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225 lines
6.8 KiB
C#
225 lines
6.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Xml;
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using System.Reflection;
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using log4net;
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using Nini.Config;
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using Nwc.XmlRpc;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Server.Base;
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using OpenSim.Framework.Servers.HttpServer;
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using log4net;
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namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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public class FriendsModule : BaseStreamHandler, ISharedRegionModule, IFriendsModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected int m_Port = 0;
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protected List<Scene> m_Scenes = new List<Scene>();
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protected IPresenceService m_PresenceService = null;
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protected IFriendsService m_FriendsService = null;
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protected IPresenceService PresenceService
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{
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get
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{
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if (m_PresenceService == null)
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{
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if (m_Scenes.Count > 0)
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m_PresenceService = m_Scenes[0].RequestModuleInterface<IPresenceService>();
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}
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return m_PresenceService;
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}
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}
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public FriendsModule()
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: base("POST", "/friends")
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{
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}
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public void Initialise(IConfigSource config)
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{
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IConfig friendsConfig = config.Configs["Friends"];
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if (friendsConfig != null)
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{
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m_Port = friendsConfig.GetInt("Port", m_Port);
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string connector = friendsConfig.GetString("Connector", String.Empty);
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Object[] args = new Object[] { config };
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m_FriendsService = ServerUtils.LoadPlugin<IFriendsService>(connector, args);
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}
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if (m_FriendsService == null)
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{
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m_log.Error("[FRIENDS]: No Connector defined in section Friends, or filed to load, cannot continue");
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throw new Exception("Connector load error");
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}
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IHttpServer server = MainServer.GetHttpServer((uint)m_Port);
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server.AddStreamHandler(this);
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public void AddRegion(Scene scene)
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{
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m_Scenes.Add(scene);
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scene.RegisterModuleInterface<IFriendsModule>(this);
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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m_Scenes.Remove(scene);
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}
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public override byte[] Handle(string path, Stream requestData,
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OSHttpRequest httpRequest, OSHttpResponse httpResponse)
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{
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StreamReader sr = new StreamReader(requestData);
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string body = sr.ReadToEnd();
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sr.Close();
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body = body.Trim();
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m_log.DebugFormat("[XXX]: query String: {0}", body);
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try
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{
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Dictionary<string, object> request =
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ServerUtils.ParseQueryString(body);
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if (!request.ContainsKey("METHOD"))
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return FailureResult();
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string method = request["METHOD"].ToString();
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request.Remove("METHOD");
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switch (method)
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{
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case "TEST":
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break;
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}
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}
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catch (Exception e)
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{
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m_log.Debug("[FRIENDS]: Exception {0}" + e.ToString());
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}
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return FailureResult();
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}
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public string Name
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{
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get { return "FriendsModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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public void OfferFriendship(UUID fromUserId, IClientAPI toUserClient, string offerMessage)
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{
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}
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public uint GetFriendPerms(UUID principalID, UUID friendID)
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{
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return 1;
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}
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private byte[] FailureResult()
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{
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return BoolResult(false);
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}
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private byte[] SuccessResult()
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{
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return BoolResult(true);
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}
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private byte[] BoolResult(bool value)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode xmlnode = doc.CreateNode(XmlNodeType.XmlDeclaration,
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"", "");
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doc.AppendChild(xmlnode);
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XmlElement rootElement = doc.CreateElement("", "ServerResponse",
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"");
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doc.AppendChild(rootElement);
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XmlElement result = doc.CreateElement("", "RESULT", "");
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result.AppendChild(doc.CreateTextNode(value.ToString()));
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rootElement.AppendChild(result);
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return DocToBytes(doc);
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}
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private byte[] DocToBytes(XmlDocument doc)
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{
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MemoryStream ms = new MemoryStream();
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XmlTextWriter xw = new XmlTextWriter(ms, null);
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xw.Formatting = Formatting.Indented;
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doc.WriteTo(xw);
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xw.Flush();
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return ms.ToArray();
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}
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}
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}
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