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Attempt to fix bug # 326. (crashing when using save-xml and hollow prims) Attempt to fix bug # 328 (limit of 50 items in a folder)
298 lines
8.6 KiB
C#
298 lines
8.6 KiB
C#
using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Communications;
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using OpenSim.Framework.Servers;
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using OpenSim.Region.Capabilities;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.LandManagement;
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using libsecondlife;
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namespace OpenSim.Region.Environment
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{
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public class PermissionManager
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{
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protected Scene m_scene;
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// Bypasses the permissions engine (always returns OK)
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// disable in any production environment
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// TODO: Change this to false when permissions are a desired default
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// TODO: Move to configuration option.
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private bool bypassPermissions = true;
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public PermissionManager(Scene scene)
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{
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m_scene = scene;
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}
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public void DisablePermissions()
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{
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bypassPermissions = true;
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}
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public void EnablePermissions()
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{
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bypassPermissions = false;
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}
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protected virtual void SendPermissionError(LLUUID user, string reason)
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{
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m_scene.EventManager.TriggerPermissionError(user, reason);
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}
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protected virtual bool IsAdministrator(LLUUID user)
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{
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if (bypassPermissions)
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return bypassPermissions;
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return m_scene.RegionInfo.MasterAvatarAssignedUUID == user;
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}
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protected virtual bool IsEstateManager(LLUUID user)
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{
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if (bypassPermissions)
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return bypassPermissions;
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return false;
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}
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protected virtual bool IsGridUser(LLUUID user)
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{
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return true;
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}
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protected virtual bool IsGuest(LLUUID user)
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{
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return false;
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}
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public virtual bool CanRezObject(LLUUID user, LLVector3 position)
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{
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bool permission = false;
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string reason = "Insufficient permission";
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if (IsAdministrator(user))
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permission = true;
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else
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reason = "Not an administrator";
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if (GenericParcelPermission(user, position))
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permission = true;
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else
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reason = "Not the parcel owner";
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if (!permission)
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SendPermissionError(user, reason);
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return permission;
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}
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#region Object Permissions
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protected virtual bool GenericObjectPermission(LLUUID user, LLUUID objId)
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{
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// Default: deny
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bool permission = false;
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if( !m_scene.Entities.ContainsKey( objId ))
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{
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return false;
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}
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// If it's not an object, we cant edit it.
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if (!(m_scene.Entities[objId] is SceneObjectGroup))
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{
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return false;
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}
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SceneObjectGroup task = (SceneObjectGroup)m_scene.Entities[objId];
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LLUUID taskOwner = null;
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// Object owners should be able to edit their own content
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if (user == taskOwner)
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permission = true;
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// Users should be able to edit what is over their land.
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if (m_scene.LandManager.getLandObject(task.AbsolutePosition.X, task.AbsolutePosition.Y).landData.ownerID == user)
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permission = true;
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// Estate users should be able to edit anything in the sim
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if (IsEstateManager(user))
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permission = true;
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// Admin objects should not be editable by the above
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if (IsAdministrator(taskOwner))
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permission = false;
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// Admin should be able to edit anything in the sim (including admin objects)
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if (IsAdministrator(user))
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permission = true;
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return permission;
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}
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/// <summary>
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/// Permissions check - can user delete an object?
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/// </summary>
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/// <param name="user">User attempting the delete</param>
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/// <param name="obj">Target object</param>
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/// <returns>Has permission?</returns>
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public virtual bool CanDeRezObject(LLUUID user, LLUUID obj)
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{
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return GenericObjectPermission(user, obj);
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}
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public virtual bool CanEditObject(LLUUID user, LLUUID obj)
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{
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return GenericObjectPermission(user, obj);
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}
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public virtual bool CanReturnObject(LLUUID user, LLUUID obj)
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{
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return GenericObjectPermission(user, obj);
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}
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#endregion
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#region Communication Permissions
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public virtual bool GenericCommunicationPermission(LLUUID user, LLUUID target)
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{
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bool permission = false;
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string reason = "Only registered users may communicate with another account.";
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if (IsGridUser(user))
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permission = true;
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if (!IsGridUser(user))
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{
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permission = false;
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reason = "The person that you are messaging is not a registered user.";
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}
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if (IsAdministrator(user))
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permission = true;
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if (IsEstateManager(user))
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permission = true;
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if (!permission)
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SendPermissionError(user, reason);
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return permission;
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}
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public virtual bool CanInstantMessage(LLUUID user, LLUUID target)
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{
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return GenericCommunicationPermission(user, target);
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}
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public virtual bool CanInventoryTransfer(LLUUID user, LLUUID target)
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{
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return GenericCommunicationPermission(user, target);
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}
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#endregion
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public virtual bool CanEditScript(LLUUID user, LLUUID script)
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{
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return IsAdministrator(user);
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}
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public virtual bool CanRunScript(LLUUID user, LLUUID script)
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{
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return IsAdministrator(user);
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}
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public virtual bool CanTerraform(LLUUID user, LLVector3 position)
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{
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bool permission = false;
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// Estate override
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if (GenericEstatePermission(user))
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permission = true;
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// Land owner can terraform too
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if (GenericParcelPermission(user, m_scene.LandManager.getLandObject(position.X, position.Y)))
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permission = true;
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if (!permission)
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SendPermissionError(user, "Not authorized to terraform at this location.");
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return permission;
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}
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#region Estate Permissions
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protected virtual bool GenericEstatePermission(LLUUID user)
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{
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// Default: deny
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bool permission = false;
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// Estate admins should be able to use estate tools
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if (IsEstateManager(user))
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permission = true;
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// Administrators always have permission
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if (IsAdministrator(user))
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permission = true;
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return permission;
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}
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public virtual bool CanEditEstateTerrain(LLUUID user)
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{
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return GenericEstatePermission(user);
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}
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#endregion
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#region Parcel Permissions
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protected virtual bool GenericParcelPermission(LLUUID user, Land parcel)
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{
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bool permission = false;
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if (parcel.landData.ownerID == user)
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permission = true;
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if (parcel.landData.isGroupOwned)
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{
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// TODO: Need to do some extra checks here. Requires group code.
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}
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if(IsEstateManager(user))
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permission = true;
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if (IsAdministrator(user))
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permission = true;
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return permission;
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}
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protected virtual bool GenericParcelPermission(LLUUID user, LLVector3 pos)
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{
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return GenericParcelPermission(user, m_scene.LandManager.getLandObject(pos.X, pos.Y));
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}
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public virtual bool CanEditParcel(LLUUID user, Land parcel)
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{
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return GenericParcelPermission(user, parcel);
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}
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public virtual bool CanSellParcel(LLUUID user, Land parcel)
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{
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return GenericParcelPermission(user, parcel);
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}
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public virtual bool CanAbandonParcel(LLUUID user, Land parcel)
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{
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return GenericParcelPermission(user, parcel);
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}
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#endregion
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}
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}
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