Files
opensim/OpenSim/Region/ScriptEngine/Shared/Tests/LSL_ApiAvatarTests.cs
Justin Clark-Casey (justincc) c9415fd763 If an avatar is sitting, send out position updates to clients for any change, not just those outside the usual tolerances.
This is to allow small adjustments of less than 0.05m in functions such as llSetPrimitiveLinkParams() to work
This is another fix for http://opensimulator.org/mantis/view.php?id=7044
Extends regression test for this case.
2014-03-05 00:38:38 +00:00

159 lines
6.2 KiB
C#

/*
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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenMetaverse.StructuredData;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.Avatar.AvatarFactory;
using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
namespace OpenSim.Region.ScriptEngine.Shared.Tests
{
/// <summary>
/// Tests relating directly to avatars
/// </summary>
[TestFixture]
public class LSL_ApiAvatarTests : OpenSimTestCase
{
protected Scene m_scene;
protected XEngine.XEngine m_engine;
[SetUp]
public override void SetUp()
{
base.SetUp();
IConfigSource initConfigSource = new IniConfigSource();
IConfig config = initConfigSource.AddConfig("XEngine");
config.Set("Enabled", "true");
m_scene = new SceneHelpers().SetupScene();
SceneHelpers.SetupSceneModules(m_scene, initConfigSource);
m_engine = new XEngine.XEngine();
m_engine.Initialise(initConfigSource);
m_engine.AddRegion(m_scene);
}
/// <summary>
/// Test llSetLinkPrimtiveParams for agents.
/// </summary>
/// <remarks>
/// Also testing entity updates here as well. Possibly that's putting 2 different concerns into one test and
/// this should be separated.
/// </remarks>
[Test]
public void TestllSetLinkPrimitiveParamsForAgent()
{
TestHelpers.InMethod();
// TestHelpers.EnableLogging();
UUID userId = TestHelpers.ParseTail(0x1);
SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart;
part.RotationOffset = new Quaternion(0.7071068f, 0, 0, 0.7071068f);
LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, part, null, null);
ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
// sp has to be less than 10 meters away from 0, 0, 0 (default part position)
Vector3 startPos = new Vector3(3, 2, 1);
sp.AbsolutePosition = startPos;
sp.HandleAgentRequestSit(sp.ControllingClient, sp.UUID, part.UUID, Vector3.Zero);
int entityUpdates = 0;
((TestClient)sp.ControllingClient).OnReceivedEntityUpdate += (entity, flags) => { if (entity is ScenePresence) { entityUpdates++; }};
// Test position
{
Vector3 newPos = new Vector3(1, 2, 3);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(1));
}
// Test small reposition
{
Vector3 newPos = new Vector3(1.001f, 2, 3);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_POSITION, newPos));
Assert.That(sp.OffsetPosition, Is.EqualTo(newPos));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(2));
}
// Test world rotation
{
Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROTATION, newRot));
Assert.That(
sp.Rotation, new QuaternionToleranceConstraint(part.GetWorldRotation() * newRot, 0.000001));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(3));
}
// Test local rotation
{
Quaternion newRot = new Quaternion(0, 0.7071068f, 0, 0.7071068f);
apiGrp1.llSetLinkPrimitiveParams(2, new LSL_Types.list(ScriptBaseClass.PRIM_ROT_LOCAL, newRot));
Assert.That(
sp.Rotation, new QuaternionToleranceConstraint(newRot, 0.000001));
m_scene.Update(1);
Assert.That(entityUpdates, Is.EqualTo(4));
}
}
}
}