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This introduces a new HGAssetService config option named BackingService, which defaults to the old behaviour, loading AssetService. It can, however, be used to load FSAssets for HG assets, which eliminates numerous problems.
251 lines
8.6 KiB
C#
Executable File
251 lines
8.6 KiB
C#
Executable File
/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Xml;
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using Nini.Config;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Serialization.External;
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using OpenSim.Server.Base;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.AssetService;
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using OpenSim.Services.Base;
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namespace OpenSim.Services.HypergridService
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{
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/// <summary>
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/// Hypergrid asset service. It serves the IAssetService interface,
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/// but implements it in ways that are appropriate for inter-grid
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/// asset exchanges.
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/// </summary>
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public class HGAssetService : ServiceBase, IAssetService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_HomeURL;
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private IUserAccountService m_UserAccountService;
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private UserAccountCache m_Cache;
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private AssetPermissions m_AssetPerms;
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IAssetService m_assetService = null;
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public HGAssetService(IConfigSource config, string configName) : base(config)
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{
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m_log.Debug("[HGAsset Service]: Starting");
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IConfig assetConfig = config.Configs[configName];
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if (assetConfig == null)
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throw new Exception("No HGAssetService configuration");
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string userAccountsDll = assetConfig.GetString("UserAccountsService", string.Empty);
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if (userAccountsDll == string.Empty)
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throw new Exception("Please specify UserAccountsService in HGAssetService configuration");
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Object[] args = new Object[] { config };
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m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
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if (m_UserAccountService == null)
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throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
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m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI",
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new string[] { "Startup", "Hypergrid", configName }, string.Empty);
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if (m_HomeURL == string.Empty)
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throw new Exception("[HGAssetService] No HomeURI specified");
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m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
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// Permissions
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m_AssetPerms = new AssetPermissions(assetConfig);
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string str = assetConfig.GetString("BackingService", "OpenSim.Services.AssetService.dll:AssetService");
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if (str != string.Empty)
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{
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args = new object[] { config };
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m_assetService = LoadPlugin<IAssetService>(str, args);
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if (m_assetService != null)
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{
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m_log.InfoFormat("[HGASSETS]: Backing service loaded: {0}", str);
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}
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else
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{
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m_log.ErrorFormat("[HGASSETS]: Failed to load backing service {0}", str);
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}
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}
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}
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#region IAssetService
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public AssetBase Get(string id)
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{
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AssetBase asset = m_assetService.Get(id);
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if (asset == null)
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return null;
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if (!m_AssetPerms.AllowedExport(asset.Type))
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return null;
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if (asset.Metadata.Type == (sbyte)AssetType.Object)
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asset.Data = AdjustIdentifiers(asset.Data);
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AdjustIdentifiers(asset.Metadata);
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return asset;
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}
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public AssetMetadata GetMetadata(string id)
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{
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AssetMetadata meta = m_assetService.GetMetadata(id);
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if (meta == null)
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return null;
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AdjustIdentifiers(meta);
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return meta;
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}
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public byte[] GetData(string id)
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{
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AssetBase asset = Get(id);
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if (asset == null)
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return null;
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if (!m_AssetPerms.AllowedExport(asset.Type))
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return null;
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// Deal with bug introduced in Oct. 20 (1eb3e6cc43e2a7b4053bc1185c7c88e22356c5e8)
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// Fix bad assets before sending them elsewhere
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if (asset.Type == (int)AssetType.Object && asset.Data != null)
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{
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string xml = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(asset.Data));
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asset.Data = Utils.StringToBytes(xml);
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}
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return asset.Data;
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}
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//public virtual bool Get(string id, Object sender, AssetRetrieved handler)
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public string Store(AssetBase asset)
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{
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if (!m_AssetPerms.AllowedImport(asset.Type))
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return string.Empty;
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// Deal with bug introduced in Oct. 20 (1eb3e6cc43e2a7b4053bc1185c7c88e22356c5e8)
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// Fix bad assets before storing on this server
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if (asset.Type == (int)AssetType.Object && asset.Data != null)
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{
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string xml = ExternalRepresentationUtils.SanitizeXml(Utils.BytesToString(asset.Data));
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asset.Data = Utils.StringToBytes(xml);
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}
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return m_assetService.Store(asset);
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}
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public bool Delete(string id)
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{
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// NOGO
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return false;
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}
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public AssetBase GetCached(string id)
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{
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AssetBase asset = m_assetService.GetCached(id);
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if (asset == null)
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return null;
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if (!m_AssetPerms.AllowedExport(asset.Type))
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return null;
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if (asset.Metadata.Type == (sbyte)AssetType.Object)
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asset.Data = AdjustIdentifiers(asset.Data);
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AdjustIdentifiers(asset.Metadata);
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return asset;
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}
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public bool Get(string id, object sender, AssetRetrieved handler)
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{
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AssetBase asset = Get(id);
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handler?.Invoke(id, sender, asset);
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return true;
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}
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public bool[] AssetsExist(string[] ids)
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{
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return m_assetService.AssetsExist(ids);
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}
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public bool UpdateContent(string id, byte[] data)
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{
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// NO WAY
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return false;
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}
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#endregion
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protected void AdjustIdentifiers(AssetMetadata meta)
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{
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if (meta == null || m_Cache == null)
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return;
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UserAccount creator = m_Cache.GetUser(meta.CreatorID);
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if (creator != null)
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meta.CreatorID = meta.CreatorID + ";" + m_HomeURL + "/" + creator.FirstName + " " + creator.LastName;
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}
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// Only for Object
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protected byte[] AdjustIdentifiers(byte[] data)
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{
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string xml = Utils.BytesToString(data);
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// Deal with bug introduced in Oct. 20 (1eb3e6cc43e2a7b4053bc1185c7c88e22356c5e8)
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// Fix bad assets before sending them elsewhere
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xml = ExternalRepresentationUtils.SanitizeXml(xml);
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return Utils.StringToBytes(ExternalRepresentationUtils.RewriteSOP(xml, "HGAssetService", m_HomeURL, m_Cache, UUID.Zero));
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}
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}
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}
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