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llWind always returns a zero vector. In the attached patch the WindModule has been changed slightly to make wind data available for llWind
239 lines
7.9 KiB
C#
239 lines
7.9 KiB
C#
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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{
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public class WindModule : IWindModule
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private int m_frame = 0;
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private int m_frame_mod = 150;
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private Random rndnums = new Random(System.Environment.TickCount);
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private Scene m_scene = null;
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private bool ready = false;
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private Vector2[] windSpeeds = new Vector2[16 * 16];
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private Dictionary<UUID, ulong> m_rootAgents = new Dictionary<UUID, ulong>();
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// Current time in elpased seconds since Jan 1st 1970
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public void Initialise(Scene scene, IConfigSource config)
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{
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m_log.Debug("[WIND] Initializing");
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m_scene = scene;
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m_frame = 0;
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// Align ticks with Second Life
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// Just in case they don't have the stanzas
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try
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{
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}
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catch (Exception e)
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{
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m_log.Debug("[WIND] Configuration access failed, using defaults. Reason: " + e.Message);
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}
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scene.EventManager.OnFrame += WindUpdate;
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scene.EventManager.OnMakeChildAgent += MakeChildAgent;
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scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
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scene.EventManager.OnClientClosed += ClientLoggedOut;
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scene.RegisterModuleInterface<IWindModule>(this);
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GenWindPos();
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ready = true;
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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ready = false;
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// Remove our hooks
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m_scene.EventManager.OnFrame -= WindUpdate;
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// m_scene.EventManager.OnNewClient -= SunToClient;
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m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
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m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
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m_scene.EventManager.OnClientClosed -= ClientLoggedOut;
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}
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public string Name
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{
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get { return "WindModule"; }
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}
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public bool IsSharedModule
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{
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get { return false; }
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}
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public Vector2[] WindSpeeds
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{
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get { return windSpeeds; }
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}
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public void WindToClient(IClientAPI client)
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{
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if (ready)
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{
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//if (!sunFixed)
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//GenWindPos(); // Generate shared values once
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client.SendWindData(windSpeeds);
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m_log.Debug("[WIND] Initial update for new client");
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}
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}
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public void WindUpdate()
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{
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if (((m_frame++ % m_frame_mod) != 0) || !ready)
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{
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return;
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}
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//m_log.Debug("[WIND]:Regenerating...");
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GenWindPos(); // Generate shared values once
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//int spotxp = 0;
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//int spotyp = 0;
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//int spotxm = 0;
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//int spotym = 0;
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List<ScenePresence> avatars = m_scene.GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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if (!avatar.IsChildAgent)
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{
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avatar.ControllingClient.SendWindData(windSpeeds);
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}
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}
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// set estate settings for region access to sun position
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//m_scene.RegionInfo.RegionSettings.SunVector = Position;
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//m_scene.RegionInfo.EstateSettings.sunHour = GetLindenEstateHourFromCurrentTime();
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}
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public void ForceWindUpdateToAllClients()
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{
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GenWindPos(); // Generate shared values once
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List<ScenePresence> avatars = m_scene.GetAvatars();
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foreach (ScenePresence avatar in avatars)
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{
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if (!avatar.IsChildAgent)
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avatar.ControllingClient.SendWindData(windSpeeds);
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}
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// set estate settings for region access to sun position
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//m_scene.RegionInfo.RegionSettings.SunVector = Position;
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//m_scene.RegionInfo.RegionSettings.SunPosition = GetLindenEstateHourFromCurrentTime();
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}
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/// <summary>
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/// Calculate the sun's orbital position and its velocity.
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/// </summary>
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private void GenWindPos()
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{
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for (int y = 0; y < 16; y++)
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{
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for (int x = 0; x < 16; x++)
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{
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windSpeeds[y * 16 + x].X = (float)(rndnums.NextDouble() * 2d - 1d);
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windSpeeds[y * 16 + x].Y = (float)(rndnums.NextDouble() * 2d - 1d);
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}
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}
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}
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private void ClientLoggedOut(UUID AgentId)
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{
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lock (m_rootAgents)
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{
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if (m_rootAgents.ContainsKey(AgentId))
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{
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m_rootAgents.Remove(AgentId);
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m_log.Info("[WIND]: Removing " + AgentId + ". Agent logged out.");
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}
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}
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}
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private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
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{
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lock (m_rootAgents)
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{
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if (m_rootAgents.ContainsKey(avatar.UUID))
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{
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m_rootAgents[avatar.UUID] = avatar.RegionHandle;
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}
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else
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{
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m_rootAgents.Add(avatar.UUID, avatar.RegionHandle);
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WindToClient(avatar.ControllingClient);
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}
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}
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//m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
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}
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private void MakeChildAgent(ScenePresence avatar)
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{
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lock (m_rootAgents)
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{
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if (m_rootAgents.ContainsKey(avatar.UUID))
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{
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if (m_rootAgents[avatar.UUID] == avatar.RegionHandle)
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{
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m_rootAgents.Remove(avatar.UUID);
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}
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}
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}
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}
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}
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}
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