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for inventory REST calls for the time being, as firefox, curl, and also python's urllib2 cannot authenticate using digest auth. fix permission checking for prim inventory to be the same as for normal edit ops.
218 lines
7.8 KiB
C#
218 lines
7.8 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenMetaverse;
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using Nini.Config;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Threading;
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using System.Xml;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Communications.Cache;
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namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
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{
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public class Remote : ITest
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{
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private static readonly int PARM_TESTID = 0;
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private static readonly int PARM_COMMAND = 1;
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private static readonly int PARM_MOVE_AVATAR = 2;
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private static readonly int PARM_MOVE_X = 3;
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private static readonly int PARM_MOVE_Y = 4;
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private static readonly int PARM_MOVE_Z = 5;
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private bool enabled = false;
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// No constructor code is required.
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public Remote()
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{
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Rest.Log.InfoFormat("{0} Remote services constructor", MsgId);
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}
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// Post-construction, pre-enabled initialization opportunity
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// Not currently exploited.
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public void Initialize()
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{
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enabled = true;
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Rest.Log.InfoFormat("{0} Remote services initialized", MsgId);
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}
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// Called by the plug-in to halt REST processing. Local processing is
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// disabled, and control blocks until all current processing has
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// completed. No new processing will be started
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public void Close()
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{
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enabled = false;
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Rest.Log.InfoFormat("{0} Remote services closing down", MsgId);
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}
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// Properties
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internal string MsgId
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{
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get { return Rest.MsgId; }
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}
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// Remote Handler
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// Key information of interest here is the Parameters array, each
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// entry represents an element of the URI, with element zero being
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// the
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public void Execute(RequestData rdata)
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{
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if (!enabled) return;
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// If we can't relate to what's there, leave it for others.
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if (rdata.Parameters.Length == 0 || rdata.Parameters[PARM_TESTID] != "remote")
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return;
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Rest.Log.DebugFormat("{0} REST Remote handler ENTRY", MsgId);
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// Remove the prefix and what's left are the parameters. If we don't have
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// the parameters we need, fail the request. Parameters do NOT include
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// any supplied query values.
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if (rdata.Parameters.Length > 1)
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{
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switch (rdata.Parameters[PARM_COMMAND].ToLower())
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{
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case "move" :
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DoMove(rdata);
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break;
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default :
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DoHelp(rdata);
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break;
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}
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}
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else
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{
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DoHelp(rdata);
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}
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}
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private void DoHelp(RequestData rdata)
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{
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rdata.body = Help;
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rdata.Complete();
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rdata.Respond("Help");
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}
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private void DoMove(RequestData rdata)
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{
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if (rdata.Parameters.Length >= 6)
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{
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string[] names = rdata.Parameters[PARM_MOVE_AVATAR].Split(Rest.CA_SPACE);
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ScenePresence avatar = null;
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Scene scene = null;
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if (names.Length != 2)
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("invalid avatar name: <{0}>",rdata.Parameters[PARM_MOVE_AVATAR]));
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}
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Rest.Log.WarnFormat("{0} '{1}' command received for {2} {3}",
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MsgId, rdata.Parameters[0], names[0], names[1]);
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// The first parameter should be an avatar name, look for the
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// avatar in the known regions first.
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foreach (Scene cs in Rest.main.SceneManager.Scenes)
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{
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foreach (ScenePresence presence in cs.GetAvatars())
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{
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if (presence.Firstname == names[0] &&
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presence.Lastname == names[1])
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{
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scene = cs;
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avatar = presence;
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break;
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}
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}
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}
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if (avatar != null)
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{
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Rest.Log.DebugFormat("{0} Move : Avatar {1} located in region {2}",
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MsgId, rdata.Parameters[PARM_MOVE_AVATAR], scene.RegionInfo.RegionName);
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try
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{
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float x = Convert.ToSingle(rdata.Parameters[PARM_MOVE_X]);
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float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]);
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float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]);
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Vector3 vector = new Vector3(x,y,z);
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avatar.DoAutoPilot(0,vector,avatar.ControllingClient);
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}
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catch (Exception e)
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("invalid parameters: {0}", e.Message));
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}
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}
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else
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{
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rdata.Fail(Rest.HttpStatusCodeBadRequest,
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String.Format("avatar {0} not present", rdata.Parameters[PARM_MOVE_AVATAR]));
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}
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rdata.Complete();
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rdata.Respond("OK");
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}
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else
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{
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Rest.Log.WarnFormat("{0} Move: No movement information provided", MsgId);
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rdata.Fail(Rest.HttpStatusCodeBadRequest, "no movement information provided");
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}
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}
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private static readonly string Help =
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"<html>"
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+ "<head><title>Remote Command Usage</title></head>"
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+ "<body>"
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+ "<p>Supported commands are:</p>"
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+ "<dl>"
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+ "<dt>move/avatar-name/x/y/z</dt>"
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+ "<dd>moves the specified avatar to another location</dd>"
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+ "</dl>"
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+ "</body>"
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+ "</html>"
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;
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}
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}
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