Files
opensim/OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.cs

225 lines
6.8 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Xml;
using System.Reflection;
using log4net;
using Nini.Config;
using Nwc.XmlRpc;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenSim.Framework.Servers.HttpServer;
using log4net;
namespace OpenSim.Region.CoreModules.Avatar.Friends
{
public class FriendsModule : BaseStreamHandler, ISharedRegionModule, IFriendsModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected int m_Port = 0;
protected List<Scene> m_Scenes = new List<Scene>();
protected IPresenceService m_PresenceService = null;
protected IFriendsService m_FriendsService = null;
protected IPresenceService PresenceService
{
get
{
if (m_PresenceService == null)
{
if (m_Scenes.Count > 0)
m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
}
return m_PresenceService;
}
}
public FriendsModule()
: base("POST", "/friends")
{
}
public void Initialise(IConfigSource config)
{
IConfig friendsConfig = config.Configs["Friends"];
if (friendsConfig != null)
{
m_Port = friendsConfig.GetInt("Port", m_Port);
string connector = friendsConfig.GetString("Connector", String.Empty);
Object[] args = new Object[] { config };
m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(connector, args);
}
if (m_FriendsService == null)
{
m_log.Error("[FRIENDS]: No Connector defined in section Friends, or filed to load, cannot continue");
throw new Exception("Connector load error");
}
IHttpServer server = MainServer.GetHttpServer((uint)m_Port);
server.AddStreamHandler(this);
}
public void PostInitialise()
{
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
m_Scenes.Add(scene);
scene.RegisterModuleInterface<IFriendsModule>(this);
}
public void RegionLoaded(Scene scene)
{
}
public void RemoveRegion(Scene scene)
{
m_Scenes.Remove(scene);
}
public override byte[] Handle(string path, Stream requestData,
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
{
StreamReader sr = new StreamReader(requestData);
string body = sr.ReadToEnd();
sr.Close();
body = body.Trim();
m_log.DebugFormat("[XXX]: query String: {0}", body);
try
{
Dictionary<string, object> request =
ServerUtils.ParseQueryString(body);
if (!request.ContainsKey("METHOD"))
return FailureResult();
string method = request["METHOD"].ToString();
request.Remove("METHOD");
switch (method)
{
case "TEST":
break;
}
}
catch (Exception e)
{
m_log.Debug("[FRIENDS]: Exception {0}" + e.ToString());
}
return FailureResult();
}
public string Name
{
get { return "FriendsModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
{
}
public uint GetFriendPerms(UUID principalID, UUID friendID)
{
return 1;
}
private byte[] FailureResult()
{
return BoolResult(false);
}
private byte[] SuccessResult()
{
return BoolResult(true);
}
private byte[] BoolResult(bool value)
{
XmlDocument doc = new XmlDocument();
XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
"", "");
doc.AppendChild(xmlnode);
XmlElement rootElement = doc.CreateElement("", "ServerResponse",
"");
doc.AppendChild(rootElement);
XmlElement result = doc.CreateElement("", "RESULT", "");
result.AppendChild(doc.CreateTextNode(value.ToString()));
rootElement.AppendChild(result);
return DocToBytes(doc);
}
private byte[] DocToBytes(XmlDocument doc)
{
MemoryStream ms = new MemoryStream();
XmlTextWriter xw = new XmlTextWriter(ms, null);
xw.Formatting = Formatting.Indented;
doc.WriteTo(xw);
xw.Flush();
return ms.ToArray();
}
}
}