Files
opensim/OpenSim/Region/Environment/Modules/World/WorldMap/MapSearchModule.cs
Dr Scofield 9b66108081 This changeset is the step 1 of 2 in refactoring
OpenSim.Region.Environment into a "framework" part and a modules only
part. This first changeset refactors OpenSim.Region.Environment.Scenes,
OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces
into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region
modules in OpenSim.Region.Environment.

The next step will be to move region modules up from
OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and
then sort out which modules are really core modules and which should
move out to forge.

I've been very careful to NOT BREAK anything. i hope i've
succeeded. as this is the work of a whole week i hope i managed to
keep track with the applied patches of the last week --- could any of
you that did check in stuff have a look at whether it survived? thx!
2009-02-06 16:55:34 +00:00

270 lines
9.6 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using System.Net;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Hypergrid;
using OpenMetaverse;
using log4net;
using Nini.Config;
namespace OpenSim.Region.Environment.Modules.World.WorldMap
{
public class MapSearchModule : IRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
Scene m_scene = null; // only need one for communication with GridService
private Random random;
#region IRegionModule Members
public void Initialise(Scene scene, IConfigSource source)
{
if (m_scene == null)
{
m_scene = scene;
random = new Random();
}
scene.EventManager.OnNewClient += OnNewClient;
}
public void PostInitialise()
{
}
public void Close()
{
m_scene = null;
}
public string Name
{
get { return "MapSearchModule"; }
}
public bool IsSharedModule
{
get { return true; }
}
#endregion
private void OnNewClient(IClientAPI client)
{
client.OnMapNameRequest += OnMapNameRequest;
}
private void OnMapNameRequest(IClientAPI remoteClient, string mapName)
{
if (mapName.Length < 3)
{
remoteClient.SendAlertMessage("Use a search string with at least 3 characters");
return;
}
// try to fetch from GridServer
List<RegionInfo> regionInfos = m_scene.SceneGridService.RequestNamedRegions(mapName, 20);
if (regionInfos == null)
{
m_log.Warn("[MAPSEARCHMODULE]: RequestNamedRegions returned null. Old gridserver?");
// service wasn't available; maybe still an old GridServer. Try the old API, though it will return only one region
regionInfos = new List<RegionInfo>();
RegionInfo info = m_scene.SceneGridService.RequestClosestRegion(mapName);
if (info != null) regionInfos.Add(info);
}
if ((regionInfos.Count == 0) && IsHypergridOn())
{
// OK, we tried but there are no regions matching that name.
// Let's check quickly if this is a domain name, and if so link to it
if (mapName.Contains(".") && mapName.Contains(":"))
{
// It probably is a domain name. Try to link to it.
TryLinkRegion(remoteClient, mapName, regionInfos);
}
}
List<MapBlockData> blocks = new List<MapBlockData>();
MapBlockData data;
if (regionInfos.Count > 0)
{
foreach (RegionInfo info in regionInfos)
{
data = new MapBlockData();
data.Agents = 0;
data.Access = 21; // TODO what's this?
data.MapImageId = info.RegionSettings.TerrainImageID;
data.Name = info.RegionName;
data.RegionFlags = 0; // TODO not used?
data.WaterHeight = 0; // not used
data.X = (ushort)info.RegionLocX;
data.Y = (ushort)info.RegionLocY;
blocks.Add(data);
}
}
// final block, closing the search result
data = new MapBlockData();
data.Agents = 0;
data.Access = 255;
data.MapImageId = UUID.Zero;
data.Name = mapName;
data.RegionFlags = 0;
data.WaterHeight = 0; // not used
data.X = 0;
data.Y = 0;
blocks.Add(data);
remoteClient.SendMapBlock(blocks, 0);
}
private bool IsHypergridOn()
{
return (m_scene.SceneGridService is HGSceneCommunicationService);
}
private void TryLinkRegion(IClientAPI client, string mapName, List<RegionInfo> regionInfos)
{
string host = "127.0.0.1";
string portstr;
uint port = 9000;
string[] parts = mapName.Split(new char[] { ':' });
if (parts.Length >= 1)
{
host = parts[0];
}
if (parts.Length >= 2)
{
portstr = parts[1];
UInt32.TryParse(portstr, out port);
}
// Sanity check. Don't ever link to this sim.
IPAddress ipaddr = null;
try
{
ipaddr = Util.GetHostFromDNS(host);
}
catch { }
if ((ipaddr != null) &&
!((m_scene.RegionInfo.ExternalEndPoint.Address.Equals(ipaddr)) && (m_scene.RegionInfo.HttpPort == port)))
{
uint xloc = (uint)(random.Next(0, Int16.MaxValue));
RegionInfo regInfo;
bool success = TryCreateLink(client, xloc, 0, port, host, out regInfo);
if (success)
{
regInfo.RegionName = mapName;
regionInfos.Add(regInfo);
}
}
}
private bool TryCreateLink(IClientAPI client, uint xloc, uint yloc, uint externalPort, string externalHostName, out RegionInfo regInfo)
{
m_log.DebugFormat("[HGrid]: Dynamic link to {0}:{1}, in {2}-{3}", externalHostName, externalPort, xloc, yloc);
regInfo = new RegionInfo();
regInfo.RegionLocX = xloc;
regInfo.RegionLocY = yloc;
regInfo.ExternalHostName = externalHostName;
regInfo.HttpPort = externalPort;
try
{
regInfo.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int)0);
}
catch (Exception e)
{
m_log.Warn("[HGrid] Wrong format for link-region: " + e.Message);
return false;
}
//regInfo.RemotingAddress = regInfo.ExternalEndPoint.Address.ToString();
// Finally, link it
try
{
m_scene.CommsManager.GridService.RegisterRegion(regInfo);
}
catch (Exception e)
{
m_log.Warn("[HGrid] Unable to dynamically link region: " + e.Message);
return false;
}
if (!Check4096(client, regInfo))
{
return false;
}
m_log.Debug("[HGrid] Dynamic link region succeeded");
return true;
}
/// <summary>
/// Cope with this viewer limitation.
/// </summary>
/// <param name="regInfo"></param>
/// <returns></returns>
private bool Check4096(IClientAPI client, RegionInfo regInfo)
{
ulong realHandle;
if (UInt64.TryParse(regInfo.regionSecret, out realHandle))
{
uint x, y;
Utils.LongToUInts(realHandle, out x, out y);
x = x / Constants.RegionSize;
y = y / Constants.RegionSize;
if ((Math.Abs((int)m_scene.RegionInfo.RegionLocX - (int)x) >= 4096) ||
(Math.Abs((int)m_scene.RegionInfo.RegionLocY - (int)y) >= 4096))
{
m_scene.CommsManager.GridService.DeregisterRegion(regInfo);
m_log.Debug("[HGrid]: Region deregistered.");
client.SendAlertMessage("Region is too far (" + x + ", " + y + ")");
return false;
}
return true;
}
else
{
m_scene.CommsManager.GridService.RegisterRegion(regInfo);
m_log.Debug("[HGrid]: Gnomes. Region deregistered.");
return false;
}
}
}
}