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e53d680d4154ddd730f7b7d4779ab9a95de78fae
opensim/OpenSim/Region/Examples/SimpleApp
History
MW cb90510e16 Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
When you take prims into inventory (or delete them), they should now be removed from the prim datastore, so they no longer reappear in-world when you restart opensim.
2007-08-16 18:22:08 +00:00
..
Properties
changed to native line ending encoding
2007-07-16 15:40:11 +00:00
ComplexObject.cs
Had to rename Rotation in SceneObjectGroup to GroupRotation to stop conflict with Rotation in entitybase (couldn't override as they are different types (LL vs Axiom) and didn't want to add new).
2007-08-16 18:22:08 +00:00
CpuCounterObject.cs
* Exploring Group/Part from an app perspective.
2007-08-15 16:57:47 +00:00
FileSystemObject.cs
* Again, FileSystemObject reports filename.
2007-08-15 17:15:41 +00:00
MyNpcCharacter.cs
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
MyWorld.cs
* Introduced IScriptHost as an interface to fetching object data from scripts.
2007-08-16 17:08:03 +00:00
Program.cs
Deleted old inventoryCache.cs
2007-08-16 16:57:30 +00:00
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