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76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using System.Collections.Generic;
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using libsecondlife;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment.Scenes;
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using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
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namespace SimpleApp
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{
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public class MyWorld : Scene
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{
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private List<ScenePresence> m_avatars;
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public MyWorld(ClientManager clientManager, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
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: base(clientManager, regionInfo, authen, commsMan, assetCach, httpServer)
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{
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m_avatars = new List<Avatar>();
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}
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public override void SendLayerData(IClientAPI remoteClient)
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{
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float[] map = new float[65536];
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for (int i = 0; i < 65536; i++)
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{
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int x = i % 256;
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int y = i / 256;
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map[i] = 0f;
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}
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remoteClient.SendLayerData(map);
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}
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#region IWorld Members
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override public void AddNewClient(IClientAPI client, bool child)
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{
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LLVector3 pos = new LLVector3(128, 128, 128);
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client.OnRegionHandShakeReply += SendLayerData;
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client.OnChatFromViewer +=
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delegate(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
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{
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// Echo it (so you know what you typed)
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client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
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client.SendChatMessage("Ready.", 1, pos, "System", LLUUID.Zero );
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};
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client.OnAddPrim += AddNewPrim;
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client.OnUpdatePrimGroupPosition += this.UpdatePrimPosition;
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client.OnRequestMapBlocks += this.RequestMapBlocks;
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client.OnTeleportLocationRequest += this.RequestTeleportLocation;
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client.OnGrapUpdate += this.MoveObject;
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client.OnNameFromUUIDRequest += this.commsManager.HandleUUIDNameRequest;
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client.OnCompleteMovementToRegion += delegate()
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{
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client.SendChatMessage("Welcome to My World.", 1, pos, "System", LLUUID.Zero );
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};
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client.SendRegionHandshake(m_regInfo);
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CreateAndAddScenePresence(client);
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}
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#endregion
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}
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}
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