Files
opensim/OpenSim/Framework/PrimitiveBaseShape.cs
Adam Frisby 375163a6fe * Spring cleaning.
* Added new generic "Location" class to handle 2D integer locations. Going to use it to replace all RegionHandle and X,Y coordinate references throughout the entire project. You have been warned.
2008-04-29 14:04:55 +00:00

240 lines
6.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Xml.Serialization;
using libsecondlife;
namespace OpenSim.Framework
{
public enum ProfileShape : byte
{
Circle = 0,
Square = 1,
IsometricTriangle = 2,
EquilateralTriangle = 3,
RightTriangle = 4,
HalfCircle = 5
}
public enum HollowShape : byte
{
Same = 0,
Circle = 16,
Square = 32,
Triangle = 48
}
public enum PCodeEnum : byte
{
Primitive = 9,
Avatar = 47,
Grass = 95,
NewTree = 111,
ParticleSystem = 143,
Tree = 255
}
public enum Extrusion : byte
{
Straight = 16,
Curve1 = 32,
Curve2 = 48,
Flexible = 128
}
[Serializable]
public class PrimitiveBaseShape
{
private static readonly LLObject.TextureEntry m_defaultTexture;
public byte[] ExtraParams;
private byte[] m_textureEntry;
public ushort PathBegin;
public byte PathCurve;
public ushort PathEnd;
public sbyte PathRadiusOffset;
public byte PathRevolutions;
public byte PathScaleX;
public byte PathScaleY;
public byte PathShearX;
public byte PathShearY;
public sbyte PathSkew;
public sbyte PathTaperX;
public sbyte PathTaperY;
public sbyte PathTwist;
public sbyte PathTwistBegin;
public byte PCode;
public ushort ProfileBegin;
public byte ProfileCurve;
public ushort ProfileEnd;
public ushort ProfileHollow;
public LLVector3 Scale;
public byte State;
static PrimitiveBaseShape()
{
m_defaultTexture =
new LLObject.TextureEntry(new LLUUID("89556747-24cb-43ed-920b-47caed15465f"));
}
public PrimitiveBaseShape()
{
PCode = (byte) PCodeEnum.Primitive;
ExtraParams = new byte[1];
Textures = m_defaultTexture;
}
[XmlIgnore]
public LLObject.TextureEntry Textures
{
get { return new LLObject.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
set { m_textureEntry = value.ToBytes(); }
}
public byte[] TextureEntry
{
get { return m_textureEntry; }
set { m_textureEntry = value; }
}
public ProfileShape ProfileShape
{
get { return (ProfileShape) (ProfileCurve & 0xf); }
set
{
byte oldValueMasked = (byte) (ProfileCurve & 0xf0);
ProfileCurve = (byte) (oldValueMasked | (byte) value);
}
}
public HollowShape HollowShape
{
get { return (HollowShape) (ProfileCurve & 0xf0); }
set
{
byte oldValueMasked = (byte) (ProfileCurve & 0x0f);
ProfileCurve = (byte) (oldValueMasked | (byte) value);
}
}
public static PrimitiveBaseShape Default
{
get
{
PrimitiveBaseShape boxShape = CreateBox();
boxShape.SetScale(0.5f);
return boxShape;
}
}
public static PrimitiveBaseShape Create()
{
PrimitiveBaseShape shape = new PrimitiveBaseShape();
return shape;
}
public static PrimitiveBaseShape CreateBox()
{
PrimitiveBaseShape shape = Create();
shape.PathCurve = (byte) Extrusion.Straight;
shape.ProfileShape = ProfileShape.Square;
shape.PathScaleX = 100;
shape.PathScaleY = 100;
return shape;
}
public static PrimitiveBaseShape CreateCylinder()
{
PrimitiveBaseShape shape = Create();
shape.PathCurve = (byte) Extrusion.Curve1;
shape.ProfileShape = ProfileShape.Square;
shape.PathScaleX = 100;
shape.PathScaleY = 100;
return shape;
}
public void SetScale(float side)
{
Scale = new LLVector3(side, side, side);
}
public void SetHeigth(float heigth)
{
Scale.Z = heigth;
}
public void SetRadius(float radius)
{
Scale.X = Scale.Y = radius * 2f;
}
// TODO: void returns need to change of course
public virtual void GetMesh()
{
}
public PrimitiveBaseShape Copy()
{
return (PrimitiveBaseShape) MemberwiseClone();
}
public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
{
PrimitiveBaseShape shape = CreateCylinder();
shape.SetHeigth(heigth);
shape.SetRadius(radius);
return shape;
}
public void SetPathRange(LLVector3 pathRange)
{
PathBegin = LLObject.PackBeginCut(pathRange.X);
PathEnd = LLObject.PackEndCut(pathRange.Y);
}
public void SetProfileRange(LLVector3 profileRange)
{
ProfileBegin = LLObject.PackBeginCut(profileRange.X);
ProfileEnd = LLObject.PackEndCut(profileRange.Y);
}
}
}