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Added here since it was the most convenient place Number is in the last column, "Sig. AgentUpdates" along with percentage of all AgentUpdates Percentage largely falls over time, most cpu for processing AgentUpdates may be in UDP processing as turning this off even earlier (with "debug lludp toggle agentupdate" results in a big cpu fall Also tidies up display.
= OpenSim.Region.OptionalModules =
The modules in this part of the OpenSim source tree are candidates for
forge. For the time being, until we have reached consensus on
(a) what should be core or optional
(b) that we have reached a stable API
(c) how to maintain optional modules
we will keep these modules in-tree.