerEffectPacket) PacketPool.Instance.GetPacket(PacketType.ViewerEffect);
// TODO: don't create new blocks if recycling an old packet
packet.Effect = effectBlock;
// Wasteful, I know
IClientAPI[] LocalClients = new IClientAPI[0];
lock (m_clients)
{
LocalClients = new IClientAPI[m_clients.Count];
m_clients.Values.CopyTo(LocalClients, 0);
}
for (int i = 0; i < LocalClients.Length; i++)
{
if (LocalClients[i].AgentId != sender.AgentId)
{
packet.AgentData.AgentID = LocalClients[i].AgentId;
packet.AgentData.SessionID = LocalClients[i].SessionId;
packet.Header.Reliable = false;
LocalClients[i].OutPacket(packet, ThrottleOutPacketType.Task);
}
}
}
public bool TryGetClient(uint circuitId, out IClientAPI user)
{
lock (m_clients)
{
return m_clients.TryGetValue(circuitId, out user);
}
}
}
}