Files
opensim/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
John Hurliman e8c1e69a0d * Copied LocklessQueue.cs into OpenSim.Framework and added the .Count property and .Clear() method
* Changed the way the QueueEmpty callback is fired. It will be fired asynchronously as soon as an empty queue is detected (this can happen immediately following a dequeue), and will not be fired again until at least one packet is dequeued from that queue. This will give callbacks advanced notice of an empty queue and prevent callbacks from stacking up while the queue is empty
* Added LLUDPClient.IsConnected checks in several places to prevent unwanted network activity after a client disconnects
* Prevent LLClientView.Close() from being called twice every disconnect
* Removed the packet resend limit and improved the client timeout check
2009-10-13 18:56:54 -07:00

263 lines
9.9 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Threading;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Services.Interfaces;
using log4net;
namespace OpenSim.Region.ClientStack.LindenUDP
{
public class LLImageManager
{
private sealed class J2KImageComparer : IComparer<J2KImage>
{
public int Compare(J2KImage x, J2KImage y)
{
return x.Priority.CompareTo(y.Priority);
}
}
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private bool m_shuttingdown;
private long m_lastloopprocessed;
private AssetBase m_missingImage;
private LLClientView m_client; //Client we're assigned to
private IAssetService m_assetCache; //Asset Cache
private IJ2KDecoder m_j2kDecodeModule; //Our J2K module
private C5.IntervalHeap<J2KImage> m_priorityQueue = new C5.IntervalHeap<J2KImage>(10, new J2KImageComparer());
private object m_syncRoot = new object();
public LLClientView Client { get { return m_client; } }
public AssetBase MissingImage { get { return m_missingImage; } }
public LLImageManager(LLClientView client, IAssetService pAssetCache, IJ2KDecoder pJ2kDecodeModule)
{
m_client = client;
m_assetCache = pAssetCache;
if (pAssetCache != null)
m_missingImage = pAssetCache.Get("5748decc-f629-461c-9a36-a35a221fe21f");
if (m_missingImage == null)
m_log.Error("[ClientView] - Couldn't set missing image asset, falling back to missing image packet. This is known to crash the client");
m_j2kDecodeModule = pJ2kDecodeModule;
}
/// <summary>
/// Handles an incoming texture request or update to an existing texture request
/// </summary>
/// <param name="newRequest"></param>
public void EnqueueReq(TextureRequestArgs newRequest)
{
//Make sure we're not shutting down..
if (!m_shuttingdown)
{
J2KImage imgrequest;
// Do a linear search for this texture download
lock (m_syncRoot)
m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
if (imgrequest != null)
{
if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
{
//m_log.Debug("[TEX]: (CAN) ID=" + newRequest.RequestedAssetID);
try
{
lock (m_syncRoot)
m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
}
catch (Exception) { }
}
else
{
//m_log.DebugFormat("[TEX]: (UPD) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
//Check the packet sequence to make sure this isn't older than
//one we've already received
if (newRequest.requestSequence > imgrequest.LastSequence)
{
//Update the sequence number of the last RequestImage packet
imgrequest.LastSequence = newRequest.requestSequence;
//Update the requested discard level
imgrequest.DiscardLevel = newRequest.DiscardLevel;
//Update the requested packet number
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
//Update the requested priority
imgrequest.Priority = newRequest.Priority;
UpdateImageInQueue(imgrequest);
//Run an update
imgrequest.RunUpdate();
}
}
}
else
{
if (newRequest.DiscardLevel == -1 && newRequest.Priority == 0f)
{
//m_log.DebugFormat("[TEX]: (IGN) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
}
else
{
//m_log.DebugFormat("[TEX]: (NEW) ID={0}: D={1}, S={2}, P={3}",
// newRequest.RequestedAssetID, newRequest.DiscardLevel, newRequest.PacketNumber, newRequest.Priority);
imgrequest = new J2KImage(this);
imgrequest.J2KDecoder = m_j2kDecodeModule;
imgrequest.AssetService = m_assetCache;
imgrequest.DiscardLevel = newRequest.DiscardLevel;
imgrequest.StartPacket = Math.Max(1, newRequest.PacketNumber);
imgrequest.Priority = newRequest.Priority;
imgrequest.TextureID = newRequest.RequestedAssetID;
imgrequest.Priority = newRequest.Priority;
//Add this download to the priority queue
AddImageToQueue(imgrequest);
//Run an update
imgrequest.RunUpdate();
}
}
}
}
public bool ProcessImageQueue(int count, int maxpack)
{
J2KImage imagereq;
int numCollected = 0;
m_lastloopprocessed = DateTime.Now.Ticks;
// This can happen during Close()
if (m_client == null)
return false;
while ((imagereq = GetHighestPriorityImage()) != null)
{
if (imagereq.IsDecoded == true)
{
++numCollected;
if (imagereq.SendPackets(m_client, maxpack))
{
// Send complete. Destroy any knowledge of this transfer
RemoveImageFromQueue(imagereq);
}
}
if (numCollected == count)
break;
}
return m_priorityQueue.Count > 0;
}
/// <summary>
/// Faux destructor
/// </summary>
public void Close()
{
m_shuttingdown = true;
m_priorityQueue = null;
m_j2kDecodeModule = null;
m_assetCache = null;
m_client = null;
}
#region Priority Queue Helpers
J2KImage GetHighestPriorityImage()
{
J2KImage image = null;
lock (m_syncRoot)
{
if (m_priorityQueue.Count > 0)
{
try { image = m_priorityQueue.FindMax(); }
catch (Exception) { }
}
}
return image;
}
void AddImageToQueue(J2KImage image)
{
image.PriorityQueueHandle = null;
lock (m_syncRoot)
try
{
m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
}
catch (Exception) { }
}
void RemoveImageFromQueue(J2KImage image)
{
lock (m_syncRoot)
try
{
m_priorityQueue.Delete(image.PriorityQueueHandle);
}
catch (Exception) { }
}
void UpdateImageInQueue(J2KImage image)
{
lock (m_syncRoot)
{
try { m_priorityQueue.Replace(image.PriorityQueueHandle, image); }
catch (Exception)
{
image.PriorityQueueHandle = null;
m_priorityQueue.Add(ref image.PriorityQueueHandle, image);
}
}
}
#endregion Priority Queue Helpers
}
}