Files
opensim/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
Justin Clark-Casey (justincc) ec8d21c434 Label all threadpool calls being made in core OpenSimulator. This is to add problem diagnosis.
"show threadpool calls" now also returns named (labelled), anonymous (unlabelled) and total call stats.
2014-11-25 23:23:10 +00:00

431 lines
16 KiB
C#

/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenMetaverse;
using OpenMetaverse.Imaging;
using CSJ2K;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Agent.TextureSender
{
public delegate void J2KDecodeDelegate(UUID assetID);
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "J2KDecoderModule")]
public class J2KDecoderModule : ISharedRegionModule, IJ2KDecoder
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>Temporarily holds deserialized layer data information in memory</summary>
private readonly ExpiringCache<UUID, OpenJPEG.J2KLayerInfo[]> m_decodedCache = new ExpiringCache<UUID,OpenJPEG.J2KLayerInfo[]>();
/// <summary>List of client methods to notify of results of decode</summary>
private readonly Dictionary<UUID, List<DecodedCallback>> m_notifyList = new Dictionary<UUID, List<DecodedCallback>>();
/// <summary>Cache that will store decoded JPEG2000 layer boundary data</summary>
private IImprovedAssetCache m_cache;
private IImprovedAssetCache Cache
{
get
{
if (m_cache == null)
m_cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
return m_cache;
}
}
/// <summary>Reference to a scene (doesn't matter which one as long as it can load the cache module)</summary>
private UUID m_CreatorID = UUID.Zero;
private Scene m_scene;
#region ISharedRegionModule
private bool m_useCSJ2K = true;
public string Name { get { return "J2KDecoderModule"; } }
public J2KDecoderModule()
{
}
public void Initialise(IConfigSource source)
{
IConfig startupConfig = source.Configs["Startup"];
if (startupConfig != null)
{
m_useCSJ2K = startupConfig.GetBoolean("UseCSJ2K", m_useCSJ2K);
}
}
public void AddRegion(Scene scene)
{
if (m_scene == null)
{
m_scene = scene;
m_CreatorID = scene.RegionInfo.RegionID;
}
scene.RegisterModuleInterface<IJ2KDecoder>(this);
}
public void RemoveRegion(Scene scene)
{
if (m_scene == scene)
m_scene = null;
}
public void PostInitialise()
{
}
public void Close()
{
}
public void RegionLoaded(Scene scene)
{
}
public Type ReplaceableInterface
{
get { return null; }
}
#endregion Region Module interface
#region IJ2KDecoder
public void BeginDecode(UUID assetID, byte[] j2kData, DecodedCallback callback)
{
OpenJPEG.J2KLayerInfo[] result;
// If it's cached, return the cached results
if (m_decodedCache.TryGetValue(assetID, out result))
{
// m_log.DebugFormat(
// "[J2KDecoderModule]: Returning existing cached {0} layers j2k decode for {1}",
// result.Length, assetID);
callback(assetID, result);
}
else
{
// Not cached, we need to decode it.
// Add to notify list and start decoding.
// Next request for this asset while it's decoding will only be added to the notify list
// once this is decoded, requests will be served from the cache and all clients in the notifylist will be updated
bool decode = false;
lock (m_notifyList)
{
if (m_notifyList.ContainsKey(assetID))
{
m_notifyList[assetID].Add(callback);
}
else
{
List<DecodedCallback> notifylist = new List<DecodedCallback>();
notifylist.Add(callback);
m_notifyList.Add(assetID, notifylist);
decode = true;
}
}
// Do Decode!
if (decode)
Util.FireAndForget(delegate { Decode(assetID, j2kData); }, null, "J2KDecoderModule.BeginDecode");
}
}
public bool Decode(UUID assetID, byte[] j2kData)
{
OpenJPEG.J2KLayerInfo[] layers;
int components;
return Decode(assetID, j2kData, out layers, out components);
}
public bool Decode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
{
return DoJ2KDecode(assetID, j2kData, out layers, out components);
}
public Image DecodeToImage(byte[] j2kData)
{
if (m_useCSJ2K)
return J2kImage.FromBytes(j2kData);
else
{
ManagedImage mimage;
Image image;
if (OpenJPEG.DecodeToImage(j2kData, out mimage, out image))
{
mimage = null;
return image;
}
else
return null;
}
}
#endregion IJ2KDecoder
/// <summary>
/// Decode Jpeg2000 Asset Data
/// </summary>
/// <param name="assetID">UUID of Asset</param>
/// <param name="j2kData">JPEG2000 data</param>
/// <param name="layers">layer data</param>
/// <param name="components">number of components</param>
/// <returns>true if decode was successful. false otherwise.</returns>
private bool DoJ2KDecode(UUID assetID, byte[] j2kData, out OpenJPEG.J2KLayerInfo[] layers, out int components)
{
// m_log.DebugFormat(
// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
bool decodedSuccessfully = true;
//int DecodeTime = 0;
//DecodeTime = Environment.TickCount;
// We don't get this from CSJ2K. Is it relevant?
components = 0;
if (!TryLoadCacheForAsset(assetID, out layers))
{
if (m_useCSJ2K)
{
try
{
List<int> layerStarts;
using (MemoryStream ms = new MemoryStream(j2kData))
{
layerStarts = CSJ2K.J2kImage.GetLayerBoundaries(ms);
}
if (layerStarts != null && layerStarts.Count > 0)
{
layers = new OpenJPEG.J2KLayerInfo[layerStarts.Count];
for (int i = 0; i < layerStarts.Count; i++)
{
OpenJPEG.J2KLayerInfo layer = new OpenJPEG.J2KLayerInfo();
if (i == 0)
layer.Start = 0;
else
layer.Start = layerStarts[i];
if (i == layerStarts.Count - 1)
layer.End = j2kData.Length;
else
layer.End = layerStarts[i + 1] - 1;
layers[i] = layer;
}
}
}
catch (Exception ex)
{
m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
decodedSuccessfully = false;
}
}
else
{
if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
{
m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
decodedSuccessfully = false;
}
}
if (layers == null || layers.Length == 0)
{
m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
// Layer decoding completely failed. Guess at sane defaults for the layer boundaries
layers = CreateDefaultLayers(j2kData.Length);
decodedSuccessfully = false;
}
// Cache Decoded layers
SaveFileCacheForAsset(assetID, layers);
}
// Notify Interested Parties
lock (m_notifyList)
{
if (m_notifyList.ContainsKey(assetID))
{
foreach (DecodedCallback d in m_notifyList[assetID])
{
if (d != null)
d.DynamicInvoke(assetID, layers);
}
m_notifyList.Remove(assetID);
}
}
return decodedSuccessfully;
}
private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)
{
OpenJPEG.J2KLayerInfo[] layers = new OpenJPEG.J2KLayerInfo[5];
for (int i = 0; i < layers.Length; i++)
layers[i] = new OpenJPEG.J2KLayerInfo();
// These default layer sizes are based on a small sampling of real-world texture data
// with extra padding thrown in for good measure. This is a worst case fallback plan
// and may not gracefully handle all real world data
layers[0].Start = 0;
layers[1].Start = (int)((float)j2kLength * 0.02f);
layers[2].Start = (int)((float)j2kLength * 0.05f);
layers[3].Start = (int)((float)j2kLength * 0.20f);
layers[4].Start = (int)((float)j2kLength * 0.50f);
layers[0].End = layers[1].Start - 1;
layers[1].End = layers[2].Start - 1;
layers[2].End = layers[3].Start - 1;
layers[3].End = layers[4].Start - 1;
layers[4].End = j2kLength;
return layers;
}
private void SaveFileCacheForAsset(UUID AssetId, OpenJPEG.J2KLayerInfo[] Layers)
{
m_decodedCache.AddOrUpdate(AssetId, Layers, TimeSpan.FromMinutes(10));
if (Cache != null)
{
string assetID = "j2kCache_" + AssetId.ToString();
AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard, m_CreatorID.ToString());
layerDecodeAsset.Local = true;
layerDecodeAsset.Temporary = true;
#region Serialize Layer Data
StringBuilder stringResult = new StringBuilder();
string strEnd = "\n";
for (int i = 0; i < Layers.Length; i++)
{
if (i == Layers.Length - 1)
strEnd = String.Empty;
stringResult.AppendFormat("{0}|{1}|{2}{3}", Layers[i].Start, Layers[i].End, Layers[i].End - Layers[i].Start, strEnd);
}
layerDecodeAsset.Data = Util.UTF8.GetBytes(stringResult.ToString());
#endregion Serialize Layer Data
Cache.Cache(layerDecodeAsset);
}
}
bool TryLoadCacheForAsset(UUID AssetId, out OpenJPEG.J2KLayerInfo[] Layers)
{
if (m_decodedCache.TryGetValue(AssetId, out Layers))
{
return true;
}
else if (Cache != null)
{
string assetName = "j2kCache_" + AssetId.ToString();
AssetBase layerDecodeAsset = Cache.Get(assetName);
if (layerDecodeAsset != null)
{
#region Deserialize Layer Data
string readResult = Util.UTF8.GetString(layerDecodeAsset.Data);
string[] lines = readResult.Split(new char[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
if (lines.Length == 0)
{
m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (empty) " + assetName);
Cache.Expire(assetName);
return false;
}
Layers = new OpenJPEG.J2KLayerInfo[lines.Length];
for (int i = 0; i < lines.Length; i++)
{
string[] elements = lines[i].Split('|');
if (elements.Length == 3)
{
int element1, element2;
try
{
element1 = Convert.ToInt32(elements[0]);
element2 = Convert.ToInt32(elements[1]);
}
catch (FormatException)
{
m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (format) " + assetName);
Cache.Expire(assetName);
return false;
}
Layers[i] = new OpenJPEG.J2KLayerInfo();
Layers[i].Start = element1;
Layers[i].End = element2;
}
else
{
m_log.Warn("[J2KDecodeCache]: Expiring corrupted layer data (layout) " + assetName);
Cache.Expire(assetName);
return false;
}
}
#endregion Deserialize Layer Data
return true;
}
}
return false;
}
}
}