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OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.
The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.
I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
227 lines
8.3 KiB
C#
227 lines
8.3 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Environment.Modules.Framework.InterfaceCommander;
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namespace OpenSim.Region.Environment.Modules.World.Serialiser
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{
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public class SerialiserModule : IRegionModule, IRegionSerialiserModule
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{
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private Commander m_commander = new Commander("export");
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private List<Scene> m_regions = new List<Scene>();
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private string m_savedir = "exports" + "/";
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private List<IFileSerialiser> m_serialisers = new List<IFileSerialiser>();
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#region IRegionModule Members
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public void Initialise(Scene scene, IConfigSource source)
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{
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scene.RegisterModuleCommander(m_commander);
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scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
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lock (m_regions)
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{
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m_regions.Add(scene);
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}
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}
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public void PostInitialise()
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{
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lock (m_serialisers)
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{
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m_serialisers.Add(new SerialiseTerrain());
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m_serialisers.Add(new SerialiseObjects());
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}
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LoadCommanderCommands();
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}
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public void Close()
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{
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m_regions.Clear();
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}
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public string Name
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{
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get { return "ExportSerialisationModule"; }
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}
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public bool IsSharedModule
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{
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get { return true; }
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}
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#endregion
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#region IRegionSerialiser Members
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public void LoadPrimsFromXml(Scene scene, string fileName, bool newIDS, Vector3 loadOffset)
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{
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SceneXmlLoader.LoadPrimsFromXml(scene, fileName, newIDS, loadOffset);
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}
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public void SavePrimsToXml(Scene scene, string fileName)
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{
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SceneXmlLoader.SavePrimsToXml(scene, fileName);
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}
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public void LoadPrimsFromXml2(Scene scene, string fileName)
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{
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SceneXmlLoader.LoadPrimsFromXml2(scene, fileName);
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}
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public void LoadPrimsFromXml2(Scene scene, TextReader reader, bool startScripts)
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{
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SceneXmlLoader.LoadPrimsFromXml2(scene, reader, startScripts);
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}
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public void SavePrimsToXml2(Scene scene, string fileName)
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{
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SceneXmlLoader.SavePrimsToXml2(scene, fileName);
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}
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public void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
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{
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SceneXmlLoader.SavePrimsToXml2(scene, stream, min, max);
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}
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public void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
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{
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SceneXmlLoader.SaveNamedPrimsToXml2(scene, primName, fileName);
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}
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public SceneObjectGroup DeserializeGroupFromXml2(string xmlString)
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{
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return SceneXmlLoader.DeserializeGroupFromXml2(xmlString);
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}
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public string SaveGroupToXml2(SceneObjectGroup grp)
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{
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return SceneXmlLoader.SaveGroupToXml2(grp);
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}
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public void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
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{
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SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
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}
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public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
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{
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SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
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}
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public List<string> SerialiseRegion(Scene scene, string saveDir)
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{
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List<string> results = new List<string>();
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if (!Directory.Exists(saveDir))
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{
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Directory.CreateDirectory(saveDir);
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}
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lock (m_serialisers)
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{
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foreach (IFileSerialiser serialiser in m_serialisers)
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{
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results.Add(serialiser.WriteToFile(scene, saveDir));
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}
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}
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TextWriter regionInfoWriter = new StreamWriter(saveDir + "README.TXT");
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regionInfoWriter.WriteLine("Region Name: " + scene.RegionInfo.RegionName);
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regionInfoWriter.WriteLine("Region ID: " + scene.RegionInfo.RegionID.ToString());
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regionInfoWriter.WriteLine("Backup Time: UTC " + DateTime.UtcNow.ToString());
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regionInfoWriter.WriteLine("Serialise Version: 0.1");
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regionInfoWriter.Close();
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TextWriter manifestWriter = new StreamWriter(saveDir + "region.manifest");
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foreach (string line in results)
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{
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manifestWriter.WriteLine(line);
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}
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manifestWriter.Close();
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return results;
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}
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#endregion
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private void EventManager_OnPluginConsole(string[] args)
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{
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if (args[0] == "export")
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{
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string[] tmpArgs = new string[args.Length - 2];
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int i = 0;
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for (i = 2; i < args.Length; i++)
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tmpArgs[i - 2] = args[i];
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m_commander.ProcessConsoleCommand(args[1], tmpArgs);
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}
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}
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private void InterfaceSaveRegion(Object[] args)
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{
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foreach (Scene region in m_regions)
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{
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if (region.RegionInfo.RegionName == (string) args[0])
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{
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// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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}
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}
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}
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private void InterfaceSaveAllRegions(Object[] args)
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{
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foreach (Scene region in m_regions)
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{
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// List<string> results = SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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SerialiseRegion(region, m_savedir + region.RegionInfo.RegionID.ToString() + "/");
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}
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}
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private void LoadCommanderCommands()
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{
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Command serialiseSceneCommand = new Command("save", CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveRegion, "Saves the named region into the exports directory.");
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serialiseSceneCommand.AddArgument("region-name", "The name of the region you wish to export", "String");
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Command serialiseAllScenesCommand = new Command("save-all",CommandIntentions.COMMAND_NON_HAZARDOUS, InterfaceSaveAllRegions, "Saves all regions into the exports directory.");
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m_commander.RegisterCommand("save", serialiseSceneCommand);
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m_commander.RegisterCommand("save-all", serialiseAllScenesCommand);
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}
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}
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}
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