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* There's no libsl reply packet field for it, I guess other channels than 0 makes no sense sending back to clients. * We do not currently support objects listening, so there's really no way of actually using this feature. So; somebody please wire chat all the way to the scripts.
13 lines
313 B
C#
13 lines
313 B
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface ISimChat
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{
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void SimChat(byte[] message, byte type, int channel, LLVector3 fromPos, string fromName, LLUUID fromAgentID);
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}
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}
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